The Lair of Shiva the Destroyer 06

Level 6

[ dungeon map ]
[ map key ]
Room #1, 50' x 30', Rune of Paralyzation, Hidden TreasureRoom #2, 30' x 50', Tanarukk and 6 x OrcRoom #3, 30' x 30', EmptyRoom #4, 30' x 50', Ogre Chain Brute and 1 x OgreRoom #5, 50' x 50', Hidden TreasureRoom #6, 50' x 50', 9 x Orc and 1 x OgreRoom #7, 50' x 50', 13 x Derro and 1 x Oblex SpawnRoom #8, 50' x 30', Drow Mage and 6 x DrowRoom #9, 30' x 50', EmptyRoom #10, 30' x 30', Nilbog and 9 x GoblinRoom #11, 50' x 30', Troll and 1 x OgreRoom #12, 30' x 50', EmptyRoom #13, 30' x 50', EmptyRoom #14, 50' x 50', EmptyRoom #15, 50' x 50', Ogre Chain Brute and 2 x OgreRoom #16, 30' x 30', Wraith and 2 x Wight, Poisoned Net TrapRoom #17, 50' x 50', EmptyRoom #18, 30' x 30', Hidden TreasureRoom #19, 30' x 30', EmptyRoom #20, 50' x 50', Vampiric Mist and 8 x Shadow, Earthmaw Trap, Hidden TreasureRoom #21, 30' x 50', EmptyRoom #22, 30' x 30', EmptyRoom #23, 30' x 50', Drow Priestess of Lolth and 6 x DrowRoom #24, 50' x 50', EmptyRoom #25, 30' x 50', EmptyRoom #26, 30' x 30', EmptyRoom #27, 30' x 50', 2 x NeogiRoom #28, 30' x 30', EmptyRoom #29, 50' x 30', 14 x Derro and 1 x Oblex SpawnRoom #30, 30' x 30', Xvart Warlock of Raxivort and 13 x XvartRoom #31, 50' x 50', EmptyRoom #32, 50' x 50', EmptyRoom #33, 50' x 30', EmptyRoom #34, 50' x 50', EmptyRoom #35, 30' x 30', Drow Mage and 1 x Giant SpiderRoom #36, 30' x 30', 14 x Firenewt WarriorRoom #37, 50' x 50', Spawn of Kyuss and 8 x ZombieRoom #38, 30' x 50', Troll, Poisoned Arrow Trap, Hidden TreasureRoom #39, 30' x 50', 3 x Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #40, 50' x 50', EmptyRoom #41, 30' x 50', Fomorian and 13 x BoggleRoom #42, 30' x 30', EmptyRoom #43, 50' x 30', 2 x TrollRoom #44, 30' x 50', Spawn of Kyuss and 6 x ZombieRoom #45, 30' x 50', EmptyRoom #46, 50' x 30', EmptyRoom #47, 30' x 50', Yuan-ti Pit Master and 2 x Yuan-ti PurebloodRoom #48, 30' x 50', Ghast and 2 x GhoulRoom #49, 50' x 30', EmptyRoom #50, 50' x 30', Grick Alpha and 1 x GrickRoom #51, 30' x 50', EmptyRoom #52, 50' x 30', Nilbog and 12 x GoblinRoom #53, 50' x 50', EmptyRoom #54, 30' x 30', Darkling Elder and 8 x DarklingRoom #55, 50' x 30', 3 x Svirfneblin and 1 x Xorn, Concealed Pit with SpikesRoom #56, 30' x 30', 3 x CholdrithRoom #57, 50' x 50', EmptyRoom #58, 30' x 50', EmptyRoom #59, 30' x 50', Orc War Chief and 4 x OrcRoom #60, 50' x 50', Barghest and 8 x GoblinRoom #61, 30' x 30', EmptyRoom #62, 30' x 30', EmptyRoom #63, 30' x 50', EmptyRoom #64, 50' x 30', Choldrith and 8 x ChitineRoom #65, 30' x 30', EmptyRoom #66, 30' x 50', Ice Spear TrapRoom #67, 30' x 50', 2 x Duergar Hammerer and 3 x DuergarRoom #68, 50' x 30', 3 x Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #69, 50' x 50', Quaggoth Thonot and 2 x QuaggothRoom #70, 30' x 30', 11 x ChitineRoom #71, 30' x 50', EmptyRoom #72, 50' x 50', 3 x Duergar Soulblade and 3 x DuergarRoom #73, 50' x 50', EmptyRoom #74, 50' x 30', EmptyRoom #75, 50' x 50', Female Steeder and 12 x Male SteederRoom #76, 30' x 50', Ice Spear TrapRoom #77, 50' x 30', Ogre Chain Brute and 1 x Ogre, Rune of Paralyzation, Hidden TreasureRoom #78, 50' x 50', Roper and 6 x PiercerRoom #79, 30' x 50', Orc Nurtured One of Yurtrus and 5 x OrcRoom #80, 30' x 50', Troll and 1 x OgreRoom #81, 30' x 30', EmptyRoom #82, 30' x 30', Hidden TreasureRoom #83, 50' x 50', Wight and 4 x ZombieRoom #84, 50' x 30', EmptyRoom #85, 30' x 50', Orc Blade of Ilneval and 4 x OrcRoom #86, 30' x 50', 10 x Meazel, Hidden TreasureRoom #87, 30' x 30', Mindwitness and 1 x Mind FlayerRoom #88, 30' x 50', EmptyRoom #89, 30' x 50', EmptyRoom #90, 30' x 50', EmptyRoom #91, 30' x 30', Choldrith and 8 x ChitineRoom #92, 30' x 50', EmptyRoom #93, 30' x 50', EmptyRoom #94, 30' x 30', EmptyRoom #95, 50' x 50', Firenewt Warlock of Imix and 9 x Firenewt Warrior, Arrow Blaster, Hidden TreasureRoom #96, 30' x 30', EmptyRoom #97, 30' x 30', EmptyRoom #98, 50' x 50', EmptyRoom #99, 30' x 30', EmptyRoom #100, 50' x 30', EmptyRoom #101, 30' x 30', EmptyRoom #102, 30' x 50', EmptyRoom #103, 30' x 50', EmptyRoom #104, 50' x 30', EmptyRoom #105, 30' x 50', EmptyRoom #106, 30' x 30', 4 x Orc Red Fang of ShargaasRoom #107, 30' x 50', Ogre Bolt Launcher and 2 x OgreRoom #108, 50' x 50', EmptyRoom #109, 30' x 30', 3 x Duergar Hammerer and 5 x DuergarRoom #110, 30' x 50', Poisoned Arrow TrapRoom #111, 30' x 30', Duergar Warlord and 1 x Duergar Stone GuardRoom #112, 30' x 30', Kobold Dragonshield and 11 x KoboldRoom #113, 30' x 30', Fomorian and 3 x BoggleRoom #114, 50' x 50', EmptyRoom #115, 30' x 30', EmptyRoom #116, 30' x 30', Hobgoblin Warlord and 3 x Hobgoblin, Poison Gas Trap, Hidden TreasureRoom #117, 30' x 30', EmptyRoom #118, 30' x 50', 2 x Orc Red Fang of Shargaas and 2 x Giant BatRoom #119, 50' x 30', Roper and 1 x PiercerRoom #120, 50' x 30', Drider and 2 x Giant SpiderRoom #121, 30' x 50', EmptyRoom #122, 30' x 50', Orog and 10 x OrcRoom #123, 50' x 30', EmptyRoom #124, 30' x 50', Hidden TreasureRoom #125, 50' x 30', EmptyRoom #126, 30' x 30', EmptyRoom #127, 50' x 50', Orc War Chief and 7 x Orc, Hidden TreasureRoom #128, 30' x 50', Poisoned Arrow Trap, Hidden TreasureRoom #129, 30' x 30', Mind Flayer and 1 x QuaggothRoom #130, 30' x 50', EmptyRoom #131, 30' x 50', EmptyRoom #132, 30' x 50', 3 x DuergarRoom #133, 50' x 50', EmptyRoom #134, 50' x 50', Hidden TreasureRoom #135, 50' x 30', 7 x Goblin and 20 x Giant RatRoom #136, 50' x 50', Roper and 6 x PiercerRoom #137, 30' x 50', Arrow Blaster, Hidden TreasureRoom #138, 50' x 30', EmptyRoom #139, 30' x 30', Bugbear and 6 x Goblin, FlamethrowerRoom #140, 50' x 50', EmptyRoom #141, 50' x 30', 9 x HobgoblinRoom #142, 30' x 50', 9 x Myconid AdultRoom #143, 50' x 30', EmptyRoom #144, 50' x 50', Quaggoth Thonot and 1 x QuaggothRoom #145, 30' x 50', EmptyRoom #146, 30' x 50', 11 x DuergarRoom #147, 50' x 30', 4 x Derro Savant and 7 x DerroRoom #148, 30' x 50', Kuo-toa Whip and 11 x Kuo-toaRoom #149, 50' x 50', EmptyRoom #150, 30' x 50', Yuan-ti Nightmare Speaker and 3 x Yuan-ti PurebloodRoom #151, 50' x 50', 3 x Orog and 1 x EttinRoom #152, 50' x 50', Falling BlockRoom #153, 50' x 50', EmptyRoom #154, 30' x 30', Kobold Scale Sorcerer and 13 x KoboldRoom #155, 30' x 30', Barghest and 6 x GoblinRoom #156, 30' x 50', Large Electrified FloortileRoom #157, 30' x 30', EmptyRoom #158, 30' x 50', EmptyRoom #159, 30' x 50', Mindwitness and 1 x Mind FlayerRoom #160, 50' x 50', EmptyRoom #161, 30' x 30', Drow Priestess of Lolth and 1 x DrowRoom #162, 30' x 50', Hobgoblin Warlord and 4 x Hobgoblin, Arrow BlasterRoom #163, 30' x 50', EmptyRoom #164, 50' x 30', Roper and 3 x PiercerRoom #165, 30' x 50', Xvart Warlock of Raxivort and 12 x XvartRoom #166, 30' x 50', EmptyRoom #167, 50' x 30', EmptyRoom #168, 30' x 50', 12 x Kobold InventorRoom #169, 50' x 50', Wraith and 2 x Specter, Falling Cage TrapRoom #170, 30' x 50', EmptyRoom #171, 30' x 50', Drider and 3 x Giant SpiderRoom #172, 30' x 30', GauthRoom #173, 30' x 50', Drider and 3 x Giant SpiderRoom #174, 50' x 30', Kruthik Hive Lord and 2 x Adult KruthikRoom #175, 30' x 50', Neogi and 14 x Neogi HatchlingRoom #176, 30' x 50', EmptyRoom #177, 30' x 50', Ghast and 9 x Ghoul, Hidden TreasureRoom #178, 30' x 50', Barghest and 8 x GoblinRoom #179, 50' x 30', EmptyRoom #180, 50' x 30', Ogre Chain Brute and 4 x OgreRoom #181, 50' x 50', Mind Flayer and 2 x TroglodyteRoom #182, 30' x 30', EmptyRoom #183, 30' x 30', 2 x Young Kruthik and 4 x Adult KruthikRoom #184, 30' x 30', EmptyRoom #185, 50' x 50', EmptyRoom #186, 50' x 30', Tanarukk and 2 x OrcRoom #187, 50' x 50', EmptyRoom #188, 50' x 30', Orog and 7 x Orc, Scythe Blade, Hidden TreasureRoom #189, 50' x 30', EmptyRoom #190, 30' x 50', Wraith and 2 x SpecterRoom #191, 30' x 50', EmptyRoom #192, 50' x 50', EmptyRoom #193, 50' x 30', 3 x Duergar Kavalrachni and 3 x Female SteederRoom #194, 50' x 50', GauthRoom #195, 50' x 50', Gauth, Hidden TreasureRoom #196, 30' x 50', EmptyRoom #197, 50' x 50', EmptyRoom #198, 30' x 30', EmptyRoom #199, 50' x 50', EmptyRoom #200, 30' x 30', Greater Acid Spray, Hidden TreasureRoom #201, 30' x 30', EmptyRoom #202, 50' x 50', FlamethrowerRoom #203, 50' x 50', EmptyRoom #204, 50' x 30', 2 x Duergar and 6 x Giant Rat, Rune of DreadRoom #205, 50' x 50', EmptyRoom #206, 50' x 50', Adult OblexRoom #207, 30' x 30', Duergar Stone Guard and 3 x DuergarRoom #208, 50' x 30', EmptyRoom #209, 30' x 50', Venom Troll and 1 x TrollRoom #210, 50' x 30', EmptyRoom #211, 50' x 50', 6 x Myconid Adult and 1 x Quaggoth Spore ServantRoom #212, 50' x 50', Spirit Naga and 2 x TroglodyteRoom #213, 50' x 30', Ogre Chain Brute and 1 x OgreRoom #214, 50' x 30', 3 x Duergar and 7 x Giant Rat, Hidden TreasureRoom #215, 50' x 50', EmptyRoom #216, 50' x 30', EmptyRoom #217, 50' x 30', Orc Nurtured One of Yurtrus and 13 x Orc, Poison Gas TrapRoom #218, 30' x 50', Orog and 12 x OrcRoom #219, 50' x 50', Ice Spear TrapRoom #220, 30' x 50', EmptyRoom #221, 30' x 30', 12 x Firenewt WarriorRoom #222, 30' x 30', Kuo-toa Archpriest and 3 x Kuo-toa Whip, Barbed Net TrapRoom #223, 30' x 30', EmptyRoom #224, 50' x 30', EmptyRoom #225, 50' x 50', Fomorian and 5 x BoggleRoom #226, 30' x 50', Kobold Scale Sorcerer and 15 x KoboldRoom #227, 30' x 50', Firenewt Warlock of Imix and 5 x Firenewt WarriorRoom #228, 50' x 30', 5 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #229, 30' x 30', 2 x Orc Red Fang of Shargaas and 2 x Giant Bat, Large Electrified Floortile, Hidden TreasureRoom #230, 30' x 50', EmptyRoom #231, 30' x 50', EmptyRoom #232, 50' x 50', EmptyRoom #233, 50' x 30', Hobgoblin Captain and 6 x HobgoblinRoom #234, 30' x 30', EmptyRoom #235, 30' x 50', EmptyRoom #236, 50' x 30', Yuan-ti Nightmare Speaker and 2 x Yuan-ti Pureblood, Large Electrified Floortile, Hidden TreasureRoom #237, 30' x 30', 4 x Adult KruthikRoom #238, 30' x 50', EmptyRoom #239, 30' x 30', EmptyRoom #240, 30' x 30', EmptyRoom #241, 50' x 30', Hidden TreasureRoom #242, 50' x 50', Ogre Bolt Launcher and 4 x OgreRoom #243, 30' x 30', EmptyRoom #244, 30' x 50', EmptyRoom #245, 50' x 50', Duergar Stone Guard and 5 x DuergarRoom #246, 30' x 30', 4 x Yuan-ti Broodguard and 1 x Yuan-ti MalisonRoom #247, 30' x 50', Venom Troll and 1 x TrollRoom #248, 50' x 30', EmptyRoom #249, 30' x 30', EmptyRoom #250, 30' x 30', Female Steeder and 11 x Male SteederRoom #251, 50' x 50', Wraith and 4 x GhoulRoom #252, 50' x 50', Hobgoblin Captain and 7 x HobgoblinRoom #253, 30' x 50', 3 x Orc Red Fang of ShargaasRoom #254, 30' x 30', EmptyRoom #255, 50' x 50', Stone Giant and 1 x Cave Bear, Greater Acid Spray, Hidden TreasureRoom #256, 30' x 30', Ogre Battering Ram and 3 x OgreRoom #257, 30' x 50', EmptyRoom #258, 50' x 50', EmptyRoom #259, 50' x 30', Duergar Stone Guard and 4 x DuergarRoom #260, 30' x 50', EmptyRoom #261, 30' x 30', Barghest and 9 x Goblin, Guillotine Blade, Hidden TreasureRoom #262, 30' x 30', Hidden TreasureRoom #263, 30' x 30', EmptyRoom #264, 50' x 50', 5 x Yuan-ti Broodguard and 1 x Yuan-ti PurebloodRoom #265, 30' x 50', Duergar Soulblade and 2 x Duergar, Hidden TreasureRoom #266, 30' x 50', 2 x Meazel and 1 x Adult OblexRoom #267, 30' x 30', Thunder Blaster, Hidden TreasureRoom #268, 30' x 30', 10 x ChitineRoom #269, 50' x 50', EmptyRoom #270, 50' x 50', EmptyRoom #271, 30' x 30', EmptyRoom #272, 30' x 50', EmptyRoom #273, 30' x 50', Hidden TreasureRoom #274, 30' x 30', EmptyRoom #275, 30' x 50', EmptyRoom #276, 50' x 50', EmptyRoom #277, 30' x 50', EmptyRoom #278, 50' x 30', 4 x CholdrithRoom #279, 30' x 50', EmptyRoom #280, 30' x 50', EmptyRoom #281, 50' x 30', EmptyRoom #282, 30' x 30', Hobgoblin Captain and 3 x HobgoblinRoom #283, 50' x 30', Barghest and 3 x GoblinRoom #284, 30' x 50', EmptyRoom #285, 50' x 50', EmptyRoom #286, 30' x 50', EmptyRoom #287, 50' x 50', Poisoned Arrow TrapRoom #288, 30' x 30', EmptyRoom #289, 50' x 30', EmptyRoom #290, 30' x 30', Kobold Dragonshield and 12 x KoboldRoom #291, 50' x 30', Mind Flayer Arcanist and 1 x GrimlockRoom #292, 30' x 50', EmptyRoom #293, 50' x 30', Spawn of Kyuss and 7 x ZombieRoom #294, 30' x 30', Drow Mage and 1 x Chitine, Poison Gas TrapRoom #295, 50' x 30', 2 x WightRoom #296, 30' x 30', EmptyRoom #297, 30' x 30', Duergar Stone Guard and 6 x DuergarRoom #298, 30' x 30', 2 x Duergar Xarrorn and 6 x Duergar Stone GuardRoom #299, 50' x 50', Kobold Dragonshield and 14 x KoboldRoom #300, 30' x 30', EmptyRoom #301, 50' x 30', 9 x Xvart and 17 x Giant RatRoom #302, 30' x 30', EmptyRoom #303, 30' x 30', EmptyRoom #304, 30' x 50', Bugbear and 11 x GoblinRoom #305, 30' x 50', EmptyRoom #306, 30' x 50', Fomorian and 9 x Boggle, FlamethrowerRoom #307, 30' x 50', EmptyRoom #308, 30' x 30', EmptyRoom #309, 50' x 30', EmptyRoom #310, 30' x 30', Duergar Warlord and 1 x DuergarRoom #311, 30' x 50', EmptyRoom #312, 30' x 30', Orc Blade of Ilneval and 10 x OrcRoom #313, 50' x 50', Choldrith and 3 x Cave FisherRoom #314, 50' x 30', EmptyRoom #315, 30' x 30', EmptyRoom #316, 50' x 50', Hobgoblin Devastator and 8 x HobgoblinRoom #317, 30' x 30', Yuan-ti Pit Master and 1 x Yuan-ti Pureblood, Concealed Pit with Spikes, Hidden TreasureRoom #318, 30' x 30', EmptyRoom #319, 30' x 50', Adult OblexRoom #320, 30' x 50', EmptyRoom #321, 50' x 50', EmptyRoom #322, 50' x 30', Draegloth and 6 x DrowRoom #323, 30' x 50', Orc Hand of Yurtrus and 11 x OrcRoom #324, 30' x 50', Firenewt Warlock of Imix and 7 x Firenewt WarriorRoom #325, 30' x 50', 2 x Duergar Xarrorn and 5 x DuergarRoom #326, 50' x 30', Kruthik Hive Lord and 1 x Adult Kruthik, Earthmaw TrapRoom #327, 30' x 30', Rune of Confusion, Hidden TreasureRoom #328, 50' x 50', Kuo-toa Archpriest and 2 x Kuo-toa WhipRoom #329, 30' x 30', Hobgoblin Devastator and 8 x HobgoblinRoom #330, 50' x 50', EmptyRoom #331, 50' x 50', EmptyRoom #332, 30' x 50', Hidden TreasureRoom #333, 50' x 30', EmptyRoom #334, 50' x 50', 2 x Young Kruthik and 4 x Adult Kruthik, Greater Acid Spray, Hidden TreasureRoom #335, 30' x 30', 9 x Hobgoblin and 1 x ManticoreRoom #336, 30' x 50', 2 x Duergar Hammerer and 3 x DuergarRoom #337, 50' x 30', Stone GiantRoom #338, 30' x 30', EmptyRoom #339, 30' x 30', 4 x Duergar Xarrorn and 5 x DuergarRoom #340, 50' x 30', EmptyRoom #341, 50' x 50', EmptyRoom #342, 30' x 30', EmptyRoom #343, 30' x 50', Neogi Master and 2 x NeogiRoom #344, 50' x 50', EmptyRoom #345, 30' x 30', 4 x BugbearRoom #346, 50' x 50', Ogre Chain Brute and 3 x Ogre, Greater Acid Spray, Hidden TreasureRoom #347, 30' x 50', EmptyRoom #348, 50' x 30', EmptyRoom #349, 30' x 50', EmptyRoom #350, 30' x 50', Ogre Chain Brute and 4 x OgreRoom #351, 50' x 30', EmptyRoom #352, 30' x 30', 4 x Orc Red Fang of ShargaasRoom #353, 50' x 50', 5 x MeazelRoom #354, 50' x 30', Orc Nurtured One of Yurtrus and 12 x OrcRoom #355, 30' x 30', Kobold Scale Sorcerer and 15 x KoboldRoom #356, 50' x 50', EmptyRoom #357, 30' x 30', Xvart Warlock of Raxivort and 10 x Giant RatRoom #358, 30' x 50', Duergar Mind Master and 4 x Duergar SoulbladeRoom #359, 50' x 30', Orc Hand of Yurtrus and 13 x OrcRoom #360, 30' x 50', EmptyRoom #361, 30' x 30', EmptyRoom #362, 50' x 30', EmptyRoom #363, 50' x 30', EmptyRoom #364, 30' x 50', Choldrith and 3 x ChitineRoom #365, 30' x 30', Quaggoth Thonot and 1 x QuaggothRoom #366, 50' x 30', Orc Hand of Yurtrus and 12 x OrcRoom #367, 50' x 30', EmptyRoom #368, 30' x 30', EmptyRoom #369, 30' x 30', 11 x Myconid Adult and 1 x Quaggoth Spore ServantRoom #370, 50' x 50', 7 x SvirfneblinRoom #371, 50' x 50', EmptyRoom #372, 30' x 30', 4 x MimicRoom #373, 30' x 50', Neogi Master and 2 x NeogiRoom #374, 30' x 30', EmptyRoom #375, 30' x 30', 11 x Derro and 1 x Oblex Spawn, Hidden TreasureRoom #376, 50' x 50', Kuo-toa Archpriest and 2 x Kuo-toaRoom #377, 30' x 30', Neogi Master and 1 x NeogiRoom #378, 30' x 50', EmptyRoom #379, 50' x 50', EmptyRoom #380, 30' x 50', EmptyRoom #381, 30' x 50', EmptyRoom #382, 30' x 30', EmptyRoom #383, 30' x 50', Hidden TreasureRoom #384, 50' x 50', Quaggoth Thonot and 5 x QuaggothRoom #385, 30' x 30', EmptyRoom #386, 50' x 30', EmptyRoom #387, 30' x 50', 7 x Xvart and 13 x Giant RatRoom #388, 30' x 30', EmptyRoom #389, 30' x 30', Bugbear Chief and 4 x Bugbear, Hidden TreasureRoom #390, 50' x 50', Kuo-toa Archpriest and 5 x Kuo-toaRoom #391, 30' x 50', Hidden TreasureRoom #392, 30' x 30', EmptyRoom #393, 30' x 50', EmptyRoom #394, 30' x 30', EmptyRoom #395, 30' x 50', Ogre Bolt Launcher and 4 x Ogre, Heavy Chain FlailRoom #396, 30' x 30', 2 x Duergar Xarrorn and 5 x DuergarRoom #397, 50' x 50', EmptyRoom #398, 30' x 50', EmptyRoom #399, 30' x 30', 13 x Firenewt WarriorRoom #400, 30' x 30', 7 x Goblin and 7 x WolfRoom #401, 30' x 50', Hidden TreasureRoom #402, 30' x 50', EmptyRoom #403, 50' x 50', RoperRoom #404, 30' x 30', 2 x MimicRoom #405, 30' x 50', Duergar Stone Guard and 5 x DuergarRoom #406, 30' x 50', EmptyRoom #407, 30' x 30', Drider and 1 x Giant SpiderRoom #408, 50' x 30', Choldrith and 7 x ChitineRoom #409, 30' x 30', EmptyRoom #410, 30' x 50', 3 x Derro Savant and 6 x DerroRoom #411, 30' x 30', EmptyRoom #412, 30' x 50', 3 x MeazelRoom #413, 30' x 30', Falling BlockRoom #414, 50' x 50', Firenewt Warlock of Imix and 4 x Firenewt WarriorRoom #415, 30' x 30', Mind Flayer and 4 x Kuo-toaRoom #416, 30' x 30', EmptyRoom #417, 50' x 50', 3 x Mimic, Concealed Pit with SpikesRoom #418, 30' x 50', EmptyRoom #419, 30' x 50', EmptyRoom #420, 30' x 50', EmptyRoom #421, 30' x 30', Meazel and 1 x Adult Oblex, Hidden TreasureRoom #422, 50' x 50', Bugbear and 6 x GoblinRoom #423, 30' x 50', Spectator and 1 x Gibbering MoutherRoom #424, 30' x 30', 11 x Kobold Inventor, Arrow Blaster, Hidden TreasureRoom #425, 50' x 50', Magic Missle TrapRoom #426, 30' x 30', EmptyRoom #427, 30' x 30', Firenewt Warlock of Imix and 13 x Firenewt Warrior, Barbed Net Trap, Hidden TreasureRoom #428, 30' x 50', EmptyRoom #429, 50' x 30', EmptyRoom #430, 30' x 30', Vampiric Mist and 12 x ShadowRoom #431, 50' x 50', Hobgoblin Devastator and 2 x HobgoblinRoom #432, 30' x 50', EmptyRoom #433, 30' x 50', 9 x Goblin and 16 x Giant RatRoom #434, 30' x 30', EmptyRoom #435, 30' x 30', EmptyRoom #436, 30' x 30', Rune of FearRoom #437, 50' x 50', Neogi Master and 1 x Neogi, Hidden TreasureRoom #438, 50' x 30', Nilbog and 14 x GoblinRoom #439, 30' x 50', Drow Priestess of Lolth and 7 x DrowRoom #440, 50' x 30', EmptyRoom #441, 30' x 50', 5 x Myconid Adult and 1 x Quaggoth Spore ServantRoom #442, 30' x 50', Roper and 5 x PiercerRoom #443, 30' x 50', Adult OblexRoom #444, 50' x 30', Hidden TreasureRoom #445, 30' x 30', Drow Mage and 1 x ChitineRoom #446, 50' x 50', EmptyRoom #447, 30' x 30', 11 x Firenewt WarriorRoom #448, 50' x 50', 2 x Duergar Kavalrachni and 2 x Female SteederRoom #449, 50' x 30', EmptyRoom #450, 50' x 30', Firenewt Warlock of Imix and 13 x Firenewt Warrior, Hidden TreasureRoom #451, 50' x 30', 4 x Meazel and 1 x Adult OblexRoom #452, 50' x 50', EmptyRoom #453, 30' x 30', EmptyRoom #454, 30' x 30', Kuo-toa Archpriest and 3 x Kuo-toa Whip, Teleporter CrystalRoom #455, 50' x 30', Kuo-toa Archpriest and 2 x Kuo-toa WhipRoom #456, 50' x 30', EmptyRoom #457, 30' x 30', EmptyRoom #458, 30' x 30', Poison Gas TrapRoom #459, 50' x 30', Orc Claw of Luthic and 5 x OrcRoom #460, 50' x 50', EmptyRoom #461, 50' x 50', Ogre Battering Ram and 2 x OgreRoom #462, 30' x 50', 5 x MimicRoom #463, 30' x 30', EmptyRoom #464, 50' x 30', EmptyRoom #465, 30' x 50', Female Steeder and 8 x Male SteederRoom #466, 30' x 30', EmptyRoom #467, 30' x 30', Barghest and 8 x GoblinRoom #468, 30' x 50', Kobold Scale Sorcerer and 14 x KoboldRoom #469, 30' x 30', Mindwitness and 1 x Mind FlayerRoom #470, 30' x 30', Venom Troll and 1 x TrollRoom #471, 50' x 30', 2 x Young Kruthik and 4 x Adult KruthikRoom #472, 30' x 50', 8 x Goblin and 8 x WolfRoom #473, 30' x 30', EmptyRoom #474, 30' x 50', 6 x MimicRoom #475, 50' x 30', EmptyRoom #476, 30' x 30', Mind Flayer ArcanistRoom #477, 50' x 30', EmptyRoom #478, 50' x 30', 2 x Orc Red Fang of Shargaas and 2 x Giant BatRoom #479, 30' x 50', Firenewt Warlock of Imix and 10 x Firenewt WarriorRoom #480, 30' x 30', Yuan-ti Pit Master and 2 x Yuan-ti PurebloodRoom #481, 30' x 30', Hobgoblin Devastator and 6 x HobgoblinRoom #482, 50' x 30', Quaggoth Thonot and 5 x QuaggothRoom #483, 50' x 30', EmptyUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Locked Iron Door (DC 25 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp) (slides up)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open) (slides down)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)ArchwayArchwayLocked Stone Door (DC 20 to open)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayLocked Stone Door (DC 25 to open)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp) (slides to one side)ArchwayUnlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 20 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 15 to open)ArchwayArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp) (slides to one side)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides up)Unlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Unlocked Iron Door (60 hp)ArchwayLocked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open) (slides up)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 25 to open)Locked Stone Door (DC 25 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp) (slides up)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 25 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 25 to open)ArchwayLocked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp)ArchwayArchwayUnlocked Iron Door (60 hp) (slides up)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp) (slides down)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayArchwayLocked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 20 to open)ArchwayLocked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides down)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 20 to open)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)Locked Stone Door (DC 15 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Iron Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp) (slides to one side)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 25 to open)Unlocked Iron Door (60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp) (slides up)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 10 to open)ArchwayUnlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Unlocked Stone Door (60 hp)ArchwayArchwayLocked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 10 to open)ArchwayArchwayUnlocked Stone Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Iron Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 25 to open)Locked Stone Door (DC 20 to open)Locked Stone Door (DC 15 to open)ArchwayUnlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 15 to open)Locked Stone Door (DC 20 to open) (slides to one side)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 25 to open)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)ArchwayUnlocked Stone Door (60 hp) (slides to one side)ArchwayUnlocked Iron Door (60 hp) (slides up)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 15 to open)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp) (slides down)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayUnlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides up)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Iron Door (DC 10 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 20 to open)ArchwayUnlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp)Locked Stone Door (DC 20 to open)Locked Iron Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Locked Iron Door (DC 20 to open)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 10 to open)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayArchwayLocked Stone Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Iron Door (60 hp)Locked Stone Door (DC 10 to open)Locked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Iron Door (DC 25 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)ArchwayLocked Iron Door (DC 25 to open)Locked Iron Door (DC 10 to open)ArchwayLocked Stone Door (DC 10 to open)Locked Stone Door (DC 10 to open)Locked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Iron Door (DC 25 to open)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)Unlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 20 to open)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides down)Locked Stone Door (DC 10 to open)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)Locked Iron Door (DC 10 to open)Unlocked Stone Door (60 hp) (slides down)Locked Iron Door (DC 20 to open) (slides down)Locked Stone Door (DC 15 to open)Locked Iron Door (DC 20 to open)Unlocked Stone Door (60 hp) (slides to one side)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)Locked Stone Door (DC 20 to open) (slides up)ArchwayUnlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)Locked Stone Door (DC 15 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 20 to open)ArchwayLocked Stone Door (DC 10 to open)Stuck Iron Door (DC 25 to break; 60 hp)Locked Stone Door (DC 10 to open)Unlocked Iron Door (60 hp)Locked Stone Door (DC 15 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)ArchwayLocked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Unlocked Stone Door (60 hp) (slides to one side)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 20 to open)Unlocked Stone Door (60 hp)Unlocked Stone Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Stone Door (DC 20 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayUnlocked Stone Door (60 hp)Unlocked Stone Door (60 hp) (slides down)Locked Stone Door (DC 25 to open)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayArchwayStuck Stone Door (DC 20 to break; 60 hp) (slides up)Unlocked Iron Door (60 hp)ArchwayLocked Iron Door (DC 10 to open)Stuck Stone Door (DC 20 to break; 60 hp)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Iron Door (60 hp)Stuck Stone Door (DC 20 to break; 60 hp)Locked Stone Door (DC 10 to open)ArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Iron Door (DC 25 to break; 60 hp)Stuck Stone Door (DC 20 to break; 60 hp) (slides up)ArchwayArchwayStuck Iron Door (DC 25 to break; 60 hp)Unlocked Stone Door (60 hp) (slides down)Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)A narrow shaft descends from the corridor into a magical cyst belowShrine of EvilLarge Electrified FloortileNumerous pillars line the corridorBurning torches in iron sconces line the corridorA narrow shaft descends from the corridor into the next dungeon level downA group of demonic faces have been carved into the wallsA tile labyrinth covers the floor
General
HistoryThe dungeon was created by a cult of an evil deity as a temple. Its creators were destroyed by a terrible discovery, and the dungeon has lain empty for many centuries until recently.
SizeColossal (115 x 115)
WallsNatural Stone (DC 10 to climb)
FloorSmooth Stone
TemperatureCool
IlluminationDark (individual creatures may carry lights)
Corridor Features
aShrine of Evil: DC 20 to find, DC 10 to disable; affects good creatures which touch the shrine, DC 15 save or take 4d10 damage
cA tile labyrinth covers the floor
eA narrow shaft descends from the corridor into the next dungeon level down
iBurning torches in iron sconces line the corridor
mA group of demonic faces have been carved into the walls
nLarge Electrified Floortile: DC 20 to find, DC 15 to disable; affects all targets within a 20 ft. square area, DC 13 save or take 4d10 lightning damage
rA narrow shaft descends from the corridor into a magical cyst below
sNumerous pillars line the corridor
Wandering Monsters
112 x Hobgoblin (cr 1/2, mm 186) and 1 x Bugbear (cr 1, mm 33); hard, 1400 xp; returning to their lair with plunder
2Kuo-toa Archpriest (cr 6, mm 200) and 2 x Kuo-toa (cr 1/4, mm 199); medium, 2400 xp; gathered around an evil shrine
3Venom Troll (cr 7, motm 248, mtf 245) and 1 x Troll (cr 5, mm 291); deadly, 4700 xp; wielding bizarre eldritch powers
4Fomorian (cr 8, mm 136) and 12 x Boggle (cr 1/8, motm 65, vgm 128); hard, 4200 xp; following a will-o-wisp
5Duergar Screamer (cr 3, motm 112, mtf 190) and 3 x Duergar (cr 1, mm 122); medium, 1300 xp; investigating a strange noise
6Female Steeder (cr 1, motm 231, mtf 238) and 6 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 500 xp; hunting for food
Room #1
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #17

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #22

Room Features

A narrow pit covered by iron bars lies in the north-west corner of the room, and the sound of horns fills the room

Trap

Rune of Paralyzation: DC 20 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


600 cp, 7000 sp, 2400 gp, 120 pp, a fine leather coinpurse trimmed with sable (250 gp), an electrum dagger inlaid with orichalcum (250 gp), an ivory comb engraved with a distinguished coat of arms (250 gp), an ornate silver mirror (250 gp), +1 Ammunition (20 crossbow bolts) (uncommon, dmg 150), Potion of Fire Breath (uncommon, dmg 187), Potion of Greater Healing (uncommon, dmg 187)

Room #2
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #3

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 6 x Orc (cr 1/2, mm 246); deadly, 2400 xp


Treasure: 800 cp, 3000 sp, 2400 gp, 100 pp, a bloodstone brazier inlaid with ornate electrum scrollwork (250 gp), a lacquered wooden bowl inlaid with ornate platinum scrollwork (250 gp), a porcelain cup gilded and painted with mythical imagery (250 gp), an ivory comb engraved with a labyrinth (250 gp), an ivory medallion inlaid with a filigree of orichalcum (250 gp), an ivory rod engraved with noble imagery (250 gp), Potion of Fire Breath (uncommon, dmg 187)

Room #3
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #2, inhabited by Tanarukk and 6 x Orc

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #4, inhabited by Ogre Chain Brute and 1 x Ogre

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #23, inhabited by Drow Priestess of Lolth and 6 x Drow

Room Features

A stream of acid flows along a channel in the floor, and a rusted gauntlet lies in the west side of the room

Room #4
West Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #3

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #23, inhabited by Drow Priestess of Lolth and 6 x Drow

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #5

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 1 x Ogre (cr 2, mm 237); easy, 1150 xp


Treasure: 11 sp; 10 gp

Room #5
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #4, inhabited by Ogre Chain Brute and 1 x Ogre

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #18

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #29, inhabited by 14 x Derro and 1 x Oblex Spawn

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


900 cp, 5000 sp, 2100 gp, 90 pp, 2 x diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), chalcedony (50 gp), chrysoprase (50 gp), onyx (50 gp), 2 x sardonyx (50 gp), zircon (50 gp), Hat of Disguise (uncommon, dmg 173), Pipes of the Sewers (uncommon, dmg 185), Ring of Water Walking (uncommon, dmg 193)

Room #6
West Entry

Locked Stone Door (DC 10 to open)

East Entry

Archway

→   Leads to room #7, inhabited by 13 x Derro and 1 x Oblex Spawn

South Entry

Archway

→   Leads to room #32

Monster

9 x Orc (cr 1/2, mm 246) and 1 x Ogre (cr 2, mm 237); medium, 1350 xp


Treasure: 10 gp; 17 cp; 20 sp; 13 gp; 7 ep; 11 gp; 18 cp; 12 sp; 15 sp; 12 sp

Room #7
West Entry

Archway

→   Leads to room #6, inhabited by 9 x Orc and 1 x Ogre

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #33

Room Features

Someone has scrawled "Bend the pin to reset the trap" on the south wall, and a ruined chain shirt lies in the north-east corner of the room

Monster

13 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); easy, 700 xp


Treasure: 14 cp; 10 ep; 8 gp; 20 cp; 10 sp; 8 sp; 11 sp; 12 gp; 12 sp; 23 cp; 22 cp; 6 gp; 16 sp; 9 gp

Room #8
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #9

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24

Monster

Drow Mage (cr 7, mm 129) and 6 x Drow (cr 1/4, mm 128); medium, 3200 xp


Treasure: 120 gp; 7 ep; 12 gp; 14 cp; 17 sp; 21 cp; 16 sp

Room #9
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #8, inhabited by Drow Mage and 6 x Drow

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #25

Empty 
Room #10
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #11, inhabited by Troll and 1 x Ogre

Monster

Nilbog (cr 1, motm 195, vgm 182) and 9 x Goblin (cr 1/4, mm 166); easy, 650 xp


Treasure: 20 cp; 17 cp; 6 pp; 5 gp; 12 sp; 10 gp; 17 sp; 12 cp; 17 cp; 16 cp

Room #11
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #10, inhabited by Nilbog and 9 x Goblin

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #12

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #26

Room Features

A sloped pit lined with iron spikes lies in the north-west corner of the room, and the south and east walls have been engraved with geometric patterns

Monster

Troll (cr 5, mm 291) and 1 x Ogre (cr 2, mm 237); easy, 2250 xp


Treasure: 190 gp; 21 sp

Room #12
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #11, inhabited by Troll and 1 x Ogre

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #35, inhabited by Drow Mage and 1 x Giant Spider

South Entry #2

Archway

→   Leads to room #36, inhabited by 14 x Firenewt Warrior

Empty 
Room #13
East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #19

South Entry

Archway

→   Leads to room #36, inhabited by 14 x Firenewt Warrior

Empty 
Room #14
West Entry

Unlocked Iron Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #38, inhabited by Troll

Room Features

A stream of water flows along a channel in the floor, and someone has scrawled "The gemstone is cursed" on the south wall

Room #15
West Entry

Archway

→   Leads to room #21

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 2 x Ogre (cr 2, mm 237); medium, 1600 xp


Treasure: 23 cp; 14 cp; 10 ep

Room #16
East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #17

Monster

Wraith (cr 5, mm 302) and 2 x Wight (cr 3, mm 300); deadly, 3200 xp


Treasure: 500 cp, 6000 sp, 2500 gp, 70 pp, bloodstone (50 gp), carnelian (50 gp), 2 x chrysoprase (50 gp), citrine (50 gp), jasper (50 gp), zircon (50 gp)

Trap

Poisoned Net Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 13 save or take 4d10 poison damage and become restrained, half damage on a successful save

Room #17
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #16, inhabited by Wraith and 2 x Wight

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #1

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #41, inhabited by Fomorian and 13 x Boggle

Empty 
Room #18
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #5

East Entry

Archway

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #31

Room Features

A tile mosaic of arcane patterns covers the floor, and the scent of ozone fills the room

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


700 cp, 5000 sp, 2900 gp, 80 pp, 3 x diamond (50 gp), bloodstone (50 gp), 2 x carnelian (50 gp), 3 x citrine (50 gp), jasper (50 gp), moonstone (50 gp), sardonyx (50 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #19
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

→   Leads to room #13

South Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #37, inhabited by Spawn of Kyuss and 8 x Zombie

Empty 
Room #20
South Entry

Archway

→   Leads to room #43, inhabited by 2 x Troll

Room Features

A tile labyrinth covers the floor, and the floor is covered with fungus

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 8 x Shadow (cr 1/2, mm 269); hard, 1500 xp


Treasure: 900 cp, 3000 sp, 2000 gp, 90 pp, a copper torc set with black pearl (250 gp), a linen robe threaded with electrum (250 gp)

Trap

Earthmaw Trap: DC 15 to find, DC 15 to disable; +11 to hit against one target, 10d10 piercing damage

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


500 cp, 6000 sp, 2600 gp, 110 pp

Room #21
East Entry #1

Archway

→   Leads to room #15, inhabited by Ogre Chain Brute and 2 x Ogre

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #39, inhabited by 3 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Room Features

A chute descends from the room into a natural cavern below, and the floor is covered in square tiles, alternating white and black

Room #22
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #1

East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #28

Room Features

Someone has scrawled "Enbun died here" on the south wall, and a rustling noise fills the room

Room #23
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #3

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #4, inhabited by Ogre Chain Brute and 1 x Ogre

East Entry #2

Archway

→   Leads to room #29, inhabited by 14 x Derro and 1 x Oblex Spawn

Room Features

A mural of ghoulish carnage covers the ceiling, and a putrid odor fills the room

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 6 x Drow (cr 1/4, mm 128); hard, 4200 xp


Treasure: 140 sp, 110 gp; 10 gp; 23 sp; 23 cp; 16 cp; 21 sp; 11 gp

Room #24
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #8, inhabited by Drow Mage and 6 x Drow

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #33

East Entry

Archway

→   Leads to room #34

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #50, inhabited by Grick Alpha and 1 x Grick

Room Features

A shallow pit lies in the north side of the room, and an acrid odor fills the center of the room

Room #25
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #9

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #26

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #51

Room Features

A set of demonic war masks hangs on the south wall, and the floor is covered with teeth

Room #26
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #11, inhabited by Troll and 1 x Ogre

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #25

South Entry

Unlocked Iron Door (60 hp)

Room Features

The floor is covered in perfect hexagonal tiles, and groaning can be heard in the north-west corner of the room

Room #27
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #54, inhabited by Darkling Elder and 8 x Darkling

Monster

2 x Neogi (cr 3, motm 192, vgm 180); easy, 1400 xp


Treasure: 14 cp; 6 sp

Room #28
West Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #22

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #42

East Entry

Locked Stone Door (DC 15 to open)

Room Features

A tile mosaic of geometric patterns covers the floor, and an overwhelming stench fills the room

Room #29
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #5

West Entry

Archway

→   Leads to room #23, inhabited by Drow Priestess of Lolth and 6 x Drow

East Entry

Archway

→   Leads to room #30, inhabited by Xvart Warlock of Raxivort and 13 x Xvart

Room Features

Several square holes are cut into the ceiling and floor, and the ceiling is covered with cracks

Monster

14 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); easy, 750 xp


Treasure: 9 gp; 20 cp; 17 sp; 14 gp; 13 cp; 13 ep; 16 gp; 19 sp; 12 gp; 15 cp; 16 cp; 15 sp; 12 cp; 10 gp; 5 gp

Room #30
West Entry

Archway

→   Leads to room #29, inhabited by 14 x Derro and 1 x Oblex Spawn

South Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #48, inhabited by Ghast and 2 x Ghoul

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 13 x Xvart (cr 1/8, motm 267, vgm 200); easy, 525 xp


Treasure: 11 sp; 14 sp; 15 cp; 10 gp; 8 gp; 12 gp; 19 cp; 19 cp; 4 pp; 16 cp; 16 cp; 8 gp; 14 cp; 16 sp

Room #31
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #18

East Entry

Locked Stone Door (DC 25 to open) (slides down)

→   Leads to room #32

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #55, inhabited by 3 x Svirfneblin and 1 x Xorn

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #56, inhabited by 3 x Choldrith

Empty 
Room #32
North Entry

Archway

→   Leads to room #6, inhabited by 9 x Orc and 1 x Ogre

West Entry

Locked Stone Door (DC 25 to open) (slides down)

→   Leads to room #31

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #33

South Entry

Archway

→   Leads to room #56, inhabited by 3 x Choldrith

Room Features

Howling can be faintly heard near the east wall, and a sundered amulet lies in the south-west corner of the room

Room #33
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #7, inhabited by 13 x Derro and 1 x Oblex Spawn

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #32

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #24

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #49

Room Features

Several square holes are cut into the north wall, and mournful weeping can be heard in the south side of the room

Room #34
West Entry #1

Archway

→   Leads to room #24

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #50, inhabited by Grick Alpha and 1 x Grick

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #35
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #12

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #53

Room Features

A tile mosaic of ghoulish carnage covers the floor, and skeletons hang from chains and manacles against the south wall

Monster

Drow Mage (cr 7, mm 129) and 1 x Giant Spider (cr 1, mm 328); medium, 3100 xp


Treasure: 220 sp, 100 gp; 6 ep

Room #36
North Entry #1

Archway

→   Leads to room #12

North Entry #2

Archway

→   Leads to room #13

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #53

Room Features

Someone has scrawled "Trespassers will be flayed alive" in orcish runes on the west wall, and a rusted gauntlet lies in the west side of the room

Monster

14 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); hard, 1400 xp


Treasure: 500 cp, 2000 sp, 2400 gp, 100 pp, a bloodstone salt cellar engraved with dwarven runes (25 gp), a brass circlet inlaid with a filigree of electrum (25 gp), a brass ewer engraved with thorned vines (25 gp), a silver cup engraved with dwarven axeheads (25 gp), a stoneware chalice painted with garden imagery (25 gp), a wooden bowl inlaid with a filigree of electrum (25 gp), an earthenware chalice painted with floral imagery (25 gp), +1 Weapon (greataxe) (uncommon, dmg 213), +1 Weapon (greatclub) (uncommon, dmg 213)

Room #37
North Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #19

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #43, inhabited by 2 x Troll

South Entry

Archway

→   Leads to room #58

Room Features

A magical mural on the west wall can be used as a portal to any known location within the dungeon, and a faded and torn tapestry hangs from the south wall

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 8 x Zombie (cr 1/4, mm 316); hard, 2200 xp


Treasure: 1200 cp, 9000 sp, 2300 gp, 90 pp, a copper bowl etched with arcane runes (25 gp), a copper chime inlaid with a filigree of gold (25 gp), a copper salt cellar engraved with thorned vines (25 gp), a malachite cup inlaid with a meandros of gold (25 gp), a pewter circlet engraved with draconic runes (25 gp), a stoneware cup painted with pastoral imagery (25 gp), Staff of the Adder (uncommon, dmg 203)

Room #38
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #14

West Entry

Archway

→   Leads to room #54, inhabited by Darkling Elder and 8 x Darkling

Monster

Troll (cr 5, mm 291); easy, 1800 xp


Treasure: 180 gp

Trap

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +7 to hit against one target, 4d10 piercing/poison damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


600 cp, 4000 sp, 2000 gp, 90 pp, 2 x diamond (50 gp), carnelian (50 gp), chalcedony (50 gp), jasper (50 gp), moonstone (50 gp), onyx (50 gp), 2 x sardonyx (50 gp), star rose quartz (50 gp)

Room #39
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #21

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #62

South Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #63

Monster

3 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); hard, 2050 xp


Treasure: 15 cp; 11 gp; 13 cp; 11 gp

Room #40
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #64, inhabited by Choldrith and 8 x Chitine

Room Features

A set of demonic war masks hangs on the east wall, and a large table and several barrels sit in the north-west corner of the room

Room #41
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #17

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #65

Room Features

A large demonic idol with ruby eyes sits in the south-west corner of the room, and several pieces of torn paper are scattered throughout the room

Monster

Fomorian (cr 8, mm 136) and 13 x Boggle (cr 1/8, motm 65, vgm 128); hard, 4225 xp


Treasure: 200 gp; 11 sp; 12 gp; 9 ep; 15 sp; 23 cp; 18 sp; 17 cp; 9 gp; 9 ep; 18 cp; 12 sp; 13 sp; 7 gp

Room #42
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #28

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #45

Room Features

A mural of vile acts covers the ceiling, and several pieces of broken glass are scattered throughout the room

Room #43
North Entry

Archway

→   Leads to room #20, inhabited by Vampiric Mist and 8 x Shadow

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #37, inhabited by Spawn of Kyuss and 8 x Zombie

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #54, inhabited by Darkling Elder and 8 x Darkling

Monster

2 x Troll (cr 5, mm 291); hard, 3600 xp


Treasure: 210 sp, 70 gp; 1100 cp, 10 ep

Room #44
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #61

South Entry

Unlocked Stone Door (60 hp)

Room Features

A toppled statue lies in the center of the room, and someone has scrawled an arrow pointing up on the north wall

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 6 x Zombie (cr 1/4, mm 316); hard, 2100 xp


Treasure: 250 sp, 60 gp; 3 pp; 19 cp; 4 pp; 16 cp; 12 gp; 17 sp

Room #45
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #42

East Entry

Archway

→   Leads to room #66

South Entry

Archway

→   Leads to room #72, inhabited by 3 x Duergar Soulblade and 3 x Duergar

Room Features

A sloped pit lined with iron spikes lies in the center of the room, and the floor is covered in perfect hexagonal tiles

Room #46
North Entry

Locked Iron Door (DC 20 to open)

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #47, inhabited by Yuan-ti Pit Master and 2 x Yuan-ti Pureblood

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #66

Room Features

Someone has scrawled "I've forgotten my name" on the east wall, and ghostly wailing fills the room

Room #47
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #46

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #48, inhabited by Ghast and 2 x Ghoul

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #73

Room Features

A magical idol of a god of death in the north-east corner of the room grants the ability to speak with dragons to whomever sacrifices a magical item upon it, and a wooden ladder rests against the south wall

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 2 x Yuan-ti Pureblood (cr 1, mm 310); hard, 2200 xp


Treasure: 700 cp, 5000 sp, 2100 gp, 150 pp, a cloth sash threaded with silver (25 gp), a cloth tabard trimmed with lynx fur (25 gp), a fine leather coinpurse trimmed with squirrel fur (25 gp), a malachite chalice engraved with draconic runes (25 gp), a malachite salt cellar set with a single opal (25 gp), a steel flower brooch etched with dwarven axeheads (25 gp), a wooden scepter engraved with arcane runes (25 gp), an obsidian brazier engraved with arcane runes (25 gp), Pearl of Power (uncommon, dmg 184), Staff of the Adder (uncommon, dmg 203)

Room #48
North Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #30, inhabited by Xvart Warlock of Raxivort and 13 x Xvart

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #47, inhabited by Yuan-ti Pit Master and 2 x Yuan-ti Pureblood

East Entry

Archway

→   Leads to room #55, inhabited by 3 x Svirfneblin and 1 x Xorn

South Entry

Archway

→   Leads to room #74

Monster

Ghast (cr 2, mm 148) and 2 x Ghoul (cr 1, mm 148); easy, 850 xp


Treasure: 16 sp; 10 gp; 10 gp

Room #49
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #33

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #50, inhabited by Grick Alpha and 1 x Grick

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #68, inhabited by 3 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Room Features

The floor is covered with scorch marks, and a broken door lies in the center of the room

Room #50
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #24

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #49

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #34

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #69, inhabited by Quaggoth Thonot and 2 x Quaggoth

Monster

Grick Alpha (cr 7, mm 173) and 1 x Grick (cr 2, mm 173); medium, 3350 xp


Treasure: 130 gp; 15 ep

Room #51
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #25

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #57

East Entry

Archway

→   Leads to room #52, inhabited by Nilbog and 12 x Goblin

Empty 
Room #52
North Entry

Unlocked Stone Door (60 hp)

West Entry

Archway

→   Leads to room #51

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #53

Monster

Nilbog (cr 1, motm 195, vgm 182) and 12 x Goblin (cr 1/4, mm 166); medium, 800 xp


Treasure: 800 cp, 8000 sp, 2800 gp, 120 pp, black onyx (150 gp), diamond (100 gp), pearl (100 gp), chrysoberyl (100 gp), spinel (100 gp), tourmaline (100 gp), Spell Scroll (Animal Friendship) (common, dmg 200), Spell Scroll (Disguise Self) (common, dmg 200), 3 x Potion of Healing (common, dmg 187)

Room #53
North Entry #1

Locked Iron Door (DC 15 to open)

→   Leads to room #35, inhabited by Drow Mage and 1 x Giant Spider

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #36, inhabited by 14 x Firenewt Warrior

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #52, inhabited by Nilbog and 12 x Goblin

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #58

Empty 
Room #54
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #27, inhabited by 2 x Neogi

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #43, inhabited by 2 x Troll

West Entry #2

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #60, inhabited by Barghest and 8 x Goblin

East Entry

Archway

→   Leads to room #38, inhabited by Troll

South Entry

Archway

→   Leads to room #71

Monster

Darkling Elder (cr 2, motm 84, vgm 134) and 8 x Darkling (cr 1/2, motm 84, vgm 134); medium, 1250 xp


Treasure: 11 gp; 18 cp; 6 ep; 14 cp; 9 ep; 12 cp; 9 sp; 13 sp; 16 sp

Room #55
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #31

West Entry

Archway

→   Leads to room #48, inhabited by Ghast and 2 x Ghoul

East Entry

Archway

→   Leads to room #56, inhabited by 3 x Choldrith

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #74

Monster

3 x Svirfneblin (cr 1/2, mm 164) and 1 x Xorn (cr 5, mm 304); hard, 2100 xp


Treasure: 900 cp, 8000 sp, 2600 gp, 110 pp, a cloth gown trimmed with fur (25 gp), a fine leather merchant's cap adorned with a plume (25 gp), a fine steel bell engraved with elven script (25 gp), a fine steel shield brooch inlaid with ornate electrum scrollwork (25 gp), a linen choker threaded with electrum (25 gp), a set of crystal dice (25 gp), Wand of Magic Detection (uncommon, dmg 211)

Trap

Concealed Pit with Spikes: DC 15 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 14 save or take 4d10 damage

Room #56
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #31

North Entry #2

Archway

→   Leads to room #32

West Entry

Archway

→   Leads to room #55, inhabited by 3 x Svirfneblin and 1 x Xorn

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #67, inhabited by 2 x Duergar Hammerer and 3 x Duergar

Room Features

A stack of water-filled barrels stands against the south wall, and chanting fills the room

Monster

3 x Choldrith (cr 3, motm 77, vgm 132); hard, 2100 xp


Treasure: 15 cp; 12 gp; 16 sp

Room #57
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #51

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #82

Room Features

A magical statue in the north side of the room speaks riddles and cryptic prophecies, and a carved stone statue stands in the south-east corner of the room

Room #58
North Entry

Archway

→   Leads to room #37, inhabited by Spawn of Kyuss and 8 x Zombie

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #53

South Entry

Archway

→   Leads to room #85, inhabited by Orc Blade of Ilneval and 4 x Orc

Room Features

A set of demonic war masks hangs on the north wall, and an altar of evil sits in the north side of the room

Room #59
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #60, inhabited by Barghest and 8 x Goblin

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #85, inhabited by Orc Blade of Ilneval and 4 x Orc

Room Features

A tile mosaic of ghoulish carnage covers the floor, and skeletons hang from chains and manacles against the north wall

Monster

Orc War Chief (cr 4, mm 246) and 4 x Orc (cr 1/2, mm 246); medium, 1500 xp


Treasure: 7 ep; 16 gp; 15 gp; 19 cp; 20 cp

Room #60
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #59, inhabited by Orc War Chief and 4 x Orc

East Entry #1

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #54, inhabited by Darkling Elder and 8 x Darkling

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #71

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #86, inhabited by 10 x Meazel

Room Features

A metallic odor fills the north-east corner of the room, and a charred wooden shield lies in the north side of the room

Monster

Barghest (cr 4, motm 60, vgm 123) and 8 x Goblin (cr 1/4, mm 166); hard, 1500 xp


Treasure: 12 gp; 11 ep; 1 pp; 6 gp; 7 sp; 14 cp; 11 gp; 1 pp; 20 cp

Room #61
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #71

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #44, inhabited by Spawn of Kyuss and 6 x Zombie

Room Features

The floor is covered in perfect hexagonal tiles, and the south and east walls are covered with slime

Room #62
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #39, inhabited by 3 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Empty 
Room #63
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #39, inhabited by 3 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #87, inhabited by Mindwitness and 1 x Mind Flayer

Room Features

Iron chains hang from the ceiling in the east side of the room, and a pierced breastplate lies in the south side of the room

Room #64
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #40

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #65

South Entry

Archway

→   Leads to room #79, inhabited by Orc Nurtured One of Yurtrus and 5 x Orc

Room Features

A mural of geometric patterns covers the ceiling, and a pile of shattered weapons lies in the north-east corner of the room

Monster

Choldrith (cr 3, motm 77, vgm 132) and 8 x Chitine (cr 1/2, motm 75, vgm 131); hard, 1500 xp


Treasure: 1000 cp, 7000 sp, 1900 gp, 130 pp, a bone orb engraved with spirals (250 gp), a jasper puzzle box engraved with dwarven runes (250 gp), a rosewood orb set with a rosette of peridot (250 gp), a silver bowl set with blue sapphire and star ruby (250 gp), an onyx cup inlaid with a meandros of orichalcum (250 gp), Potion of Greater Healing (uncommon, dmg 187)

Room #65
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #41, inhabited by Fomorian and 13 x Boggle

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #64, inhabited by Choldrith and 8 x Chitine

South Entry

Archway

Empty 
Room #66
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #46

West Entry

Archway

→   Leads to room #45

East Entry

Archway

→   Leads to room #73

Trap

Ice Spear Trap: DC 15 to find, DC 15 to disable; +9 to hit against one target, 10d10 cold damage

Room #67
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #56, inhabited by 3 x Choldrith

East Entry

Archway

→   Leads to room #68, inhabited by 3 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Room Features

Someone has scrawled "Has anyone seen my invisible cloak?" on the west wall, and a pile of rotten rope lies in the north side of the room

Monster

2 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 3 x Duergar (cr 1, mm 122); medium, 1500 xp


Treasure: 11 ep; 16 cp; 8 gp; 10 ep; 13 sp

Room #68
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #49

West Entry

Archway

→   Leads to room #67, inhabited by 2 x Duergar Hammerer and 3 x Duergar

Room Features

A stone ramp ascends towards the east wall, and an acrid odor fills the room

Monster

3 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); hard, 2050 xp


Treasure: 400 cp, 8000 sp, 2000 gp, 120 pp, a fine leather merchant's cap adorned with a plume (25 gp), 2 x a fine leather merchant's cap trimmed with squirrel fur (25 gp), a linen merchant's cap adorned with a feather (25 gp), a marble brazier engraved with a labyrinth (25 gp), a pewter torc etched with draconic runes (25 gp), a small woolen carpet (25 gp), Spell Scroll (True Strike) (common, dmg 200), Spell Scroll (Detect Poison and Disease) (common, dmg 200), Spell Scroll (Guiding Bolt) (common, dmg 200), Potion of Climbing (common, dmg 187), Potion of Healing (common, dmg 187)

Room #69
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #50, inhabited by Grick Alpha and 1 x Grick

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A stair ascends to a catwalk hanging between the east and west walls, and several pieces of rotten leather are scattered throughout the room

Monster

Quaggoth Thonot (cr 3, mm 256) and 2 x Quaggoth (cr 2, mm 256); medium, 1600 xp


Treasure: 20 cp; 12 gp; 8 gp

Room #70
East Entry

Archway

→   Leads to room #76

Monster

11 x Chitine (cr 1/2, motm 75, vgm 131); medium, 1100 xp


Treasure: 14 sp; 17 sp; 11 gp; 23 cp; 17 cp; 12 gp; 16 cp; 5 pp; 14 gp; 17 sp; 19 sp

Room #71
North Entry

Archway

→   Leads to room #54, inhabited by Darkling Elder and 8 x Darkling

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #60, inhabited by Barghest and 8 x Goblin

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #61

East Entry #2

Archway

→   Leads to room #77, inhabited by Ogre Chain Brute and 1 x Ogre

Empty 
Room #72
North Entry

Archway

→   Leads to room #45

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Monster

3 x Duergar Soulblade (cr 1, motm 109, mtf 190) and 3 x Duergar (cr 1, mm 122); medium, 1200 xp


Treasure: 7 gp; 10 gp; 13 gp; 16 sp; 5 pp; 13 cp

Room #73
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #47, inhabited by Yuan-ti Pit Master and 2 x Yuan-ti Pureblood

West Entry

Archway

→   Leads to room #66

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #74

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #96

Room Features

The north and east walls have been engraved with arcane symbols, and an altar of evil sits in the south-east corner of the room

Room #74
North Entry #1

Archway

→   Leads to room #48, inhabited by Ghast and 2 x Ghoul

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #55, inhabited by 3 x Svirfneblin and 1 x Xorn

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #73

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #75, inhabited by Female Steeder and 12 x Male Steeder

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #89

South Entry #2

Locked Stone Door (DC 15 to open)

Empty 
Room #75
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #74

Room Features

Burning torches in iron sconces line the north and west walls, and the floor is covered with broken glass

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 12 x Male Steeder (cr 1/4, motm 231, mtf 238); medium, 800 xp


Treasure: 900 cp, 7000 sp, 2300 gp, 140 pp, black onyx (150 gp), 4 x diamond (100 gp), coral (100 gp), garnet (100 gp), 3 x jade (100 gp), pearl (100 gp), spinel (100 gp)

Room #76
West Entry

Archway

→   Leads to room #70, inhabited by 11 x Chitine

East Entry

Archway

→   Leads to room #84

South Entry

Archway

→   Leads to room #100

Room Features

The floor is covered in perfect hexagonal tiles, and several pieces of rotten leather are scattered throughout the room

Trap

Ice Spear Trap: DC 15 to find, DC 15 to disable; +7 to hit against one target, 4d10 cold damage

Room #77
North Entry

Archway

West Entry

Archway

→   Leads to room #71

East Entry

Archway

→   Leads to room #78, inhabited by Roper and 6 x Piercer

South Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #94

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 1 x Ogre (cr 2, mm 237); easy, 1150 xp


Treasure: 14 cp; 16 cp

Trap

Rune of Paralyzation: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


800 cp, 9000 sp, 1900 gp, 140 pp, 3 x diamond (100 gp), amber (100 gp), 2 x chrysoberyl (100 gp), 2 x coral (100 gp), spinel (100 gp), tourmaline (100 gp), Spell Scroll (Bane) (common, dmg 200), Potion of Healing (common, dmg 187)

Room #78
West Entry #1

Archway

→   Leads to room #77, inhabited by Ogre Chain Brute and 1 x Ogre

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled "The Council of the Coin looted this place" on the west wall

Monster

Roper (cr 5, mm 261) and 6 x Piercer (cr 1/2, mm 252); deadly, 2400 xp


Treasure: 40 gp, 9 pp; 9 gp; 11 gp; 13 sp; 15 sp; 15 gp; 15 gp

Room #79
North Entry

Archway

→   Leads to room #64, inhabited by Choldrith and 8 x Chitine

East Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #80, inhabited by Troll and 1 x Ogre

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #105

Room Features

A large kiln and coal bin sit in the south side of the room, and a corroded iron key hangs from a hook on the south and west walls

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 5 x Orc (cr 1/2, mm 246); easy, 600 xp


Treasure: 10 sp; 5 pp; 11 gp; 16 cp; 13 sp; 17 cp

Room #80
West Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides up)

→   Leads to room #79, inhabited by Orc Nurtured One of Yurtrus and 5 x Orc

East Entry

Unlocked Iron Door (60 hp)

South Entry

Archway

Room Features

A tile labyrinth covers the floor, and a carved stone statue stands in the east side of the room

Monster

Troll (cr 5, mm 291) and 1 x Ogre (cr 2, mm 237); easy, 2250 xp


Treasure: 1500 cp, 60 ep; 14 ep

Room #81
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #91, inhabited by Choldrith and 8 x Chitine

Room Features

A sloped pit lined with iron spikes lies in the north side of the room, and a group of demonic faces have been carved into the east wall

Room #82
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #57

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


800 cp, 11000 sp, 2700 gp, 130 pp, 2 x black onyx (150 gp), diamond (100 gp), 2 x pearl (100 gp), amber (100 gp), 2 x chrysoberyl (100 gp), jade (100 gp), tourmaline (100 gp)

Room #83
West Entry

Locked Iron Door (DC 20 to open)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #100

Room Features

The floor is covered in square tiles, alternating white and black, and a forge and anvil sit in the north side of the room

Monster

Wight (cr 3, mm 300) and 4 x Zombie (cr 1/4, mm 316); easy, 900 xp


Treasure: 16 gp; 5 pp; 20 cp; 14 ep; 10 sp

Room #84
West Entry

Archway

→   Leads to room #76

South Entry

Archway

→   Leads to room #101

Empty 
Room #85
North Entry #1

Archway

→   Leads to room #58

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #59, inhabited by Orc War Chief and 4 x Orc

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #109, inhabited by 3 x Duergar Hammerer and 5 x Duergar

Room Features

Someone has scrawled a large X on the south wall, and a sundered mace lies in the south-west corner of the room

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 4 x Orc (cr 1/2, mm 246); medium, 1500 xp


Treasure: 16 cp; 13 gp; 21 cp; 11 cp; 8 gp

Room #86
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #60, inhabited by Barghest and 8 x Goblin

East Entry

Archway

→   Leads to room #92

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #110

Monster

10 x Meazel (cr 1, motm 177, mtf 214); hard, 2000 xp


Treasure: 10 gp; 7 sp; 9 ep; 12 cp; 19 sp; 6 sp; 17 cp; 12 sp; 12 gp; 16 cp

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Contact Poison: DC 15 to find, DC 15 to disable; affects each creature which touches the trigger, DC 20 save or take 10d10 damage


700 cp, 8000 sp, 2400 gp, 100 pp, a bloodstone brazier engraved with arcane runes (250 gp), a fine steel rod engraved with draconic runes (250 gp), a jasper scepter engraved with dwarven axeheads (250 gp), a lacquered wooden bowl engraved with elven script (250 gp), a silk merchant's cap trimmed with genette (250 gp), an agateware jar adorned with gold and a dragon in relief (250 gp), an electrum salt cellar engraved with an ancient coat of arms (250 gp), an electrum salt cellar engraved with draconic runes (250 gp), Adamantine Armor (breastplate) (uncommon, dmg 150), Helm of Teleportation (rare, dmg 174), Mace of Disruption (rare, dmg 179)

Room #87
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #63

South Entry

Locked Stone Door (DC 25 to open)

Room Features

The room has a high domed ceiling, and a sundered amulet lies in the south-east corner of the room

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 1 x Mind Flayer (cr 7, mm 222); deadly, 4700 xp


Treasure: 1100 cp, 9000 sp, 1200 gp, 60 pp, diamond (50 gp), carnelian (50 gp), 2 x chalcedony (50 gp), chrysoprase (50 gp), 2 x citrine (50 gp), jasper (50 gp), 2 x moonstone (50 gp), quartz (50 gp)

Room #88
North Entry

Locked Stone Door (DC 10 to open)

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #112, inhabited by Kobold Dragonshield and 11 x Kobold

South Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #113, inhabited by Fomorian and 3 x Boggle

Empty 
Room #89
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #74

West Entry

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #97

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #115

Empty 
Room #90
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Archway

→   Leads to room #98

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #91
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #81

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #98

East Entry

Archway

Monster

Choldrith (cr 3, motm 77, vgm 132) and 8 x Chitine (cr 1/2, motm 75, vgm 131); hard, 1500 xp


Treasure: 9 gp; 12 gp; 8 sp; 6 pp; 9 sp; 11 sp; 8 gp; 6 ep; 15 ep

Room #92
West Entry

Archway

→   Leads to room #86, inhabited by 10 x Meazel

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #93

South Entry

Archway

→   Leads to room #120, inhabited by Drider and 2 x Giant Spider

Empty 
Room #93
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #92

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #111, inhabited by Duergar Warlord and 1 x Duergar Stone Guard

Room Features

An enchanted pool in the north side of the room disintegrates any mundane metal object submerged within it, and the south and east walls have been engraved with glowing symbols

Room #94
North Entry

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #77, inhabited by Ogre Chain Brute and 1 x Ogre

East Entry

Locked Iron Door (DC 20 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #111, inhabited by Duergar Warlord and 1 x Duergar Stone Guard

Room Features

A narrow shaft falls into the room from above, and a fountain decorated with screaming faces sits in the north-east corner of the room

Room #95
West Entry

Locked Stone Door (DC 20 to open)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #123

Room Features

A carved stone statue stands in the south-west corner of the room, and someone has scrawled "Upon the Night of Miracles, when the Seal of Dweomers fails, the Blade of Omens shall be found" on the north wall

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 9 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); medium, 1100 xp


Treasure: 9 sp; 9 gp; 10 gp; 12 ep; 26 cp; 10 sp; 18 sp; 11 gp; 7 sp; 17 cp

Trap

Arrow Blaster: DC 10 to find, DC 10 to disable; +5 to hit against up to three targets within 10 ft., 2d10 piercing damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


600 cp, 2000 sp, 1800 gp, 150 pp, a bone scepter set with obsidian (25 gp), a brocade merchant's cap trimmed with fox fur (25 gp), a steel shield brooch engraved with draconic scales (25 gp), Dust of Disappearance (uncommon, dmg 166), Potion of Greater Healing (uncommon, dmg 187), Robe of Useful Items (12 other patches) (uncommon, dmg 195)

Room #96
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #73

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #113, inhabited by Fomorian and 3 x Boggle

Room Features

A faded and torn tapestry hangs from the west wall, and a sulphurous odor fills the room

Room #97
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #89

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #106, inhabited by 4 x Orc Red Fang of Shargaas

Room Features

A narrow shaft falls into the room from above, and burning torches in iron sconces line the south wall

Room #98
West Entry

Archway

→   Leads to room #90

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #91, inhabited by Choldrith and 8 x Chitine

South Entry

Locked Stone Door (DC 10 to open)

Room Features

A stack of barrels filled with sand stands against the north wall, and several pieces of rotting wood are scattered throughout the room

Room #99
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #107, inhabited by Ogre Bolt Launcher and 2 x Ogre

South Entry

Unlocked Stone Door (60 hp)

Room Features

A narrow ledge runs along the south and west walls, and a simple fireplace sits against the east wall

Room #100
North Entry

Archway

→   Leads to room #76

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #83, inhabited by Wight and 4 x Zombie

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118, inhabited by 2 x Orc Red Fang of Shargaas and 2 x Giant Bat

Empty 
Room #101
North Entry

Archway

→   Leads to room #84

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #102

Empty 
Room #102
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #101

Empty 
Room #103
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #104

Room Features

Spirals of red stones cover the floor, and various torture devices are scattered throughout the room

Room #104
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #103

East Entry

Archway

South Entry #1

Locked Iron Door (DC 20 to open) (slides up)

→   Leads to room #121

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #122, inhabited by Orog and 10 x Orc

Room Features

A stone ramp ascends towards the east wall, and the north and east walls have been engraved with alien symbols

Room #105
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #79, inhabited by Orc Nurtured One of Yurtrus and 5 x Orc

West Entry #1

Unlocked Stone Door (60 hp)

West Entry #2

Locked Iron Door (DC 20 to open)

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #123

Room Features

Several square holes are cut into the ceiling and floor, and several pieces of rotten rope are scattered throughout the room

Room #106
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #97

South Entry

Archway

→   Leads to room #124

Room Features

Someone has scrawled a monstrous face on the north wall, and a pile of empty bottles lies in the south-west corner of the room

Monster

4 x Orc Red Fang of Shargaas (cr 3, vgm 185); deadly, 2800 xp


Treasure: 900 cp, 11000 sp, 2500 gp, 70 pp, a brocade merchant's cap adorned with a feather (25 gp), a rosewood puzzle box engraved with elven script (25 gp), a rosewood puzzle box inlaid with a meandros of silver (25 gp), a set of ivory dice with copper pips (25 gp), an agate rod engraved with arcane runes (25 gp), an earthenware tankard painted with noble imagery (25 gp)

Room #107
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #99

East Entry

Archway

→   Leads to room #108

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #135, inhabited by 7 x Goblin and 20 x Giant Rat

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 2 x Ogre (cr 2, mm 237); medium, 1350 xp


Treasure: 22 cp; 10 ep; 15 cp

Room #108
West Entry

Archway

→   Leads to room #107, inhabited by Ogre Bolt Launcher and 2 x Ogre

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #118, inhabited by 2 x Orc Red Fang of Shargaas and 2 x Giant Bat

Empty 
Room #109
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #85, inhabited by Orc Blade of Ilneval and 4 x Orc

East Entry

Archway

→   Leads to room #110

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Several square holes are cut into the west wall, and someone has scrawled a large X on the south wall

Monster

3 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 5 x Duergar (cr 1, mm 122); deadly, 2350 xp


Treasure: 25 cp; 9 ep; 9 sp; 15 cp; 12 gp; 11 gp; 17 cp; 18 cp

Room #110
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #86, inhabited by 10 x Meazel

West Entry

Archway

→   Leads to room #109, inhabited by 3 x Duergar Hammerer and 5 x Duergar

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #138

Room Features

Someone has scrawled "Hely's Legion looted this place" on the south wall, and a pile of rotting wood lies in the south-west corner of the room

Trap

Poisoned Arrow Trap: DC 15 to find, DC 10 to disable; +11 to hit against one target, 10d10 piercing/poison damage

Room #111
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #94

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #93

Room Features

A large kiln and coal bin sit in the south-east corner of the room, and several pieces of rotten bread are scattered throughout the room

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 1 x Duergar Stone Guard (cr 2, motm 110, mtf 191); medium, 2750 xp


Treasure: 210 sp, 60 gp; 17 gp

Room #112
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #88

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #113, inhabited by Fomorian and 3 x Boggle

South Entry

Archway

→   Leads to room #131

Room Features

A wooden platform hangs over a deep pit in the north-east corner of the room, and someone has scrawled "Save yourself, kill the others" on the north wall

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 11 x Kobold (cr 1/8, mm 195); easy, 475 xp


Treasure: 15 gp; 16 sp; 11 ep; 15 gp; 18 sp; 8 sp; 9 gp; 9 cp; 24 sp; 10 gp; 19 cp; 18 cp

Room #113
North Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #88

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #96

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #112, inhabited by Kobold Dragonshield and 11 x Kobold

South Entry

Locked Iron Door (DC 10 to open)

Room Features

A magical altar of a god of death in the north-east corner of the room grants greater dexterity (for one hour) to whomever offers a prayer, and a putrid odor fills the room

Monster

Fomorian (cr 8, mm 136) and 3 x Boggle (cr 1/8, motm 65, vgm 128); hard, 3975 xp


Treasure: 210 gp; 19 sp; 10 sp; 11 ep

Room #114
North Entry

Unlocked Stone Door (60 hp)

Room Features

Someone has scrawled "Explosive runes" in draconic script on the east wall, and a scratching sound can be heard in the north-east corner of the room

Room #115
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #89

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #133

Room Features

Someone has scrawled a basic map of the dungeon on the north wall, and clouds of flying insects fill the south-east corner of the room

Room #116
South Entry

Unlocked Iron Door (60 hp)

Room Features

The south and west walls have been engraved with glowing symbols, and a ring of keys lies in the south side of the room

Monster

Hobgoblin Warlord (cr 6, mm 187) and 3 x Hobgoblin (cr 1/2, mm 186); hard, 2600 xp


Treasure: 900 cp, 11000 sp, 2000 gp, 150 pp, 4 x diamond (50 gp), 2 x carnelian (50 gp), 2 x citrine (50 gp), jasper (50 gp), 2 x onyx (50 gp), star rose quartz (50 gp)

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 16 save or take 10d10 poison damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


600 cp, 8000 sp, 2400 gp, 60 pp, 6 x black onyx (150 gp), chrysoberyl (100 gp), jade (100 gp), 2 x tourmaline (100 gp), Spell Scroll (Friends) (common, dmg 200), Driftglobe (uncommon, dmg 166), 2 x Potion of Healing (common, dmg 187)

Room #117
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #134

Room Features

A wooden platform hangs over a deep pit in the north-west corner of the room, and an unidentifiable odor fills the center of the room

Room #118
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #100

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #108

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #119, inhabited by Roper and 1 x Piercer

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #143

Room Features

A tile mosaic of a god of ice covers the floor, and a swarm of crawling insects covers the floor

Monster

2 x Orc Red Fang of Shargaas (cr 3, vgm 185) and 2 x Giant Bat (cr 1/4, mm 323); easy, 1500 xp


Treasure: 9 gp; 8 ep; 20 cp; 10 sp

Room #119
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #118, inhabited by 2 x Orc Red Fang of Shargaas and 2 x Giant Bat

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #127, inhabited by Orc War Chief and 7 x Orc

Room Features

A group of demonic faces have been carved into the south wall, and several barrel staves are scattered throughout the room

Monster

Roper (cr 5, mm 261) and 1 x Piercer (cr 1/2, mm 252); easy, 1900 xp


Treasure: 120 gp; 13 gp

Room #120
North Entry

Archway

→   Leads to room #92

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #128

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #138

Monster

Drider (cr 6, mm 120) and 2 x Giant Spider (cr 1, mm 328); hard, 2700 xp


Treasure: 210 sp, 70 gp; 13 cp; 9 gp

Room #121
North Entry

Locked Iron Door (DC 20 to open) (slides up)

→   Leads to room #104

East Entry

Archway

→   Leads to room #122, inhabited by Orog and 10 x Orc

Room Features

Part of the west wall has collapsed into the room, and a mural of ghoulish carnage covers the ceiling

Room #122
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #104

North Entry #2

Locked Stone Door (DC 25 to open)

West Entry

Archway

→   Leads to room #121

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #146, inhabited by 11 x Duergar

Monster

Orog (cr 2, mm 247) and 10 x Orc (cr 1/2, mm 246); hard, 1450 xp


Treasure: 17 cp; 11 sp; 12 gp; 10 ep; 7 gp; 15 sp; 19 cp; 21 cp; 12 sp; 5 sp; 20 cp

Room #123
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #95, inhabited by Firenewt Warlock of Imix and 9 x Firenewt Warrior

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #105

Room Features

A ladder ascends to a balcony hanging from the south wall, and a tile labyrinth covers the floor

Room #124
North Entry

Archway

→   Leads to room #106, inhabited by 4 x Orc Red Fang of Shargaas

West Entry

Locked Stone Door (DC 10 to open)

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #125

Room Features

A narrow shaft falls into the room from above, and a carved stone statue stands in the south-east corner of the room

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


1000 cp, 10000 sp, 1600 gp, 140 pp, a bone scepter set with topaz (250 gp), a fine leather mantle sewn with electrum (250 gp), a lacquered wooden bowl inlaid with ornate platinum scrollwork (250 gp), a linen coat threaded with electrum (250 gp), a stoneware plate painted with an ancient coat of arms (250 gp), an agate coffer inlaid with a meandros of gold (250 gp), Spell Scroll (Divine Favor) (common, dmg 200), Spell Scroll (Expeditious Retreat) (common, dmg 200)

Room #125
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #124

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #126
North Entry

Unlocked Iron Door (60 hp) (slides up)

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #135, inhabited by 7 x Goblin and 20 x Giant Rat

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #142, inhabited by 9 x Myconid Adult

Room Features

A mural of geometric patterns covers the ceiling, and someone has scrawled "The Obsidian Orb is lost" in draconic script on the south wall

Room #127
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #119, inhabited by Roper and 1 x Piercer

East Entry

Locked Iron Door (DC 25 to open)

Monster

Orc War Chief (cr 4, mm 246) and 7 x Orc (cr 1/2, mm 246); hard, 1800 xp


Treasure: 19 cp; 5 ep; 15 ep; 16 cp; 9 cp; 17 cp; 10 gp; 10 gp

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +6 to hit against one target, 4d10 piercing/poison damage


400 cp, 6000 sp, 2500 gp, 120 pp, a coral cup engraved with mythical imagery (250 gp), a dragon horn medallion inlaid with ornate platinum scrollwork (250 gp), a fine leather merchant's cap tooled with noble imagery (250 gp), a lacquered wooden chalice engraved with arcane runes (250 gp), a lacquered wooden scepter set with coral and tourmaline (250 gp), a silver longsword engraved with elven script (250 gp), a stoneware plate painted with garden imagery (250 gp)

Room #128
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #120, inhabited by Drider and 2 x Giant Spider

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #129, inhabited by Mind Flayer and 1 x Quaggoth

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #151, inhabited by 3 x Orog and 1 x Ettin

Room Features

Several square holes are cut into the north and west walls, and a mural of legendary monsters covers the ceiling

Trap

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +8 to hit against one target, 4d10 piercing/poison damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


800 cp, 6000 sp, 2200 gp, 90 pp, 4 x diamond (50 gp), bloodstone (50 gp), chalcedony (50 gp), chrysoprase (50 gp), onyx (50 gp), sardonyx (50 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #129
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #128

South Entry

Archway

→   Leads to room #144, inhabited by Quaggoth Thonot and 1 x Quaggoth

Room Features

A faded and torn tapestry hangs from the north wall, and a toppled statue lies in the south side of the room

Monster

Mind Flayer (cr 7, mm 222) and 1 x Quaggoth (cr 2, mm 256); medium, 3350 xp


Treasure: 160 sp, 40 gp; 24 cp

Room #130
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #139, inhabited by Bugbear and 6 x Goblin

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #152

Room Features

A wooden ladder rests against the south wall, and several corroded iron spikes are scattered throughout the room

Room #131
North Entry

Archway

→   Leads to room #112, inhabited by Kobold Dragonshield and 11 x Kobold

West Entry

Unlocked Stone Door (60 hp)

South Entry #1

Archway

→   Leads to room #153

South Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #154, inhabited by Kobold Scale Sorcerer and 13 x Kobold

Room Features

Someone has scrawled "It is awake" in orcish runes on the north wall, and a pile of rotten leather lies in the west side of the room

Room #132
East Entry

Unlocked Iron Door (60 hp)

South Entry

Unlocked Iron Door (60 hp)

Monster

3 x Duergar (cr 1, mm 122); easy, 600 xp


Treasure: 6 ep; 6 ep; 14 sp

Room #133
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #115

West Entry #1

Unlocked Stone Door (60 hp)

West Entry #2

Unlocked Stone Door (60 hp)

East Entry

Unlocked Stone Door (60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155, inhabited by Barghest and 6 x Goblin

Empty 
Room #134
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #117

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #141, inhabited by 9 x Hobgoblin

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #142, inhabited by 9 x Myconid Adult

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #158

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #159, inhabited by Mindwitness and 1 x Mind Flayer

Room Features

A group of monstrous faces have been carved into the west wall, and a broken spear lies in the south-east corner of the room

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


900 cp, 10000 sp, 2600 gp, 90 pp, 2 x black onyx (150 gp), diamond (100 gp), pearl (100 gp), 2 x amethyst (100 gp), 2 x coral (100 gp), garnet (100 gp), jade (100 gp), 2 x tourmaline (100 gp)

Room #135
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #107, inhabited by Ogre Bolt Launcher and 2 x Ogre

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #126

South Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #148, inhabited by Kuo-toa Whip and 11 x Kuo-toa

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A stone stair ascends towards the west wall, and spirals of green stones cover the floor

Monster

7 x Goblin (cr 1/4, mm 166) and 20 x Giant Rat (cr 1/8, mm 327); medium, 850 xp


Treasure: 12 sp; 16 gp; 18 sp; 11 sp; 15 sp; 18 cp; 11 gp; 12 sp; 10 sp; 17 ep; 15 cp; 15 gp; 24 cp; 25 cp; 7 gp; 19 cp; 12 gp; 16 sp; 10 ep; 18 sp; 12 gp; 19 cp; 10 gp; 7 gp; 13 cp; 15 gp; 7 gp

Room #136
East Entry

Archway

→   Leads to room #149

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #162, inhabited by Hobgoblin Warlord and 4 x Hobgoblin

Monster

Roper (cr 5, mm 261) and 6 x Piercer (cr 1/2, mm 252); deadly, 2400 xp


Treasure: 500 cp, 9000 sp, 1200 gp, 120 pp, a lacquered wooden shield brooch set with diamond and jacinth (250 gp), a porcelain chalice adorned with silver and a hydra in relief (250 gp), a steel scepter set with a rosette of aquamarine (250 gp), an ivory medallion inlaid with ornate orichalcum scrollwork (250 gp), an ivory puzzle box set with aquamarine and black pearl (250 gp), an onyx bowl set with aquamarine and peridot (250 gp), 2 x Potion of Healing (common, dmg 187)

Room #137
East Entry #1

Archway

→   Leads to room #138

East Entry #2

Archway

→   Leads to room #150, inhabited by Yuan-ti Nightmare Speaker and 3 x Yuan-ti Pureblood

Room Features

A tile labyrinth covers the floor, and rusting iron spikes line the north and west walls

Trap

Arrow Blaster: DC 15 to find, DC 10 to disable; +4 to hit against up to three targets within 10 ft., 2d10 piercing damage

Hidden Treasure

Hidden (DC 25 to find) Unlocked Iron Chest (60 hp)


1200 cp, 10000 sp, 2000 gp, 50 pp, black onyx (150 gp), diamond (100 gp), pearl (100 gp), amber (100 gp), amethyst (100 gp), chrysoberyl (100 gp), 2 x jade (100 gp), tourmaline (100 gp), +1 Ammunition (20 sling bullets) (uncommon, dmg 150)

Room #138
North Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #110

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #120, inhabited by Drider and 2 x Giant Spider

West Entry

Archway

→   Leads to room #137

South Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #151, inhabited by 3 x Orog and 1 x Ettin

Empty 
Room #139
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #130

East Entry

Unlocked Stone Door (60 hp)

Monster

Bugbear (cr 1, mm 33) and 6 x Goblin (cr 1/4, mm 166); easy, 500 xp


Treasure: 10 gp; 4 pp; 19 cp; 14 sp; 14 sp; 17 sp; 13 gp

Trap

Flamethrower: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 4d10 fire damage

Room #140
South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #164, inhabited by Roper and 3 x Piercer

Empty 
Room #141
East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #134

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #157

Room Features

A chute falls into the room from above, and a hole has been blasted into the north wall

Monster

9 x Hobgoblin (cr 1/2, mm 186); easy, 900 xp


Treasure: 5 sp; 19 cp; 13 gp; 17 ep; 17 cp; 22 cp; 16 cp; 16 sp; 15 sp

Room #142
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #126

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #134

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #159, inhabited by Mindwitness and 1 x Mind Flayer

East Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #148, inhabited by Kuo-toa Whip and 11 x Kuo-toa

Monster

9 x Myconid Adult (cr 1/2, mm 232); easy, 900 xp


Treasure: 11 gp; 10 sp; 18 sp; 11 ep; 14 cp; 6 pp; 11 gp; 19 cp; 7 gp

Room #143
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #118, inhabited by 2 x Orc Red Fang of Shargaas and 2 x Giant Bat

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #161, inhabited by Drow Priestess of Lolth and 1 x Drow

Room Features

A stone dais and throne sits in the north side of the room, and a pile of rotting wood lies in the center of the room

Room #144
North Entry

Archway

→   Leads to room #129, inhabited by Mind Flayer and 1 x Quaggoth

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #145

Room Features

Spirals of gray stones cover the floor, and someone has scrawled "The Wyrm King shall reign until the Venomous Serpent is chained" on the south wall

Monster

Quaggoth Thonot (cr 3, mm 256) and 1 x Quaggoth (cr 2, mm 256); easy, 1150 xp


Treasure: 10 ep; 14 sp

Room #145
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #144, inhabited by Quaggoth Thonot and 1 x Quaggoth

South Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #168, inhabited by 12 x Kobold Inventor

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #169, inhabited by Wraith and 2 x Specter

Empty 
Room #146
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #122, inhabited by Orog and 10 x Orc

South Entry

Archway

→   Leads to room #169, inhabited by Wraith and 2 x Specter

Monster

11 x Duergar (cr 1, mm 122); deadly, 2200 xp


Treasure: 800 cp, 10000 sp, 2100 gp, 140 pp, black onyx (150 gp), 2 x pearl (100 gp), amber (100 gp), chrysoberyl (100 gp), coral (100 gp), 2 x jade (100 gp), jet (100 gp), +1 Wand of the War Mage (uncommon, dmg 212), Staff of the Python (uncommon, dmg 204)

Room #147
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #157

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #165, inhabited by Xvart Warlock of Raxivort and 12 x Xvart

Monster

4 x Derro Savant (cr 3, motm 92, mtf 159) and 7 x Derro (cr 1/4, motm 91, mtf 158); deadly, 3150 xp


Treasure: 500 cp, 11000 sp, 2000 gp, 110 pp, a fine leather armor sewn with silver (250 gp), a fine steel scepter inlaid with ornate electrum scrollwork (250 gp), a moonstone salt cellar engraved with mythical creatures (250 gp), a silver torc inlaid with a meandros of electrum (250 gp), a steel bracer engraved with thorned vines (250 gp), an electrum bowl set with a single blue sapphire (250 gp), Spell Scroll (Protection from Poison) (uncommon, dmg 200), Dust of Disappearance (uncommon, dmg 166), 2 x Potion of Fire Breath (uncommon, dmg 187)

Room #148
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #135, inhabited by 7 x Goblin and 20 x Giant Rat

West Entry #1

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #142, inhabited by 9 x Myconid Adult

West Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #166

Monster

Kuo-toa Whip (cr 1, mm 200) and 11 x Kuo-toa (cr 1/4, mm 199); easy, 750 xp


Treasure: 10 ep; 22 cp; 11 gp; 10 sp; 13 gp; 11 gp; 23 cp; 13 ep; 17 sp; 16 gp; 7 sp; 9 gp

Room #149
West Entry #1

Archway

→   Leads to room #136, inhabited by Roper and 6 x Piercer

West Entry #2

Locked Stone Door (DC 10 to open)

→   Leads to room #163

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #174, inhabited by Kruthik Hive Lord and 2 x Adult Kruthik

Room Features

A stone dais sits in the south side of the room, and patches of mushrooms grow in the south-west corner of the room

Room #150
West Entry

Archway

→   Leads to room #137

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #151, inhabited by 3 x Orog and 1 x Ettin

Room Features

Several square holes are cut into the ceiling and floor, and someone has scrawled a strange symbol on the south wall

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 3 x Yuan-ti Pureblood (cr 1, mm 310); medium, 1700 xp


Treasure: 11 ep; 8 sp; 15 gp; 14 cp

Room #151
North Entry #1

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #138

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #128

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #150, inhabited by Yuan-ti Nightmare Speaker and 3 x Yuan-ti Pureblood

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #167

Room Features

A stair ascends to a wooden platform in the south-east corner of the room, and someone has scrawled "The Oathbound of Arwen killed a red dragon here" on the north wall

Monster

3 x Orog (cr 2, mm 247) and 1 x Ettin (cr 4, mm 132); hard, 2450 xp


Treasure: 900 cp, 5000 sp, 2400 gp, 120 pp, a bloodstone chalice engraved with draconic runes (250 gp), a fine leather mantle tooled with mythical imagery (250 gp), a fine leather scabbard trimmed with squirrel fur (250 gp), a jasper chalice engraved with a renowned coat of arms (250 gp), a porcelain salt cellar gilded and painted with mythical creatures (250 gp), a velvet mantle threaded with electrum (250 gp), a velvet merchant's cap threaded with platinum (250 gp), an ivory chalice engraved with a labyrinth (250 gp), Spell Scroll (Purify Food and Drink) (common, dmg 200), Driftglobe (uncommon, dmg 166), 2 x Potion of Healing (common, dmg 187)

Room #152
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #130

East Entry

Archway

→   Leads to room #153

South Entry

Archway

→   Leads to room #179

Room Features

A set of demonic war masks hangs on the east wall, and a wooden ladder rests against the west wall

Trap

Falling Block: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 14 save or take 4d10 damage

Room #153
North Entry

Archway

→   Leads to room #131

West Entry

Archway

→   Leads to room #152

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #170

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #179

Room Features

The floor is covered in perfect hexagonal tiles, and a simple fireplace sits against the east wall

Room #154
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #131

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #170

Room Features

Someone has scrawled "Odan was here" on the south wall, and the north and east walls are covered with slime

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 13 x Kobold (cr 1/8, mm 195); easy, 525 xp


Treasure: 13 sp; 23 cp; 9 gp; 15 sp; 23 cp; 12 sp; 8 gp; 23 cp; 8 gp; 17 sp; 10 gp; 15 cp; 22 cp; 14 ep

Room #155
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #133

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #156

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #171, inhabited by Drider and 3 x Giant Spider

Monster

Barghest (cr 4, motm 60, vgm 123) and 6 x Goblin (cr 1/4, mm 166); medium, 1400 xp


Treasure: 11 cp; 9 gp; 8 gp; 17 sp; 10 ep; 13 sp; 17 sp

Room #156
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155, inhabited by Barghest and 6 x Goblin

West Entry #2

Archway

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147, inhabited by 4 x Derro Savant and 7 x Derro

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #165, inhabited by Xvart Warlock of Raxivort and 12 x Xvart

Trap

Large Electrified Floortile: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. square area, DC 13 save or take 4d10 lightning damage

Room #157
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #141, inhabited by 9 x Hobgoblin

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #147, inhabited by 4 x Derro Savant and 7 x Derro

Room Features

A faded and torn tapestry hangs from the east wall, and an altar of evil sits in the north-west corner of the room

Room #158
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #134

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #182

Empty 
Room #159
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #134

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #142, inhabited by 9 x Myconid Adult

East Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #166

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #183, inhabited by 2 x Young Kruthik and 4 x Adult Kruthik

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 1 x Mind Flayer (cr 7, mm 222); deadly, 4700 xp


Treasure: 700 cp, 5000 sp, 2600 gp, 100 pp, a fine leather mantle trimmed with genette (250 gp), a jet salt cellar engraved with dwarven axeheads (250 gp), a silk choker trimmed with genette (250 gp), a silver amulet set with yellow sapphire (250 gp), an ivory puzzle box set with a single opal (250 gp), an ivory scepter engraved with spirals (250 gp), Spell Scroll (Faerie Fire) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #160
North Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

Empty 
Room #161
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #143

East Entry

Archway

→   Leads to room #162, inhabited by Hobgoblin Warlord and 4 x Hobgoblin

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #173, inhabited by Drider and 3 x Giant Spider

Room Features

A stone ramp ascends towards the west wall, and someone has scrawled "Abandon all hope" on the east wall

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 1 x Drow (cr 1/4, mm 128); hard, 3950 xp


Treasure: 400 cp, 7000 sp, 3000 gp, 100 pp, a bloodstone scepter inlaid with ornate electrum scrollwork (250 gp), a pair of fine leather boots trimmed with fox fur (250 gp), a silver censer inlaid with a meandros of electrum (250 gp), an ivory rod engraved with a labyrinth (250 gp), Pearl of Power (uncommon, dmg 184), Pipes of the Sewers (uncommon, dmg 185)

Room #162
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #136, inhabited by Roper and 6 x Piercer

West Entry #1

Archway

→   Leads to room #161, inhabited by Drow Priestess of Lolth and 1 x Drow

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #173, inhabited by Drider and 3 x Giant Spider

Room Features

Several square holes are cut into the ceiling and floor, and clouds of flying insects fill the north-east corner of the room

Monster

Hobgoblin Warlord (cr 6, mm 187) and 4 x Hobgoblin (cr 1/2, mm 186); hard, 2700 xp


Treasure: 180 gp; 16 ep; 16 cp; 21 cp; 16 sp

Trap

Arrow Blaster: DC 10 to find, DC 15 to disable; +3 to hit against up to three targets within 10 ft., 2d10 piercing damage

Room #163
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #149

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #164
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #140

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #180, inhabited by Ogre Chain Brute and 4 x Ogre

Room Features

A ruined siege weapon sits in the north side of the room, and a crushed helm lies in the west side of the room

Monster

Roper (cr 5, mm 261) and 3 x Piercer (cr 1/2, mm 252); hard, 2100 xp


Treasure: 180 sp, 50 gp; 13 gp; 8 ep; 8 sp

Room #165
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #147, inhabited by 4 x Derro Savant and 7 x Derro

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #156

Room Features

A tile mosaic of arcane patterns covers the floor, and a wooden ladder rests against the north wall

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 12 x Xvart (cr 1/8, motm 267, vgm 200); easy, 500 xp


Treasure: 13 gp; 12 gp; 8 gp; 15 cp; 22 cp; 11 sp; 11 gp; 9 ep; 9 gp; 22 cp; 8 sp; 16 cp; 7 cp

Room #166
West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #159, inhabited by Mindwitness and 1 x Mind Flayer

East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #148, inhabited by Kuo-toa Whip and 11 x Kuo-toa

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #184

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #189

Empty 
Room #167
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #151, inhabited by 3 x Orog and 1 x Ettin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #168, inhabited by 12 x Kobold Inventor

Empty 
Room #168
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #145

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #167

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #192

Monster

12 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 600 xp


Treasure: 12 gp; 21 cp; 18 cp; 1 pp; 17 sp; 12 cp; 20 cp; 15 gp; 20 cp; 15 sp; 12 ep; 15 gp

Room #169
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #145

North Entry #2

Archway

→   Leads to room #146, inhabited by 11 x Duergar

South Entry

Archway

→   Leads to room #193, inhabited by 3 x Duergar Kavalrachni and 3 x Female Steeder

Monster

Wraith (cr 5, mm 302) and 2 x Specter (cr 1, mm 279); hard, 2200 xp


Treasure: 1000 cp, 7000 sp, 2500 gp, 130 pp, black onyx (150 gp), 2 x diamond (100 gp), 4 x pearl (100 gp), 2 x amber (100 gp), 2 x chrysoberyl (100 gp), garnet (100 gp), jade (100 gp), 2 x jet (100 gp), spinel (100 gp)

Trap

Falling Cage Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 10 save or become confined

Room #170
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #154, inhabited by Kobold Scale Sorcerer and 13 x Kobold

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #153

West Entry #2

Unlocked Stone Door (60 hp) (slides down)

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #195, inhabited by Gauth

Empty 
Room #171
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #155, inhabited by Barghest and 6 x Goblin

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181, inhabited by Mind Flayer and 2 x Troglodyte

South Entry

Archway

→   Leads to room #197

Room Features

Spirals of white stones cover the floor, and the floor is covered with claw marks

Monster

Drider (cr 6, mm 120) and 3 x Giant Spider (cr 1, mm 328); deadly, 2900 xp


Treasure: 1800 cp, 60 ep; 12 sp; 8 gp; 14 cp

Room #172
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #188, inhabited by Orog and 7 x Orc

Monster

Gauth (cr 6, motm 133, vgm 125); easy, 2300 xp


Treasure: 190 gp

Room #173
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #161, inhabited by Drow Priestess of Lolth and 1 x Drow

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #162, inhabited by Hobgoblin Warlord and 4 x Hobgoblin

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #186, inhabited by Tanarukk and 2 x Orc

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #201

Room Features

A cube of solid stone stands in the south side of the room, and a rotting odor fills the south-west corner of the room

Monster

Drider (cr 6, mm 120) and 3 x Giant Spider (cr 1, mm 328); deadly, 2900 xp


Treasure: 600 cp, 10000 sp, 2500 gp, 100 pp, 4 x diamond (50 gp), bloodstone (50 gp), jasper (50 gp), moonstone (50 gp), star rose quartz (50 gp), Pearl of Power (uncommon, dmg 184)

Room #174
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #149

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #175, inhabited by Neogi and 14 x Neogi Hatchling

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #190, inhabited by Wraith and 2 x Specter

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #191

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 2 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 2700 xp


Treasure: 160 gp; 17 cp; 7 ep

Room #175
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #174, inhabited by Kruthik Hive Lord and 2 x Adult Kruthik

West Entry #2

Archway

→   Leads to room #191

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #176

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #203

Monster

Neogi (cr 3, motm 192, vgm 180) and 14 x Neogi Hatchling (cr 1/8, motm 191, vgm 179); hard, 1050 xp


Treasure: 19 cp; 8 gp; 23 cp; 11 ep; 18 cp; 14 gp; 10 ep; 13 ep; 11 cp; 6 gp; 9 ep; 9 gp; 23 sp; 12 gp; 12 sp

Room #176
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #175, inhabited by Neogi and 14 x Neogi Hatchling

East Entry

Archway

→   Leads to room #177, inhabited by Ghast and 9 x Ghoul

South Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #203

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #204, inhabited by 2 x Duergar and 6 x Giant Rat

Room Features

The floor is covered in square tiles, alternating white and black, and several iron cages are scattered throughout the room

Room #177
West Entry

Archway

→   Leads to room #176

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #187

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #204, inhabited by 2 x Duergar and 6 x Giant Rat

Monster

Ghast (cr 2, mm 148) and 9 x Ghoul (cr 1, mm 148); deadly, 2250 xp


Treasure: 13 cp; 20 cp; 12 sp; 16 gp; 12 sp; 12 sp; 15 ep; 5 pp; 15 gp; 21 cp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


900 cp, 10000 sp, 2300 gp, 120 pp

Room #178
West Entry

Locked Iron Door (DC 15 to open)

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #179

East Entry #2

Archway

→   Leads to room #194, inhabited by Gauth

Room Features

A sloped pit lined with iron spikes lies in the south-east corner of the room, and a tapestry of geometric patterns hangs from the north wall

Monster

Barghest (cr 4, motm 60, vgm 123) and 8 x Goblin (cr 1/4, mm 166); hard, 1500 xp


Treasure: 18 sp; 21 cp; 11 gp; 23 cp; 13 gp; 7 gp; 8 gp; 10 ep; 11 gp

Room #179
North Entry #1

Archway

→   Leads to room #152

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #153

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #178, inhabited by Barghest and 8 x Goblin

East Entry

Unlocked Stone Door (60 hp)

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #194, inhabited by Gauth

Empty 
Room #180
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #164, inhabited by Roper and 3 x Piercer

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #196

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #197

Room Features

Someone has scrawled "Don't sleep" in goblin runes on the north wall, and a pile of wax blobs lies in the south-west corner of the room

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 4 x Ogre (cr 2, mm 237); hard, 2500 xp


Treasure: 1000 cp, 5000 sp, 2800 gp, 130 pp, 2 x bloodstone (50 gp), carnelian (50 gp), 2 x citrine (50 gp), 2 x jasper (50 gp), moonstone (50 gp), quartz (50 gp), star rose quartz (50 gp), Potion of Supreme Healing (very rare, dmg 187)

Room #181
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #171, inhabited by Drider and 3 x Giant Spider

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #188, inhabited by Orog and 7 x Orc

South Entry

Archway

→   Leads to room #206, inhabited by Adult Oblex

Room Features

A briny odor fills the south-west corner of the room, and a rusted chain shirt lies in the south side of the room

Monster

Mind Flayer (cr 7, mm 222) and 2 x Troglodyte (cr 1/4, mm 290); medium, 3000 xp


Treasure: 2000 cp, 40 ep; 14 ep; 14 ep

Room #182
North Entry #1

Unlocked Iron Door (60 hp)

North Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #158

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #183, inhabited by 2 x Young Kruthik and 4 x Adult Kruthik

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #198

Room Features

A narrow ledge runs along the north and west walls, and a rustling noise fills the room

Room #183
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #159, inhabited by Mindwitness and 1 x Mind Flayer

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #182

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #199

Monster

2 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 4 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 1850 xp


Treasure: 16 cp; 12 ep; 14 ep; 3 pp; 14 gp; 19 cp

Room #184
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #166

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #185

South Entry

Archway

→   Leads to room #200

Room Features

A wooden ladder rests against the east wall, and a foul odor fills the north side of the room

Room #185
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #160

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #184

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #200

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #173, inhabited by Drider and 3 x Giant Spider

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #201

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #209, inhabited by Venom Troll and 1 x Troll

Room Features

A forge and anvil sit in the south-west corner of the room, and a hole has been blasted into the north wall

Room #186
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #173, inhabited by Drider and 3 x Giant Spider

East Entry #1

Locked Stone Door (DC 10 to open)

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #190, inhabited by Wraith and 2 x Specter

Room Features

The floor is covered in perfect hexagonal tiles, and a ruined siege weapon sits in the south-west corner of the room

Monster

Tanarukk (cr 5, motm 240, vgm 186) and 2 x Orc (cr 1/2, mm 246); easy, 2000 xp


Treasure: 150 sp, 50 gp; 15 cp; 8 gp

Room #187
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #177, inhabited by Ghast and 9 x Ghoul

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #192

Room Features

A corroded iron key hangs from a hook on the north wall, and a pile of spoiled meat lies in the west side of the room

Room #188
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #172, inhabited by Gauth

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181, inhabited by Mind Flayer and 2 x Troglodyte

East Entry

Archway

→   Leads to room #198

Room Features

The sound of dripping water fills the room, and a rusted gauntlet lies in the west side of the room

Monster

Orog (cr 2, mm 247) and 7 x Orc (cr 1/2, mm 246); medium, 1150 xp


Treasure: 16 cp; 15 cp; 11 sp; 27 cp; 20 sp; 14 sp; 19 sp; 20 cp

Trap

Scythe Blade: DC 10 to find, DC 15 to disable; +8 to hit against all targets within a 5 ft. arc, 4d10 slashing damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


600 cp, 5000 sp, 2500 gp, 110 pp, a fine leather mantle trimmed with squirrel fur (250 gp), a portrait (of a male human explorer) in a lacquered wooden frame set with amber (250 gp), a rosewood orb engraved with floral vines (250 gp), an electrum dagger inlaid with ornate orichalcum scrollwork (250 gp)

Room #189
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #166

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #208

Room Features

Burning torches in iron sconces line the east and west walls, and the floor is covered with mud

Room #190
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #174, inhabited by Kruthik Hive Lord and 2 x Adult Kruthik

West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #186, inhabited by Tanarukk and 2 x Orc

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #202

Room Features

The floor is covered in square tiles, alternating white and black, and various torture devices are scattered throughout the room

Monster

Wraith (cr 5, mm 302) and 2 x Specter (cr 1, mm 279); hard, 2200 xp


Treasure: 160 gp; 9 gp; 20 cp

Room #191
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #174, inhabited by Kruthik Hive Lord and 2 x Adult Kruthik

East Entry

Archway

→   Leads to room #175, inhabited by Neogi and 14 x Neogi Hatchling

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214, inhabited by 3 x Duergar and 7 x Giant Rat

Empty 
Room #192
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #168, inhabited by 12 x Kobold Inventor

West Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #187

West Entry #2

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #210

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #211, inhabited by 6 x Myconid Adult and 1 x Quaggoth Spore Servant

Empty 
Room #193
North Entry

Archway

→   Leads to room #169, inhabited by Wraith and 2 x Specter

Room Features

A rope ascends to a wooden platform in the center of the room, and the sound of horns can be faintly heard near the north wall

Monster

3 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 3 x Female Steeder (cr 1, motm 231, mtf 238); hard, 1950 xp


Treasure: 13 gp; 14 cp; 11 sp; 12 sp; 23 cp; 16 sp

Room #194
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #179

West Entry

Archway

→   Leads to room #178, inhabited by Barghest and 8 x Goblin

East Entry

Archway

→   Leads to room #195, inhabited by Gauth

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #217, inhabited by Orc Nurtured One of Yurtrus and 13 x Orc

Monster

Gauth (cr 6, motm 133, vgm 125); easy, 2300 xp


Treasure: 240 sp, 90 gp

Room #195
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

North Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #170

West Entry

Archway

→   Leads to room #194, inhabited by Gauth

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #196

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #218, inhabited by Orog and 12 x Orc

Room Features

Numerous pillars line the north and south walls, and a tile labyrinth covers the floor

Monster

Gauth (cr 6, motm 133, vgm 125); easy, 2300 xp


Treasure: 1100 cp, 50 ep

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1000 cp, 8000 sp, 1800 gp, 80 pp, 4 x diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), 2 x chalcedony (50 gp), jasper (50 gp), moonstone (50 gp), 2 x star rose quartz (50 gp), zircon (50 gp), Spell Scroll (Hunter's Mark) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #196
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #180, inhabited by Ogre Chain Brute and 4 x Ogre

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #195, inhabited by Gauth

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #219

Room Features

A stone ramp ascends towards the west wall, and numerous monstrous skulls lie within niches in the east and west walls

Room #197
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #180, inhabited by Ogre Chain Brute and 4 x Ogre

North Entry #2

Archway

→   Leads to room #171, inhabited by Drider and 3 x Giant Spider

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #181, inhabited by Mind Flayer and 2 x Troglodyte

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #206, inhabited by Adult Oblex

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #220

South Entry #2

Archway

Room Features

The floor is covered in perfect hexagonal tiles, and someone has scrawled an arrow pointing up on the west wall

Room #198
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #182

West Entry

Archway

→   Leads to room #188, inhabited by Orog and 7 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #212, inhabited by Spirit Naga and 2 x Troglodyte

Room Features

A rope ascends to a catwalk hanging between the east and west walls, and a stone dais and throne sits in the west side of the room

Room #199
North Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #183, inhabited by 2 x Young Kruthik and 4 x Adult Kruthik

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #222, inhabited by Kuo-toa Archpriest and 3 x Kuo-toa Whip

Room Features

A magical pool in the center of the room summons a water elemental to serve whomever drinks from it (but only once), and a sulphurous odor fills the room

Room #200
North Entry

Archway

→   Leads to room #184

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #185

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #209, inhabited by Venom Troll and 1 x Troll

Trap

Greater Acid Spray: DC 20 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 12 save or take 2d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


200 cp, 6000 sp, 1000 gp, 80 pp, 2 x diamond (50 gp), chalcedony (50 gp), jasper (50 gp), quartz (50 gp), sardonyx (50 gp), Trident of Fish Command (uncommon, dmg 209)

Room #201
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #173, inhabited by Drider and 3 x Giant Spider

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #185

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #213, inhabited by Ogre Chain Brute and 1 x Ogre

Empty 
Room #202
East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #190, inhabited by Wraith and 2 x Specter

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #214, inhabited by 3 x Duergar and 7 x Giant Rat

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #225, inhabited by Fomorian and 5 x Boggle

Trap

Flamethrower: DC 15 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC 19 save or take 10d10 fire damage

Room #203
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #175, inhabited by Neogi and 14 x Neogi Hatchling

North Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #176

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #215

South Entry

Archway

→   Leads to room #226, inhabited by Kobold Scale Sorcerer and 15 x Kobold

Empty 
Room #204
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #176

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #177, inhabited by Ghast and 9 x Ghoul

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #210

South Entry

Archway

→   Leads to room #215

Monster

2 x Duergar (cr 1, mm 122) and 6 x Giant Rat (cr 1/8, mm 327); easy, 550 xp


Treasure: 13 ep; 9 sp; 12 sp; 7 gp; 11 gp; 2 pp; 10 gp; 13 gp

Trap

Rune of Dread: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become frightened for 1d4 rounds

Room #205
East Entry

Archway

→   Leads to room #217, inhabited by Orc Nurtured One of Yurtrus and 13 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #229, inhabited by 2 x Orc Red Fang of Shargaas and 2 x Giant Bat

Room Features

A magical pool in the north-west corner of the room grants beauty to whomever drinks from it (but only once), and a sundered club lies in the center of the room

Room #206
North Entry

Archway

→   Leads to room #181, inhabited by Mind Flayer and 2 x Troglodyte

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #197

Room Features

A weapon rack and iron gong sit in the west side of the room, and someone has scrawled an arrow pointing down on the west wall

Monster

Adult Oblex (cr 5, motm 198, mtf 218); easy, 1800 xp


Treasure: 140 ep, 40 gp

Room #207
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #212, inhabited by Spirit Naga and 2 x Troglodyte

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #221, inhabited by 12 x Firenewt Warrior

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 3 x Duergar (cr 1, mm 122); easy, 1050 xp


Treasure: 16 cp; 15 sp; 13 sp; 5 gp

Room #208
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #189

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #223

Empty 
Room #209
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #185

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #200

East Entry #1

Locked Stone Door (DC 25 to open)

East Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #213, inhabited by Ogre Chain Brute and 1 x Ogre

Room Features

A narrow pit covered by iron bars lies in the north side of the room, and a dagger hilt lies in the center of the room

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 1 x Troll (cr 5, mm 291); deadly, 4700 xp


Treasure: 130 gp; 230 sp, 100 gp

Room #210
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #204, inhabited by 2 x Duergar and 6 x Giant Rat

East Entry #1

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #192

East Entry #2

Archway

→   Leads to room #216

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #228, inhabited by 5 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

Room Features

A narrow ledge runs along the north and west walls, and someone has scrawled "Lightning comes before thunder" on the north wall

Room #211
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #192

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #236, inhabited by Yuan-ti Nightmare Speaker and 2 x Yuan-ti Pureblood

South Entry #2

Archway

Monster

6 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); easy, 800 xp


Treasure: 9 sp; 13 cp; 12 gp; 16 sp; 15 sp; 15 ep; 12 sp

Room #212
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #198

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #207, inhabited by Duergar Stone Guard and 3 x Duergar

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222, inhabited by Kuo-toa Archpriest and 3 x Kuo-toa Whip

Monster

Spirit Naga (cr 8, mm 234) and 2 x Troglodyte (cr 1/4, mm 290); hard, 4000 xp


Treasure: 1200 cp, 40 ep; 6 gp; 10 gp

Room #213
North Entry #1

Unlocked Iron Door (60 hp)

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #201

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #209, inhabited by Venom Troll and 1 x Troll

South Entry

Archway

→   Leads to room #233, inhabited by Hobgoblin Captain and 6 x Hobgoblin

Room Features

The room has a high domed ceiling, and various torture devices are scattered throughout the room

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 1 x Ogre (cr 2, mm 237); easy, 1150 xp


Treasure: 13 sp; 14 gp

Room #214
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #191

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #202

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #225, inhabited by Fomorian and 5 x Boggle

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #226, inhabited by Kobold Scale Sorcerer and 15 x Kobold

Room Features

A chute falls into the room from above, and skeletons hang from chains and manacles against the west wall

Monster

3 x Duergar (cr 1, mm 122) and 7 x Giant Rat (cr 1/8, mm 327); easy, 775 xp


Treasure: 14 sp; 18 cp; 12 ep; 17 cp; 13 sp; 17 sp; 15 sp; 2 pp; 18 cp; 3 gp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


800 cp, 10000 sp, 1800 gp, 80 pp, a petrified frog inlaid with copper (25 gp), a stoneware salt cellar painted with pastoral imagery (25 gp), an agate rod set with a single amethyst (25 gp), Broom of Flying (uncommon, dmg 156)

Room #215
North Entry

Archway

→   Leads to room #204, inhabited by 2 x Duergar and 6 x Giant Rat

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #203

West Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #227, inhabited by Firenewt Warlock of Imix and 5 x Firenewt Warrior

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #245, inhabited by Duergar Stone Guard and 5 x Duergar

Empty 
Room #216
West Entry

Archway

→   Leads to room #210

South Entry

Archway

→   Leads to room #235

Room Features

A mouldy odor fills the north-west corner of the room, and a pile of iron spikes lies in the north side of the room

Room #217
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #194, inhabited by Gauth

West Entry

Archway

→   Leads to room #205

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #238

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 13 x Orc (cr 1/2, mm 246); hard, 1400 xp


Treasure: 9 gp; 7 gp; 20 cp; 11 gp; 16 ep; 8 cp; 20 cp; 14 gp; 19 cp; 8 ep; 10 ep; 20 cp; 20 cp; 18 cp

Trap

Poison Gas Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 15 save or take 4d10 poison damage

Room #218
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #195, inhabited by Gauth

West Entry

Archway

→   Leads to room #238

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #219

Room Features

A toppled statue lies in the west side of the room, and a dagger hilt lies in the center of the room

Monster

Orog (cr 2, mm 247) and 12 x Orc (cr 1/2, mm 246); hard, 1650 xp


Treasure: 13 gp; 15 cp; 16 sp; 27 cp; 6 gp; 17 gp; 12 gp; 5 pp; 5 gp; 14 sp; 4 pp; 13 gp; 9 gp

Room #219
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #196

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #218, inhabited by Orog and 12 x Orc

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #248

Trap

Ice Spear Trap: DC 15 to find, DC 15 to disable; +8 to hit against one target, 4d10 cold damage

Room #220
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #197

South Entry

Archway

→   Leads to room #249

Room Features

An iron sarcophagus sits in the center of the room, and a pile of broken arrows lies in the north-west corner of the room

Room #221
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #207, inhabited by Duergar Stone Guard and 3 x Duergar

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #231

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #239

Room Features

A fountain engraved with glowing symbols sits in the south-west corner of the room, and an unidentifiable odor fills the north-east corner of the room

Monster

12 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); hard, 1200 xp


Treasure: 10 gp; 9 sp; 19 sp; 14 cp; 13 ep; 13 ep; 8 gp; 2 pp; 12 cp; 13 sp; 10 ep; 24 cp

Room #222
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #199

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #212, inhabited by Spirit Naga and 2 x Troglodyte

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #223

South Entry

Archway

→   Leads to room #241

Room Features

A group of draconic faces have been carved into the east wall, and someone has scrawled "No secret door here" in goblin runes on the south wall

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 3 x Kuo-toa Whip (cr 1, mm 200); deadly, 2900 xp


Treasure: 500 cp, 6000 sp, 2200 gp, 90 pp, 2 x diamond (50 gp), bloodstone (50 gp), 2 x citrine (50 gp), jasper (50 gp), moonstone (50 gp), onyx (50 gp), 2 x zircon (50 gp), Potion of Supreme Healing (very rare, dmg 187)

Trap

Barbed Net Trap: DC 15 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 10 save or take 2d10 damage and become restrained

Room #223
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #208

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #222, inhabited by Kuo-toa Archpriest and 3 x Kuo-toa Whip

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #242, inhabited by Ogre Bolt Launcher and 4 x Ogre

Room Features

Someone has scrawled "If being drunk all the time were easy, everyone would do it" in dwarvish runes on the north wall, and a shallow pool of quicksilver lies in the north side of the room

Room #224
South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #242, inhabited by Ogre Bolt Launcher and 4 x Ogre

South Entry #2

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #243

Room Features

Burning torches in iron sconces line the north and west walls, and an unexplained breeze can be felt in the south-east corner of the room

Room #225
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #202

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #214, inhabited by 3 x Duergar and 7 x Giant Rat

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #251, inhabited by Wraith and 4 x Ghoul

Room Features

Several alcoves are cut into the west wall, and mysterious levers and mechanisms cover the south wall

Monster

Fomorian (cr 8, mm 136) and 5 x Boggle (cr 1/8, motm 65, vgm 128); hard, 4025 xp


Treasure: 1000 cp, 6000 sp, 2300 gp, 80 pp, 5 x diamond (50 gp), carnelian (50 gp), chrysoprase (50 gp), 2 x moonstone (50 gp), onyx (50 gp), 2 x quartz (50 gp), sardonyx (50 gp), zircon (50 gp)

Room #226
North Entry

Archway

→   Leads to room #203

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #214, inhabited by 3 x Duergar and 7 x Giant Rat

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #227, inhabited by Firenewt Warlock of Imix and 5 x Firenewt Warrior

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #254

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 15 x Kobold (cr 1/8, mm 195); easy, 575 xp


Treasure: 12 gp; 13 sp; 16 cp; 16 ep; 18 sp; 17 sp; 4 sp; 11 ep; 9 ep; 14 gp; 17 sp; 14 gp; 15 sp; 9 ep; 18 cp; 18 sp

Room #227
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #226, inhabited by Kobold Scale Sorcerer and 15 x Kobold

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #215

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #254

Room Features

A narrow shaft falls into the room from above, and a pile of trash lies in the south-east corner of the room

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 5 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 700 xp


Treasure: 6 sp; 11 gp; 12 gp; 15 sp; 20 cp; 17 cp

Room #228
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #210

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #235

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #245, inhabited by Duergar Stone Guard and 5 x Duergar

Room Features

Several square holes are cut into the ceiling and floor, and a putrid odor fills the north-east corner of the room

Monster

5 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); hard, 2450 xp


Treasure: 500 cp, 8000 sp, 2400 gp, 110 pp, a bone puzzle box engraved with spirals (25 gp), a pewter warhammer etched with arcane runes (25 gp), a steel shield brooch set with a single blue sapphire (25 gp), a stoneware chalice embossed with draconic runes (25 gp), a stoneware ewer painted with floral imagery (25 gp), an earthenware ewer painted with mythical imagery (25 gp), +1 Shield (uncommon, dmg 200), Brooch of Shielding (uncommon, dmg 156), Wind Fan (uncommon, dmg 213), Weapon of Warning (hand crossbow) (uncommon, dmg 213)

Room #229
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #205

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #246, inhabited by 4 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

Room Features

A circle of tall stones stands in the north-east corner of the room, and a pile of iron blobs lies in the south-west corner of the room

Monster

2 x Orc Red Fang of Shargaas (cr 3, vgm 185) and 2 x Giant Bat (cr 1/4, mm 323); easy, 1500 xp


Treasure: 14 cp; 17 sp; 6 pp; 18 cp

Trap

Large Electrified Floortile: DC 15 to find, DC 15 to disable; affects all targets within a 20 ft. square area, DC 15 save or take 4d10 lightning damage

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)

Poisoned Arrow Trap: DC 15 to find, DC 10 to disable; +5 to hit against one target, 2d10 piercing/poison damage


1000 cp, 5000 sp, 2800 gp, 110 pp, a leather armor trimmed with rabbit fur (25 gp), a leather belt with a silver buckle (25 gp), a rosewood rod set with a single jet (25 gp), a wooden coffer inlaid with a meandros of copper (25 gp), an earthenware tankard painted with noble imagery (25 gp), Potion of Greater Healing (uncommon, dmg 187), 2 x Potion of Hill Giant Strength (uncommon, dmg 187), Potion of Water Breathing (uncommon, dmg 188)

Room #230
North Entry

Unlocked Iron Door (60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #231

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #257

Room Features

A narrow pit covered by iron bars lies in the south side of the room, and a stone sarcophagus sits in the center of the room

Room #231
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #230

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #221, inhabited by 12 x Firenewt Warrior

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #239

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #258

Empty 
Room #232
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #243

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #233, inhabited by Hobgoblin Captain and 6 x Hobgoblin

East Entry #2

Archway

→   Leads to room #250, inhabited by Female Steeder and 11 x Male Steeder

Room Features

The scent of urine fills the east side of the room, and a pile of rotten apples lies in the south side of the room

Room #233
North Entry

Archway

→   Leads to room #213, inhabited by Ogre Chain Brute and 1 x Ogre

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #232

South Entry

Archway

→   Leads to room #251, inhabited by Wraith and 4 x Ghoul

Room Features

A faded and torn tapestry hangs from the south wall, and several wax blobs are scattered throughout the room

Monster

Hobgoblin Captain (cr 3, mm 186) and 6 x Hobgoblin (cr 1/2, mm 186); medium, 1300 xp


Treasure: 18 cp; 16 cp; 17 sp; 15 cp; 16 sp; 16 cp; 12 gp

Room #234
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #252, inhabited by Hobgoblin Captain and 7 x Hobgoblin

Room Features

Skeletons hang from chains and manacles against the west wall, and someone has scrawled "Ale's well that ends well" in dwarvish runes on the east wall

Room #235
North Entry

Archway

→   Leads to room #216

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #228, inhabited by 5 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Empty 
Room #236
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #211, inhabited by 6 x Myconid Adult and 1 x Quaggoth Spore Servant

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #255, inhabited by Stone Giant and 1 x Cave Bear

Room Features

A well lies in the south side of the room, and the floor is covered in perfect hexagonal tiles

Monster

Yuan-ti Nightmare Speaker (cr 4, motm 275, vgm 205) and 2 x Yuan-ti Pureblood (cr 1, mm 310); medium, 1500 xp


Treasure: 12 sp; 10 sp; 14 sp

Trap

Large Electrified Floortile: DC 10 to find, DC 10 to disable; affects all targets within a 20 ft. square area, DC 14 save or take 4d10 lightning damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


200 cp, 6000 sp, 1900 gp, 100 pp, a copper rapier etched with draconic runes (25 gp), a fine leather merchant's cap adorned with a feather (25 gp), a malachite cup inlaid with a meandros of gold (25 gp), a marble orb set with chalcedony and citrine (25 gp), a pair of brocade gloves threaded with copper (25 gp), +1 Shield (uncommon, dmg 200), Bag of Tricks (gray) (uncommon, dmg 154), Staff of the Adder (uncommon, dmg 203), Weapon of Warning (dart) (uncommon, dmg 213)

Room #237
East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #238

Monster

4 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 1800 xp


Treasure: 12 cp; 5 pp; 9 gp; 17 sp

Room #238
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #217, inhabited by Orc Nurtured One of Yurtrus and 13 x Orc

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #237, inhabited by 4 x Adult Kruthik

East Entry #1

Archway

→   Leads to room #218, inhabited by Orog and 12 x Orc

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #247, inhabited by Venom Troll and 1 x Troll

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry #2

Locked Iron Door (DC 15 to open)

Room Features

A rope ascends to a wooden platform in the north-east corner of the room, and someone has scrawled "There is no way out" on the west wall

Room #239
North Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #221, inhabited by 12 x Firenewt Warrior

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #231

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #240

South Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #258

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #259, inhabited by Duergar Stone Guard and 4 x Duergar

Room Features

The floor is covered in square tiles, alternating white and black, and someone has scrawled "The Blade of Torment is drawn" on the south wall

Room #240
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #239

East Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #241

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #259, inhabited by Duergar Stone Guard and 4 x Duergar

Room Features

A faded and torn tapestry hangs from the west wall, and several corroded iron spikes are scattered throughout the room

Room #241
North Entry

Archway

→   Leads to room #222, inhabited by Kuo-toa Archpriest and 3 x Kuo-toa Whip

West Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #240

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #242, inhabited by Ogre Bolt Launcher and 4 x Ogre

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


200 cp, 8000 sp, 2600 gp, 60 pp

Room #242
North Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #223

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #224

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #241

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #267

Room Features

Several headless statues are scattered throughout the room, and a pile of empty flasks lies in the center of the room

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 4 x Ogre (cr 2, mm 237); hard, 2250 xp


Treasure: 13 ep; 15 cp; 12 sp; 15 sp; 13 gp

Room #243
North Entry

Unlocked Iron Door (60 hp) (slides to one side)

→   Leads to room #224

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #232

Room Features

Someone has scrawled "For the glory of Mepha" in orcish runes on the west wall, and a broken spear lies in the east side of the room

Room #244
East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #245, inhabited by Duergar Stone Guard and 5 x Duergar

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #270

Room Features

The room has a high domed ceiling, and burning torches in iron sconces line the walls

Room #245
North Entry #1

Locked Iron Door (DC 20 to open)

→   Leads to room #215

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #228, inhabited by 5 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #244

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #263

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #270

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 5 x Duergar (cr 1, mm 122); medium, 1450 xp


Treasure: 8 sp; 6 gp; 20 cp; 16 ep; 10 cp; 13 sp

Room #246
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #229, inhabited by 2 x Orc Red Fang of Shargaas and 2 x Giant Bat

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #256, inhabited by Ogre Battering Ram and 3 x Ogre

South Entry

Unlocked Iron Door (60 hp)

Monster

4 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Malison (cr 3, mm 309); hard, 2500 xp


Treasure: 10 gp; 12 ep; 18 cp; 7 gp; 17 sp

Room #247
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #238

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #248

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #274

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 1 x Troll (cr 5, mm 291); deadly, 4700 xp


Treasure: 50 ep, 50 gp; 240 sp, 80 gp

Room #248
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #219

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #247, inhabited by Venom Troll and 1 x Troll

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #249

Empty 
Room #249
North Entry

Archway

→   Leads to room #220

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #248

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #265, inhabited by Duergar Soulblade and 2 x Duergar

Empty 
Room #250
West Entry

Archway

→   Leads to room #232

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #251, inhabited by Wraith and 4 x Ghoul

Room Features

A wooden ladder rests against the east wall, and the floor is covered with sand

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 11 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 750 xp


Treasure: 14 sp; 19 sp; 16 sp; 13 ep; 17 sp; 13 sp; 19 sp; 17 sp; 9 ep; 14 ep; 11 gp; 12 gp

Room #251
North Entry #1

Archway

→   Leads to room #233, inhabited by Hobgoblin Captain and 6 x Hobgoblin

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #225, inhabited by Fomorian and 5 x Boggle

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #250, inhabited by Female Steeder and 11 x Male Steeder

East Entry

Archway

→   Leads to room #252, inhabited by Hobgoblin Captain and 7 x Hobgoblin

Room Features

Sporadic knocking can be faintly heard near the east wall, and several wax blobs are scattered throughout the room

Monster

Wraith (cr 5, mm 302) and 4 x Ghoul (cr 1, mm 148); hard, 2600 xp


Treasure: 200 sp, 40 gp; 9 gp; 13 cp; 18 sp; 6 pp

Room #252
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #234

West Entry

Archway

→   Leads to room #251, inhabited by Wraith and 4 x Ghoul

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #278, inhabited by 4 x Choldrith

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #279

Room Features

The floor is covered in square tiles, alternating white and black, and a pile of torches lies in the center of the room

Monster

Hobgoblin Captain (cr 3, mm 186) and 7 x Hobgoblin (cr 1/2, mm 186); medium, 1400 xp


Treasure: 1100 cp, 2000 sp, 1800 gp, 110 pp, a brocade coat threaded with silver (250 gp), a fine leather armor sewn with electrum (250 gp), a porcelain cup adorned with platinum and a hydra in relief (250 gp), a porcelain cup adorned with platinum and a unicorn in relief (250 gp), a silver ewer inlaid with ornate platinum scrollwork (250 gp), an electrum ring brooch set with aquamarine (250 gp), an ivory comb inlaid with a meandros of orichalcum (250 gp)

Room #253
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #254

South Entry

Locked Stone Door (DC 10 to open)

Monster

3 x Orc Red Fang of Shargaas (cr 3, vgm 185); hard, 2100 xp


Treasure: 900 cp, 4000 sp, 1600 gp, 100 pp, black onyx (150 gp), diamond (100 gp), amber (100 gp), chrysoberyl (100 gp), 2 x pearl (100 gp)

Room #254
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #226, inhabited by Kobold Scale Sorcerer and 15 x Kobold

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #227, inhabited by Firenewt Warlock of Imix and 5 x Firenewt Warrior

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #253, inhabited by 3 x Orc Red Fang of Shargaas

Empty 
Room #255
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #236, inhabited by Yuan-ti Nightmare Speaker and 2 x Yuan-ti Pureblood

West Entry

Unlocked Iron Door (60 hp)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #282, inhabited by Hobgoblin Captain and 3 x Hobgoblin

Room Features

Someone has scrawled "Save yourself, kill the others" in blood on the west wall, and a ruined iron box lies in the center of the room

Monster

Stone Giant (cr 7, mm 156) and 1 x Cave Bear (cr 2, mm 334); medium, 3350 xp


Treasure: 290 sp, 80 gp; 7 gp

Trap

Greater Acid Spray: DC 10 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC 13 save or take 2d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


500 cp, 5000 sp, 1800 gp, 90 pp, a lacquered wooden comb set with jet (25 gp), a scroll of calligraphy (25 gp), a steel bracelet etched with elven script (25 gp)

Room #256
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #246, inhabited by 4 x Yuan-ti Broodguard and 1 x Yuan-ti Malison

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #272

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #273

Room Features

Part of the ceiling has collapsed into the room, and a scratching sound can be heard in the south side of the room

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 3 x Ogre (cr 2, mm 237); hard, 2450 xp


Treasure: 18 cp; 14 gp; 15 cp; 14 sp

Room #257
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #230

South Entry

Archway

→   Leads to room #283, inhabited by Barghest and 3 x Goblin

Empty 
Room #258
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #231

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #239

South Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #283, inhabited by Barghest and 3 x Goblin

South Entry #2

Archway

→   Leads to room #284

Empty 
Room #259
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

→   Leads to room #239

North Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #240

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #275

Room Features

A faded and torn tapestry hangs from the west wall, and someone has scrawled "They ate Thrinarv" in dwarvish runes on the east wall

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 4 x Duergar (cr 1, mm 122); medium, 1250 xp


Treasure: 16 sp; 12 sp; 21 cp; 12 ep; 10 gp

Room #260
West Entry

Locked Iron Door (DC 10 to open)

East Entry

Archway

→   Leads to room #266, inhabited by 2 x Meazel and 1 x Adult Oblex

Empty 
Room #261
East Entry

Archway

→   Leads to room #262

Monster

Barghest (cr 4, motm 60, vgm 123) and 9 x Goblin (cr 1/4, mm 166); hard, 1550 xp


Treasure: 24 cp; 22 cp; 19 cp; 18 sp; 11 cp; 12 sp; 10 gp; 7 ep; 20 cp; 15 cp

Trap

Guillotine Blade: DC 15 to find, DC 15 to disable; +7 to hit against one target, 4d10 slashing damage

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


600 cp, 2000 sp, 2400 gp, 120 pp, black onyx (150 gp), 2 x diamond (100 gp), coral (100 gp), garnet (100 gp), 2 x jade (100 gp), jet (100 gp), 3 x pearl (100 gp), 3 x spinel (100 gp), tourmaline (100 gp), Potion of Resistance (cold) (uncommon, dmg 188), Spell Scroll (Phantasmal Force) (uncommon, dmg 200)

Room #262
West Entry

Archway

→   Leads to room #261, inhabited by Barghest and 9 x Goblin

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #268, inhabited by 10 x Chitine

South Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #276

Room Features

A mural of a god of storms covers the ceiling, and a pile of rotten rope lies in the center of the room

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


1000 cp, 10000 sp, 2200 gp, 110 pp, 2 x diamond (50 gp), bloodstone (50 gp), carnelian (50 gp), onyx (50 gp), sardonyx (50 gp), zircon (50 gp), Spell Scroll (Healing Word) (common, dmg 200), Spell Scroll (Ray of Sickness) (common, dmg 200)

Room #263
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #245, inhabited by Duergar Stone Guard and 5 x Duergar

East Entry

Locked Iron Door (DC 25 to open)

South Entry

Archway

→   Leads to room #280

Empty 
Room #264
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265, inhabited by Duergar Soulblade and 2 x Duergar

South Entry #1

Archway

→   Leads to room #290, inhabited by Kobold Dragonshield and 12 x Kobold

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #291, inhabited by Mind Flayer Arcanist and 1 x Grimlock

Monster

5 x Yuan-ti Broodguard (cr 2, motm 273, vgm 203) and 1 x Yuan-ti Pureblood (cr 1, mm 310); hard, 2450 xp


Treasure: 15 ep; 26 cp; 13 sp; 13 gp; 15 cp; 8 cp

Room #265
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #249

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #264, inhabited by 5 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #283, inhabited by Barghest and 3 x Goblin

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #291, inhabited by Mind Flayer Arcanist and 1 x Grimlock

Monster

Duergar Soulblade (cr 1, motm 109, mtf 190) and 2 x Duergar (cr 1, mm 122); easy, 600 xp


Treasure: 10 gp; 11 gp; 12 gp

Hidden Treasure

Trapped and Unlocked Iron Chest (60 hp)

Fire Spray: DC 10 to find, DC 20 to disable; affects all targets within a 20 ft. cone, DC 19 save or take 10d10 fire damage


800 cp, 8000 sp, 1600 gp, 120 pp, 2 x diamond (50 gp), bloodstone (50 gp), 2 x chrysoprase (50 gp), citrine (50 gp), 2 x moonstone (50 gp), Dust of Disappearance (uncommon, dmg 166)

Room #266
West Entry

Archway

→   Leads to room #260

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #267

East Entry #2

Unlocked Iron Door (60 hp)

→   Leads to room #286

Room Features

Someone has scrawled a large X on the south wall, and several pieces of torn paper are scattered throughout the room

Monster

2 x Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); hard, 2200 xp


Treasure: 11 ep; 16 sp; 150 sp, 50 gp

Room #267
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #242, inhabited by Ogre Bolt Launcher and 4 x Ogre

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #266, inhabited by 2 x Meazel and 1 x Adult Oblex

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #286

Trap

Thunder Blaster: DC 15 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC 19 save or take 10d10 thunder damage and become deafened for 1d4 rounds

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


400 cp, 4000 sp, 1300 gp, 50 pp

Room #268
West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #262

East Entry

Archway

→   Leads to room #277

Monster

10 x Chitine (cr 1/2, motm 75, vgm 131); medium, 1000 xp


Treasure: 15 gp; 21 cp; 12 sp; 7 gp; 20 cp; 12 cp; 17 cp; 4 gp; 22 cp; 11 sp

Room #269
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #270

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #295, inhabited by 2 x Wight

Empty 
Room #270
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #244

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #245, inhabited by Duergar Stone Guard and 5 x Duergar

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #269

South Entry

Archway

→   Leads to room #295, inhabited by 2 x Wight

Room Features

A narrow shaft falls into the room from above, and a forge and anvil sit in the north side of the room

Room #271
South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry #2

Archway

Empty 
Room #272
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #256, inhabited by Ogre Battering Ram and 3 x Ogre

West Entry

Archway

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #299, inhabited by Kobold Dragonshield and 14 x Kobold

Room Features

A chute descends from the room into a magical cyst below, and several barrel staves are scattered throughout the room

Room #273
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #256, inhabited by Ogre Battering Ram and 3 x Ogre

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #274

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289

Room Features

Part of the south wall has collapsed into the room, and a pile of broken arrows lies in the north-west corner of the room

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


900 cp, 10000 sp, 1700 gp, 70 pp, 2 x diamond (100 gp), 4 x pearl (100 gp), amber (100 gp), amethyst (100 gp), 2 x coral (100 gp), jet (100 gp), tourmaline (100 gp), Spell Scroll (Dissonant Whispers) (common, dmg 200), Potion of Healing (common, dmg 187)

Room #274
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #247, inhabited by Venom Troll and 1 x Troll

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273

Room Features

A fountain of water sits against the east wall, and someone has scrawled "This paladin is dead" in draconic script on the south wall

Room #275
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #259, inhabited by Duergar Stone Guard and 4 x Duergar

West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #284

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

Room Features

Someone has scrawled "Kill them with lightning" on the south wall, and a pile of trash lies in the north-west corner of the room

Room #276
North Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #262

South Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #303

Room Features

Someone has scrawled "Never trust an elf" in dwarvish runes on the east wall, and a rusted chain shirt lies in the south-east corner of the room

Room #277
West Entry #1

Archway

→   Leads to room #268, inhabited by 10 x Chitine

West Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #287

Room Features

The floor is covered in perfect hexagonal tiles, and the scent of smoke fills the west side of the room

Room #278
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #252, inhabited by Hobgoblin Captain and 7 x Hobgoblin

Room Features

A narrow shaft descends from the room into the next dungeon level down, and several corpses are impaled upon iron spikes on the ceiling

Monster

4 x Choldrith (cr 3, motm 77, vgm 132); deadly, 2800 xp


Treasure: 17 cp; 21 cp; 12 cp; 16 cp

Room #279
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #252, inhabited by Hobgoblin Captain and 7 x Hobgoblin

East Entry

Locked Stone Door (DC 15 to open)

South Entry

Archway

→   Leads to room #304, inhabited by Bugbear and 11 x Goblin

Empty 
Room #280
North Entry

Archway

→   Leads to room #263

West Entry

Unlocked Stone Door (60 hp)

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #281

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #297, inhabited by Duergar Stone Guard and 6 x Duergar

Empty 
Room #281
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #280

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #297, inhabited by Duergar Stone Guard and 6 x Duergar

Empty 
Room #282
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #255, inhabited by Stone Giant and 1 x Cave Bear

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #298, inhabited by 2 x Duergar Xarrorn and 6 x Duergar Stone Guard

Room Features

A chute falls into the room from above, and a faded and torn tapestry hangs from the north wall

Monster

Hobgoblin Captain (cr 3, mm 186) and 3 x Hobgoblin (cr 1/2, mm 186); easy, 1000 xp


Treasure: 7 gp; 14 sp; 13 gp; 16 cp

Room #283
North Entry #1

Archway

→   Leads to room #257

North Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #258

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #265, inhabited by Duergar Soulblade and 2 x Duergar

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #284

Monster

Barghest (cr 4, motm 60, vgm 123) and 3 x Goblin (cr 1/4, mm 166); medium, 1250 xp


Treasure: 7 ep; 13 gp; 9 sp; 13 ep

Room #284
North Entry

Archway

→   Leads to room #258

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #283, inhabited by Barghest and 3 x Goblin

East Entry #1

Locked Stone Door (DC 15 to open)

→   Leads to room #275

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #302

Room Features

A chute descends from the room into the next dungeon level down, and a pile of broken arrows lies in the center of the room

Room #285
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #292

South Entry

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #311

Room Features

Spirals of blue stones cover the floor, and a cube of solid stone stands in the west side of the room

Room #286
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #267

West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #266, inhabited by 2 x Meazel and 1 x Adult Oblex

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #292

South Entry

Unlocked Stone Door (60 hp)

Empty 
Room #287
East Entry #1

Locked Stone Door (DC 20 to open)

→   Leads to room #277

East Entry #2

Archway

South Entry #1

Archway

→   Leads to room #312, inhabited by Orc Blade of Ilneval and 10 x Orc

South Entry #2

Archway

→   Leads to room #313, inhabited by Choldrith and 3 x Cave Fisher

Room Features

A wooden ladder rests against the south wall, and the floor is covered with claw marks

Trap

Poisoned Arrow Trap: DC 10 to find, DC 10 to disable; +7 to hit against one target, 4d10 piercing/poison damage

Room #288
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #294, inhabited by Drow Mage and 1 x Chitine

Room Features

A group of demonic faces have been carved into the west wall, and a dulled dagger lies in the south side of the room

Room #289
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #273

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #300

East Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #290, inhabited by Kobold Dragonshield and 12 x Kobold

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #308

Empty 
Room #290
North Entry

Archway

→   Leads to room #264, inhabited by 5 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

West Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #289

Room Features

Mysterious levers and mechanisms cover the east and west walls, and a pile of empty bottles lies in the east side of the room

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 12 x Kobold (cr 1/8, mm 195); easy, 500 xp


Treasure: 18 cp; 15 gp; 20 sp; 15 sp; 17 cp; 20 cp; 10 sp; 12 gp; 13 sp; 13 gp; 14 sp; 14 sp; 2 pp

Room #291
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #264, inhabited by 5 x Yuan-ti Broodguard and 1 x Yuan-ti Pureblood

North Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #265, inhabited by Duergar Soulblade and 2 x Duergar

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #301, inhabited by 9 x Xvart and 17 x Giant Rat

Room Features

A large kiln and coal bin sit in the east side of the room, and the sound of horns can be heard in the center of the room

Monster

Mind Flayer Arcanist (cr 8, mm 222) and 1 x Grimlock (cr 1/4, mm 175); hard, 3950 xp


Treasure: 180 gp; 9 gp

Room #292
West Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #285

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #286

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #322, inhabited by Draegloth and 6 x Drow

Room Features

A chute falls into the room from above, and a tile mosaic of ghoulish carnage covers the floor

Room #293
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #304, inhabited by Bugbear and 11 x Goblin

Room Features

A narrow shaft descends from the room into a plundered tomb below, and a sundered mace lies in the north side of the room

Monster

Spawn of Kyuss (cr 5, motm 225, vgm 192) and 7 x Zombie (cr 1/4, mm 316); hard, 2150 xp


Treasure: 400 cp, 9000 sp, 1500 gp, 130 pp, 3 x diamond (50 gp), 2 x carnelian (50 gp), citrine (50 gp), 3 x jasper (50 gp), moonstone (50 gp), onyx (50 gp), star rose quartz (50 gp), Helm of Comprehending Languages (uncommon, dmg 173), Oil of Slipperiness (uncommon, dmg 184)

Room #294
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #288

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #305

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295, inhabited by 2 x Wight

South Entry

Archway

→   Leads to room #315

Room Features

Part of the east wall has collapsed into the room, and a warped holy symbol lies in the south-west corner of the room

Monster

Drow Mage (cr 7, mm 129) and 1 x Chitine (cr 1/2, motm 75, vgm 131); medium, 3000 xp


Treasure: 1700 cp, 20 ep; 13 cp

Trap

Poison Gas Trap: DC 10 to find, DC 15 to disable; affects all targets within a 10 ft. square area, DC 13 save or take 4d10 poison damage

Room #295
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #269

North Entry #2

Archway

→   Leads to room #270

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #294, inhabited by Drow Mage and 1 x Chitine

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #296

Room Features

Several alcoves are cut into the north and south walls, and a sundered club lies in the south side of the room

Monster

2 x Wight (cr 3, mm 300); easy, 1400 xp


Treasure: 6 pp; 12 sp

Room #296
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #295, inhabited by 2 x Wight

South Entry

Archway

Empty 
Room #297
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #281

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #280

East Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #298, inhabited by 2 x Duergar Xarrorn and 6 x Duergar Stone Guard

South Entry #1

Archway

→   Leads to room #317, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

South Entry #2

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #318

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 6 x Duergar (cr 1, mm 122); medium, 1650 xp


Treasure: 13 gp; 12 gp; 22 cp; 22 cp; 13 sp; 8 sp; 10 sp

Room #298
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #282, inhabited by Hobgoblin Captain and 3 x Hobgoblin

West Entry

Unlocked Iron Door (60 hp) (slides up)

→   Leads to room #297, inhabited by Duergar Stone Guard and 6 x Duergar

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #319, inhabited by Adult Oblex

Monster

2 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 6 x Duergar Stone Guard (cr 2, motm 110, mtf 191); deadly, 3600 xp


Treasure: 400 cp, 5000 sp, 2500 gp, 100 pp, a dragon horn shield brooch engraved with mythical creatures (250 gp), a fine leather coinpurse tooled with arcane runes (250 gp), a lacquered wooden chalice engraved with floral vines (250 gp), an agateware chalice adorned with gold and a griffon in relief (250 gp), an agateware vase painted with floral imagery (250 gp), Spell Scroll (Conjure Minor Elementals) (rare, dmg 200)

Room #299
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #272

East Entry

Archway

→   Leads to room #320

South Entry #1

Unlocked Stone Door (60 hp)

South Entry #2

Archway

Room Features

Various torture devices are scattered throughout the room, and a rusted iron box lies in the north-east corner of the room

Monster

Kobold Dragonshield (cr 1, motm 163, vgm 165) and 14 x Kobold (cr 1/8, mm 195); easy, 550 xp


Treasure: 12 sp; 8 ep; 13 cp; 10 sp; 9 sp; 17 cp; 23 cp; 19 cp; 13 sp; 16 gp; 15 cp; 13 sp; 13 ep; 23 cp; 15 ep

Room #300
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #289

Room Features

A tile labyrinth covers the floor, and someone has scrawled "It's a trap" in draconic script on the north wall

Room #301
West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #291, inhabited by Mind Flayer Arcanist and 1 x Grimlock

West Entry #2

Locked Stone Door (DC 10 to open)

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #321

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

A mural of a legendary battle covers the ceiling, and a rusted amulet lies in the east side of the room

Monster

9 x Xvart (cr 1/8, motm 267, vgm 200) and 17 x Giant Rat (cr 1/8, mm 327); medium, 650 xp


Treasure: 17 cp; 8 ep; 18 cp; 17 cp; 13 cp; 12 sp; 13 gp; 14 gp; 7 gp; 16 sp; 16 ep; 7 gp; 17 cp; 3 pp; 19 cp; 6 gp; 11 sp; 13 sp; 14 gp; 14 gp; 11 sp; 15 cp; 16 sp; 16 cp; 15 sp; 13 gp

Room #302
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #284

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Empty 
Room #303
North Entry

Locked Stone Door (DC 25 to open)

→   Leads to room #276

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #312, inhabited by Orc Blade of Ilneval and 10 x Orc

Room Features

A magical statue in the east side of the room answers questions with insults, and a stone dais and throne sits in the south-east corner of the room

Room #304
North Entry

Archway

→   Leads to room #279

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #293, inhabited by Spawn of Kyuss and 7 x Zombie

West Entry #2

Unlocked Stone Door (60 hp)

Room Features

A magical mural on the north wall depicts the gruesome death of whomever views it, and part of the ceiling has collapsed into the room

Monster

Bugbear (cr 1, mm 33) and 11 x Goblin (cr 1/4, mm 166); easy, 750 xp


Treasure: 16 sp; 17 cp; 18 cp; 13 sp; 10 gp; 17 sp; 12 cp; 13 sp; 16 gp; 11 ep; 20 cp; 15 sp

Room #305
East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #294, inhabited by Drow Mage and 1 x Chitine

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #315

South Entry

Locked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)

→   Leads to room #332

Empty 
Room #306
West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #325, inhabited by 2 x Duergar Xarrorn and 5 x Duergar

East Entry

Archway

→   Leads to room #317, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #333

Monster

Fomorian (cr 8, mm 136) and 9 x Boggle (cr 1/8, motm 65, vgm 128); hard, 4125 xp


Treasure: 700 cp, 6000 sp, 1600 gp, 110 pp, 2 x diamond (50 gp), bloodstone (50 gp), chrysoprase (50 gp), citrine (50 gp), moonstone (50 gp), Potion of Heroism (rare, dmg 188), Potion of Invulnerability (rare, dmg 188), Potion of Superior Healing (rare, dmg 187), Sending Stones (uncommon, dmg 199)

Trap

Flamethrower: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 4d10 fire damage

Room #307
West Entry

Archway

→   Leads to room #320

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #336, inhabited by 2 x Duergar Hammerer and 3 x Duergar

Room Features

Someone has scrawled "Death comes on silent wings" in draconic script on the south wall, and a pair of dice lies in the south side of the room

Room #308
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #289

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #309

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #326, inhabited by Kruthik Hive Lord and 1 x Adult Kruthik

Room Features

A tile labyrinth covers the floor, and someone has scrawled "Argor stands here, slain by a basilisk" on the north wall

Room #309
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #308

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Locked Iron Door (DC 15 to open)

→   Leads to room #326, inhabited by Kruthik Hive Lord and 1 x Adult Kruthik

Room Features

Someone has scrawled "right, door, left, straight" on the west wall, and a rusted chain shirt lies in the west side of the room

Room #310
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A faded and torn tapestry hangs from the south wall, and a small table and workbench sit in the center of the room

Monster

Duergar Warlord (cr 6, motm 111, mtf 192) and 1 x Duergar (cr 1, mm 122); medium, 2500 xp


Treasure: 220 sp, 50 gp; 9 sp

Room #311
North Entry

Locked Stone Door (DC 20 to open) (slides to one side)

→   Leads to room #285

West Entry

Unlocked Stone Door (60 hp)

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #322, inhabited by Draegloth and 6 x Drow

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #337, inhabited by Stone Giant

Room Features

A tile mosaic of vile acts covers the floor, and someone has scrawled "Sharpen thy spear and ready thy shield" in blood on the west wall

Room #312
North Entry

Archway

→   Leads to room #287

West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #303

West Entry #2

Locked Iron Door (DC 20 to open)

→   Leads to room #324, inhabited by Firenewt Warlock of Imix and 7 x Firenewt Warrior

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #329, inhabited by Hobgoblin Devastator and 8 x Hobgoblin

Monster

Orc Blade of Ilneval (cr 4, vgm 183) and 10 x Orc (cr 1/2, mm 246); deadly, 2100 xp


Treasure: 200 cp, 7000 sp, 2800 gp, 100 pp, a bone orb inlaid with gold (250 gp), a brocade cloak threaded with silver (250 gp), a brocade sash trimmed with sable (250 gp), a dragon horn comb engraved with noble imagery (250 gp), a gilded wooden shield brooch set with black opal and opal (250 gp), a petrified rabbit set with a rosette of yellow sapphire (250 gp), an electrum bracelet set with alexandrite (250 gp), an ivory chalice engraved with arcane runes (250 gp), Gloves of Missile Snaring (uncommon, dmg 172), Hat of Disguise (uncommon, dmg 173), Slippers of Spider Climbing (uncommon, dmg 200), Stone of Good Luck (uncommon, dmg 205)

Room #313
North Entry

Archway

→   Leads to room #287

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #329, inhabited by Hobgoblin Devastator and 8 x Hobgoblin

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #314

Monster

Choldrith (cr 3, motm 77, vgm 132) and 3 x Cave Fisher (cr 3, motm 73, vgm 130); deadly, 2800 xp


Treasure: 11 sp; 19 sp; 9 sp; 16 sp

Room #314
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #313, inhabited by Choldrith and 3 x Cave Fisher

East Entry

Unlocked Stone Door (60 hp)

South Entry

Archway

→   Leads to room #330

Empty 
Room #315
North Entry

Archway

→   Leads to room #294, inhabited by Drow Mage and 1 x Chitine

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #305

Room Features

A rope ascends to a balcony hanging from the north wall, and the ceiling is covered with cracks

Room #316
West Entry

Locked Stone Door (DC 25 to open)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #342

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 8 x Hobgoblin (cr 1/2, mm 186); hard, 1900 xp


Treasure: 15 sp; 2 pp; 8 gp; 11 sp; 6 gp; 15 cp; 13 sp; 9 sp; 11 sp

Room #317
North Entry

Archway

→   Leads to room #297, inhabited by Duergar Stone Guard and 6 x Duergar

West Entry

Archway

→   Leads to room #306, inhabited by Fomorian and 9 x Boggle

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334, inhabited by 2 x Young Kruthik and 4 x Adult Kruthik

Room Features

Spirals of gray stones cover the floor, and a charred club lies in the east side of the room

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 1 x Yuan-ti Pureblood (cr 1, mm 310); easy, 2000 xp


Treasure: 180 gp; 6 gp

Trap

Concealed Pit with Spikes: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 14 save or take 4d10 damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


1000 cp, 4000 sp, 1400 gp, 150 pp, 2 x diamond (50 gp), 2 x bloodstone (50 gp), carnelian (50 gp), citrine (50 gp), quartz (50 gp), zircon (50 gp), +1 Rod of the Pact Keeper (uncommon, dmg 197), Eyes of the Eagle (uncommon, dmg 168), Gauntlets of Ogre Power (uncommon, dmg 171)

Room #318
North Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #297, inhabited by Duergar Stone Guard and 6 x Duergar

South Entry

Archway

→   Leads to room #334, inhabited by 2 x Young Kruthik and 4 x Adult Kruthik

Room Features

Various torture devices are scattered throughout the room, and several sundered shields are scattered throughout the room

Room #319
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #298, inhabited by 2 x Duergar Xarrorn and 6 x Duergar Stone Guard

Room Features

An iron chandelier hangs from the ceiling in the south side of the room, and someone has scrawled "The Crown of Orbs shall be lost when the Walls of Quests are broken" on the south wall

Monster

Adult Oblex (cr 5, motm 198, mtf 218); easy, 1800 xp


Treasure: 30 gp, 11 pp

Room #320
West Entry

Archway

→   Leads to room #299, inhabited by Kobold Dragonshield and 14 x Kobold

East Entry #1

Archway

→   Leads to room #307

East Entry #2

Locked Stone Door (DC 20 to open)

→   Leads to room #336, inhabited by 2 x Duergar Hammerer and 3 x Duergar

Room Features

A stone sarcophagus sits in the north-west corner of the room, and howling fills the room

Room #321
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #301, inhabited by 9 x Xvart and 17 x Giant Rat

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #328, inhabited by Kuo-toa Archpriest and 2 x Kuo-toa Whip

Room Features

Someone has scrawled "The Shield of Strength is sundered" in draconic script on the west wall, and several broken arrows are scattered throughout the room

Room #322
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #292

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #311

Room Features

Someone has scrawled "They ate Gimli" in dwarvish runes on the north wall, and a rusted axe lies in the center of the room

Monster

Draegloth (cr 7, motm 98, vgm 141) and 6 x Drow (cr 1/4, mm 128); medium, 3200 xp


Treasure: 200 gp; 12 sp; 8 cp; 10 gp; 16 cp; 13 sp; 13 gp

Room #323
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339, inhabited by 4 x Duergar Xarrorn and 5 x Duergar

East Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #324, inhabited by Firenewt Warlock of Imix and 7 x Firenewt Warrior

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 11 x Orc (cr 1/2, mm 246); hard, 1550 xp


Treasure: 200 cp, 5000 sp, 2500 gp, 110 pp, a fine steel coffer inlaid with a filigree of electrum (250 gp), a velvet mantle trimmed with squirrel fur (250 gp), Potion of Invulnerability (rare, dmg 188)

Room #324
West Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #323, inhabited by Orc Hand of Yurtrus and 11 x Orc

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #312, inhabited by Orc Blade of Ilneval and 10 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #348

Room Features

Skeletons hang from chains and manacles against the south wall, and someone has scrawled "You cannot kill it with magic" in draconic script on the north wall

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 7 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 900 xp


Treasure: 12 ep; 14 cp; 13 ep; 9 ep; 10 gp; 16 sp; 9 gp; 14 sp

Room #325
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #306, inhabited by Fomorian and 9 x Boggle

South Entry

Archway

→   Leads to room #349

Monster

2 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 5 x Duergar (cr 1, mm 122); hard, 1900 xp


Treasure: 900 cp, 6000 sp, 1400 gp, 70 pp, a fine leather armor trimmed with lynx fur (250 gp), a portrait (of a female elf explorer) in a bone frame engraved with draconic scales (250 gp)

Room #326
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #308

North Entry #2

Locked Iron Door (DC 15 to open)

→   Leads to room #309

West Entry

Archway

→   Leads to room #336, inhabited by 2 x Duergar Hammerer and 3 x Duergar

East Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #327

Room Features

A rope ascends to a wooden platform in the north side of the room, and someone has scrawled an incomplete drawing of a dragon on the east wall

Monster

Kruthik Hive Lord (cr 5, motm 169, mtf 212) and 1 x Adult Kruthik (cr 2, motm 169, mtf 212); easy, 2250 xp


Treasure: 1200 cp, 60 ep; 24 cp

Trap

Earthmaw Trap: DC 15 to find, DC 15 to disable; +8 to hit against one target, 4d10 piercing damage

Room #327
West Entry

Unlocked Iron Door (60 hp) (slides down)

→   Leads to room #326, inhabited by Kruthik Hive Lord and 1 x Adult Kruthik

Trap

Rune of Confusion: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become confused (phb 224) for 1d4 rounds

Hidden Treasure

Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


1100 cp, 3000 sp, 1800 gp, 60 pp, a bloodstone scepter set with a single peridot (250 gp), a fine leather mantle trimmed with squirrel fur (250 gp), a lacquered wooden bowl engraved with arcane runes (250 gp), an electrum rod engraved with elven script (250 gp), an ivory medallion inlaid with a filigree of orichalcum (250 gp), an ivory puzzle box engraved with arcane runes (250 gp), Cloak of Elvenkind (uncommon, dmg 158), Headband of Intellect (uncommon, dmg 173), +1 Weapon (sling) (uncommon, dmg 213), Weapon of Warning (shortbow) (uncommon, dmg 213)

Room #328
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #321

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #352, inhabited by 4 x Orc Red Fang of Shargaas

Room Features

Someone has scrawled "Abandon all hope" on the north wall, and a sulphurous odor fills the south-east corner of the room

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 2 x Kuo-toa Whip (cr 1, mm 200); hard, 2700 xp


Treasure: 200 cp, 3000 sp, 1500 gp, 130 pp, 2 x diamond (50 gp), carnelian (50 gp), citrine (50 gp), moonstone (50 gp), zircon (50 gp), Potion of Healing (common, dmg 187)

Room #329
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #312, inhabited by Orc Blade of Ilneval and 10 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #313, inhabited by Choldrith and 3 x Cave Fisher

Room Features

A narrow ledge runs along the south and east walls, and a set of demonic war masks hangs on the west wall

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 8 x Hobgoblin (cr 1/2, mm 186); hard, 1900 xp


Treasure: 13 sp; 4 pp; 8 gp; 11 gp; 11 sp; 16 sp; 14 gp; 10 sp; 7 gp

Room #330
North Entry

Archway

→   Leads to room #314

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #331

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #357, inhabited by Xvart Warlock of Raxivort and 10 x Giant Rat

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #358, inhabited by Duergar Mind Master and 4 x Duergar Soulblade

Empty 
Room #331
West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #330

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #359, inhabited by Orc Hand of Yurtrus and 13 x Orc

Room Features

A chute descends from the room into a natural cavern below, and a shattered sword lies in the north-west corner of the room

Room #332
North Entry

Locked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)

→   Leads to room #305

East Entry #1

Archway

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #341

Room Features

A set of demonic war masks hangs on the east wall, and ghostly wailing fills the room

Hidden Treasure

Hidden (DC 25 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


500 cp, 5000 sp, 1900 gp, 140 pp, a leather vest trimmed with fox fur (25 gp), a pair of brocade gloves threaded with copper (25 gp), a pewter medallion set with amethyst and chrysoberyl (25 gp), an agateware salt cellar painted with floral imagery (25 gp), an earthenware plate embossed with floral vines (25 gp), an obsidian rod set with a single peridot (25 gp), Potion of Diminution (rare, dmg 187)

Room #333
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #306, inhabited by Fomorian and 9 x Boggle

East Entry

Archway

→   Leads to room #334, inhabited by 2 x Young Kruthik and 4 x Adult Kruthik

Room Features

The room has a high domed ceiling, and the walls have been engraved with alien symbols

Room #334
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #317, inhabited by Yuan-ti Pit Master and 1 x Yuan-ti Pureblood

North Entry #2

Archway

→   Leads to room #318

West Entry

Archway

→   Leads to room #333

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #343, inhabited by Neogi Master and 2 x Neogi

Monster

2 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 4 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 1850 xp


Treasure: 800 cp, 4000 sp, 2100 gp, 120 pp, 4 x diamond (50 gp), carnelian (50 gp), 3 x chrysoprase (50 gp), onyx (50 gp), quartz (50 gp), 2 x sardonyx (50 gp), star rose quartz (50 gp), Bag of Holding (uncommon, dmg 153), Elemental Gem (earth) (uncommon, dmg 167)

Trap

Greater Acid Spray: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 13 save or take 2d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 15 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)

Symbol of Petrification: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 11 save or become paralyzed for 1d4 rounds, while paralyzed save again each round or become petrified


300 cp, 9000 sp, 1900 gp, 90 pp, 5 x diamond (50 gp), jasper (50 gp), 2 x moonstone (50 gp), onyx (50 gp), quartz (50 gp), sardonyx (50 gp), zircon (50 gp), +1 Shield (uncommon, dmg 200)

Room #335
South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #351

Monster

9 x Hobgoblin (cr 1/2, mm 186) and 1 x Manticore (cr 3, mm 213); hard, 1600 xp


Treasure: 23 cp; 16 gp; 7 sp; 9 gp; 14 sp; 13 sp; 20 cp; 16 sp; 14 ep; 17 sp

Room #336
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #307

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #320

East Entry

Archway

→   Leads to room #326, inhabited by Kruthik Hive Lord and 1 x Adult Kruthik

Room Features

A carved stone statue stands in the north-east corner of the room, and patches of mushrooms grow in the center of the room

Monster

2 x Duergar Hammerer (cr 2, motm 112, mtf 188) and 3 x Duergar (cr 1, mm 122); medium, 1500 xp


Treasure: 7 gp; 10 sp; 10 gp; 17 cp; 18 cp

Room #337
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #311

East Entry

Archway

→   Leads to room #338

Room Features

A magical mirror on the north wall speaks riddles and cryptic prophecies, and a tile labyrinth covers the floor

Monster

Stone Giant (cr 7, mm 156); medium, 2900 xp


Treasure: 1700 cp, 40 ep

Room #338
West Entry

Archway

→   Leads to room #337, inhabited by Stone Giant

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #339, inhabited by 4 x Duergar Xarrorn and 5 x Duergar

Empty 
Room #339
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #338

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #323, inhabited by Orc Hand of Yurtrus and 11 x Orc

East Entry #2

Archway

→   Leads to room #347

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #355, inhabited by Kobold Scale Sorcerer and 15 x Kobold

Monster

4 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 5 x Duergar (cr 1, mm 122); deadly, 2800 xp


Treasure: 700 cp, 8000 sp, 2600 gp, 130 pp, 3 x black onyx (150 gp), diamond (100 gp), amber (100 gp), amethyst (100 gp), chrysoberyl (100 gp), coral (100 gp), garnet (100 gp), jet (100 gp)

Room #340
South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #357, inhabited by Xvart Warlock of Raxivort and 10 x Giant Rat

Room Features

A circle of tall stones stands in the west side of the room, and moaning can be heard in the north side of the room

Room #341
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #332

West Entry #2

Archway

→   Leads to room #360

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366, inhabited by Orc Hand of Yurtrus and 12 x Orc

Room Features

A chute descends from the room into a magical cyst below, and a sundered axe lies in the east side of the room

Room #342
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #316, inhabited by Hobgoblin Devastator and 8 x Hobgoblin

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #349

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #361

Empty 
Room #343
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #334, inhabited by 2 x Young Kruthik and 4 x Adult Kruthik

South Entry

Archway

→   Leads to room #367

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 2 x Neogi (cr 3, motm 192, vgm 180); hard, 2500 xp


Treasure: 15 gp; 12 sp; 18 sp

Room #344
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #345, inhabited by 4 x Bugbear

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #364, inhabited by Choldrith and 3 x Chitine

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #370, inhabited by 7 x Svirfneblin

Empty 
Room #345
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #346, inhabited by Ogre Chain Brute and 3 x Ogre

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #364, inhabited by Choldrith and 3 x Chitine

Monster

4 x Bugbear (cr 1, mm 33); easy, 800 xp


Treasure: 5 gp; 21 cp; 12 cp; 14 sp

Room #346
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #345, inhabited by 4 x Bugbear

West Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #364, inhabited by Choldrith and 3 x Chitine

South Entry

Archway

→   Leads to room #371

Room Features

The floor is covered in square tiles, alternating white and black, and several monstrous corpses are scattered throughout the room

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 3 x Ogre (cr 2, mm 237); hard, 2050 xp


Treasure: 700 cp, 8000 sp, 2500 gp, 120 pp, a set of crystal dice (25 gp), a stoneware bowl embossed with arcane runes (25 gp), a stoneware ewer embossed with draconic runes (25 gp)

Trap

Greater Acid Spray: DC 15 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC 14 save or take 2d10 acid damage for 1d4 rounds

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


1100 cp, 11000 sp, 2300 gp, 60 pp, 2 x diamond (50 gp), carnelian (50 gp), chalcedony (50 gp), citrine (50 gp), 2 x jasper (50 gp), 2 x onyx (50 gp), star rose quartz (50 gp)

Room #347
West Entry

Archway

→   Leads to room #339, inhabited by 4 x Duergar Xarrorn and 5 x Duergar

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #365, inhabited by Quaggoth Thonot and 1 x Quaggoth

South Entry

Archway

→   Leads to room #374

Empty 
Room #348
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #324, inhabited by Firenewt Warlock of Imix and 7 x Firenewt Warrior

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #365, inhabited by Quaggoth Thonot and 1 x Quaggoth

Empty 
Room #349
North Entry

Archway

→   Leads to room #325, inhabited by 2 x Duergar Xarrorn and 5 x Duergar

West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #342

West Entry #2

Archway

→   Leads to room #361

Empty 
Room #350
South Entry

Archway

→   Leads to room #379

Monster

Ogre Chain Brute (cr 3, motm 201, mtf 221) and 4 x Ogre (cr 2, mm 237); hard, 2500 xp


Treasure: 20 sp; 12 sp; 11 sp; 13 sp; 12 sp

Room #351
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #335, inhabited by 9 x Hobgoblin and 1 x Manticore

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369, inhabited by 11 x Myconid Adult and 1 x Quaggoth Spore Servant

Empty 
Room #352
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #328, inhabited by Kuo-toa Archpriest and 2 x Kuo-toa Whip

East Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #353, inhabited by 5 x Meazel

Monster

4 x Orc Red Fang of Shargaas (cr 3, vgm 185); deadly, 2800 xp


Treasure: 13 cp; 21 cp; 15 ep; 16 cp

Room #353
West Entry

Unlocked Stone Door (60 hp) (slides up)

→   Leads to room #352, inhabited by 4 x Orc Red Fang of Shargaas

East Entry #1

Archway

→   Leads to room #354, inhabited by Orc Nurtured One of Yurtrus and 12 x Orc

East Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #372, inhabited by 4 x Mimic

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #382

Room Features

Someone has scrawled "Death is the only exit" on the west wall, and a pile of broken glass lies in the north-west corner of the room

Monster

5 x Meazel (cr 1, motm 177, mtf 214); easy, 1000 xp


Treasure: 15 sp; 16 sp; 13 cp; 13 sp; 9 sp

Room #354
West Entry

Archway

→   Leads to room #353, inhabited by 5 x Meazel

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #355, inhabited by Kobold Scale Sorcerer and 15 x Kobold

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #372, inhabited by 4 x Mimic

South Entry #2

Locked Stone Door (DC 15 to open)

→   Leads to room #373, inhabited by Neogi Master and 2 x Neogi

Monster

Orc Nurtured One of Yurtrus (cr 1/2, vgm 184) and 12 x Orc (cr 1/2, mm 246); hard, 1300 xp


Treasure: 7 gp; 17 cp; 12 cp; 12 ep; 12 ep; 22 cp; 19 cp; 12 gp; 13 gp; 13 sp; 17 cp; 12 gp; 21 cp

Room #355
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #339, inhabited by 4 x Duergar Xarrorn and 5 x Duergar

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #354, inhabited by Orc Nurtured One of Yurtrus and 12 x Orc

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 15 x Kobold (cr 1/8, mm 195); easy, 575 xp


Treasure: 13 cp; 10 sp; 9 gp; 13 ep; 22 cp; 11 ep; 14 cp; 11 cp; 10 sp; 17 cp; 19 sp; 6 gp; 19 sp; 14 ep; 9 gp; 14 sp

Room #356
East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #357, inhabited by Xvart Warlock of Raxivort and 10 x Giant Rat

South Entry

Archway

→   Leads to room #384, inhabited by Quaggoth Thonot and 5 x Quaggoth

Room Features

The north and east walls have been engraved with incoherent labyrinths, and someone has scrawled "You cannot kill it with magic" on the east wall

Room #357
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #340

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #330

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #356

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #375, inhabited by 11 x Derro and 1 x Oblex Spawn

Monster

Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 10 x Giant Rat (cr 1/8, mm 327); easy, 450 xp


Treasure: 11 cp; 16 sp; 9 gp; 26 cp; 20 cp; 11 cp; 21 cp; 8 ep; 22 cp; 7 ep; 9 sp

Room #358
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #330

East Entry

Archway

→   Leads to room #359, inhabited by Orc Hand of Yurtrus and 13 x Orc

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Spirals of black stones cover the floor, and a carved stone statue stands in the south side of the room

Monster

Duergar Mind Master (cr 2, motm 108, mtf 189) and 4 x Duergar Soulblade (cr 1, motm 109, mtf 190); medium, 1250 xp


Treasure: 11 gp; 9 sp; 17 sp; 14 gp; 22 cp

Room #359
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #331

West Entry

Archway

→   Leads to room #358, inhabited by Duergar Mind Master and 4 x Duergar Soulblade

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #360

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #376, inhabited by Kuo-toa Archpriest and 2 x Kuo-toa

Room Features

The ceiling is covered with scorch marks, and a pile of broken glass lies in the center of the room

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 13 x Orc (cr 1/2, mm 246); hard, 1750 xp


Treasure: 2 pp; 8 gp; 15 cp; 12 ep; 15 cp; 16 sp; 4 gp; 12 ep; 15 gp; 12 ep; 22 cp; 14 sp; 15 cp; 1 pp

Room #360
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #359, inhabited by Orc Hand of Yurtrus and 13 x Orc

East Entry #1

Archway

→   Leads to room #341

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #366, inhabited by Orc Hand of Yurtrus and 12 x Orc

South Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #385

Empty 
Room #361
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #342

East Entry

Archway

→   Leads to room #349

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #377, inhabited by Neogi Master and 1 x Neogi

Room Features

Someone has scrawled "ruby, gray" on the south wall, and a pile of rotten fruit lies in the south-east corner of the room

Room #362
South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379

Empty 
Room #363
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #369, inhabited by 11 x Myconid Adult and 1 x Quaggoth Spore Servant

Empty 
Room #364
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #345, inhabited by 4 x Bugbear

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #344

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #370, inhabited by 7 x Svirfneblin

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #346, inhabited by Ogre Chain Brute and 3 x Ogre

East Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #371

Monster

Choldrith (cr 3, motm 77, vgm 132) and 3 x Chitine (cr 1/2, motm 75, vgm 131); easy, 1000 xp


Treasure: 15 sp; 16 cp; 9 gp; 3 pp

Room #365
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #348

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #347

Room Features

A tapping sound fills the room, and a rusted breastplate lies in the east side of the room

Monster

Quaggoth Thonot (cr 3, mm 256) and 1 x Quaggoth (cr 2, mm 256); easy, 1150 xp


Treasure: 12 cp; 21 cp

Room #366
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #341

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #360

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #386

Monster

Orc Hand of Yurtrus (cr 2, vgm 184) and 12 x Orc (cr 1/2, mm 246); hard, 1650 xp


Treasure: 800 cp, 8000 sp, 2400 gp, 90 pp, 2 x diamond (50 gp), 2 x carnelian (50 gp), chrysoprase (50 gp), 2 x moonstone (50 gp), 3 x sardonyx (50 gp), zircon (50 gp), Oil of Slipperiness (uncommon, dmg 184), Potion of Animal Friendship (uncommon, dmg 187), Rope of Climbing (uncommon, dmg 197)

Room #367
North Entry

Archway

→   Leads to room #343, inhabited by Neogi Master and 2 x Neogi

West Entry

Locked Iron Door (DC 10 to open)

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #388

Empty 
Room #368
North Entry

Archway

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #369, inhabited by 11 x Myconid Adult and 1 x Quaggoth Spore Servant

Room Features

A mural of arcane patterns covers the ceiling, and burning torches in iron sconces line the north and west walls

Room #369
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #351

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #368

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #363

East Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #380

South Entry

Locked Stone Door (DC 20 to open)

Room Features

A stone stair ascends towards the north wall, and a stone dais and throne sits in the north side of the room

Monster

11 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); hard, 1300 xp


Treasure: 7 ep; 14 cp; 18 sp; 12 sp; 15 sp; 14 cp; 12 gp; 15 sp; 11 gp; 23 cp; 11 gp; 10 sp

Room #370
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #344

East Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #364, inhabited by Choldrith and 3 x Chitine

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #397

Monster

7 x Svirfneblin (cr 1/2, mm 164); easy, 700 xp


Treasure: 18 gp; 15 cp; 21 sp; 15 gp; 7 gp; 13 ep; 18 sp

Room #371
North Entry

Archway

→   Leads to room #346, inhabited by Ogre Chain Brute and 3 x Ogre

West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #364, inhabited by Choldrith and 3 x Chitine

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #399, inhabited by 13 x Firenewt Warrior

Room Features

Someone has scrawled "Abandon all hope" in orcish runes on the west wall, and a dagger hilt lies in the north-west corner of the room

Room #372
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #354, inhabited by Orc Nurtured One of Yurtrus and 12 x Orc

West Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #353, inhabited by 5 x Meazel

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #390, inhabited by Kuo-toa Archpriest and 5 x Kuo-toa

Room Features

A faded and torn tapestry hangs from the east wall, and skeletons hang from chains and manacles against the south and west walls

Monster

4 x Mimic (cr 2, mm 220); hard, 1800 xp


Treasure: 8 sp; 11 cp; 13 ep; 11 gp

Room #373
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #354, inhabited by Orc Nurtured One of Yurtrus and 12 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #374

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (magically reinforced, disadvantage to break)

Room Features

A tile mosaic of ghoulish carnage covers the floor, and a sundered helm lies in the center of the room

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 2 x Neogi (cr 3, motm 192, vgm 180); hard, 2500 xp


Treasure: 5 gp; 12 sp; 13 sp

Room #374
North Entry

Archway

→   Leads to room #347

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #373, inhabited by Neogi Master and 2 x Neogi

South Entry

Archway

→   Leads to room #391

Room Features

A narrow shaft descends from the room into a midden chamber below, and skeletons hang from chains and manacles against the east and west walls

Room #375
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #357, inhabited by Xvart Warlock of Raxivort and 10 x Giant Rat

East Entry

Locked Stone Door (DC 20 to open)

Monster

11 x Derro (cr 1/4, motm 91, mtf 158) and 1 x Oblex Spawn (cr 1/4, motm 197, mtf 217); easy, 600 xp


Treasure: 11 gp; 20 sp; 19 sp; 21 sp; 7 gp; 13 cp; 11 ep; 16 cp; 23 cp; 22 cp; 13 gp; 6 pp

Hidden Treasure

Trapped and Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)

Acid Spray: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 10 save or take 2d10 acid damage for 1d4 rounds


1100 cp, 3000 sp, 2400 gp, 140 pp, 2 x black onyx (150 gp), 2 x diamond (100 gp), 2 x amber (100 gp), 3 x chrysoberyl (100 gp), 2 x garnet (100 gp), jet (100 gp), spinel (100 gp), +1 Shield (uncommon, dmg 200), Staff of the Adder (uncommon, dmg 203)

Room #376
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #359, inhabited by Orc Hand of Yurtrus and 13 x Orc

South Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #401

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402

Room Features

Part of the ceiling has collapsed into the room, and a sundered helm lies in the south side of the room

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 2 x Kuo-toa (cr 1/4, mm 199); medium, 2400 xp


Treasure: 40 gp, 13 pp; 21 cp; 6 gp

Room #377
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #361

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #395, inhabited by Ogre Bolt Launcher and 4 x Ogre

Room Features

Part of the ceiling has collapsed into the room, and someone has scrawled "Death comes on silent wings" in draconic script on the north wall

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 1 x Neogi (cr 3, motm 192, vgm 180); medium, 1800 xp


Treasure: 12 gp; 13 gp

Room #378
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #395, inhabited by Ogre Bolt Launcher and 4 x Ogre

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #379

Empty 
Room #379
North Entry #1

Archway

→   Leads to room #350, inhabited by Ogre Chain Brute and 4 x Ogre

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #362

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #378

South Entry

Archway

→   Leads to room #405, inhabited by Duergar Stone Guard and 5 x Duergar

Room Features

A magical mirror on the north wall answers questions with lies and falsehoods, and a stack of barrels filled with sand stands against the north wall

Room #380
West Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #369, inhabited by 11 x Myconid Adult and 1 x Quaggoth Spore Servant

West Entry #2

Unlocked Stone Door (60 hp)

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #408, inhabited by Choldrith and 7 x Chitine

Empty 
Room #381
East Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #382

Empty 
Room #382
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #353, inhabited by 5 x Meazel

West Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #381

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #400, inhabited by 7 x Goblin and 7 x Wolf

Room Features

Burning torches in iron sconces line the north and south walls, and floating motes of light fill the north-west corner of the room

Room #383
South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #411

Room Features

Someone has scrawled "The curse can never be broken" on the south wall, and several iron blobs are scattered throughout the room

Hidden Treasure

Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


300 cp, 8000 sp, 1800 gp, 130 pp, a bone scepter inlaid with a meandros of gold (250 gp), a brocade coat threaded with silver (250 gp), a gilded wooden shield brooch set with blue sapphire (250 gp), a lacquered wooden chalice set with a rosette of blue sapphire (250 gp), a pair of fine leather shoes sewn with gold (250 gp), a rosewood coffer engraved with a labyrinth (250 gp), a steel longsword inlaid with gold (250 gp), a stoneware vase painted with floral imagery (250 gp), Spell Scroll (Thorn Whip) (common, dmg 200), Potion of Healing (common, dmg 187)

Room #384
North Entry

Archway

→   Leads to room #356

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #412, inhabited by 3 x Meazel

South Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #413

Room Features

A large kiln and coal bin sit in the south-west corner of the room, and someone has scrawled "The Demons of Elgimsetr looted this place" on the west wall

Monster

Quaggoth Thonot (cr 3, mm 256) and 5 x Quaggoth (cr 2, mm 256); deadly, 2950 xp


Treasure: 20 cp; 10 gp; 6 ep; 15 cp; 16 cp; 12 cp

Room #385
North Entry

Locked Iron Door (DC 20 to open)

→   Leads to room #360

South Entry #1

Archway

→   Leads to room #402

South Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #403, inhabited by Roper

Room Features

A stream of oil flows along a channel in the floor, and someone has scrawled "Arielyel fell here" on the south wall

Room #386
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #366, inhabited by Orc Hand of Yurtrus and 12 x Orc

South Entry #1

Archway

→   Leads to room #403, inhabited by Roper

South Entry #2

Archway

Room Features

A magical mirror on the east wall teleports whomever gazes into it to another room of the dungeon, and a balcony hangs from the north wall

Room #387
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #388

South Entry

Archway

→   Leads to room #414, inhabited by Firenewt Warlock of Imix and 4 x Firenewt Warrior

Monster

7 x Xvart (cr 1/8, motm 267, vgm 200) and 13 x Giant Rat (cr 1/8, mm 327); easy, 500 xp


Treasure: 14 cp; 15 gp; 20 sp; 17 sp; 7 gp; 7 sp; 10 gp; 8 gp; 22 cp; 7 gp; 21 cp; 9 gp; 12 sp; 14 gp; 4 gp; 11 sp; 12 cp; 12 gp; 9 gp; 12 gp

Room #388
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #367

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #387, inhabited by 7 x Xvart and 13 x Giant Rat

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Archway

→   Leads to room #406

Empty 
Room #389
South Entry #1

Archway

South Entry #2

Archway

→   Leads to room #407, inhabited by Drider and 1 x Giant Spider

Room Features

Several monstrous corpses are scattered throughout the room, and several shattered weapons are scattered throughout the room

Monster

Bugbear Chief (cr 3, mm 33) and 4 x Bugbear (cr 1, mm 33); medium, 1500 xp


Treasure: 23 cp; 13 sp; 18 sp; 15 sp; 20 sp

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


1000 cp, 5000 sp, 1700 gp, 40 pp, a fine leather coinpurse trimmed with sable (250 gp), a malachite coffer set with a single black opal (250 gp), a set of a fine steel rapier and dagger inlaid with a filigree of gold (250 gp), a silver circlet set with star sapphire (250 gp), an electrum ring set with a rosette of ruby (250 gp), an ivory medallion inlaid with a filigree of orichalcum (250 gp), 2 x Potion of Healing (common, dmg 187)

Room #390
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #372, inhabited by 4 x Mimic

West Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #400, inhabited by 7 x Goblin and 7 x Wolf

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #410, inhabited by 3 x Derro Savant and 6 x Derro

Room Features

A sloped pit lined with iron spikes lies in the north side of the room, and a set of demonic war masks hangs on the north wall

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 5 x Kuo-toa (cr 1/4, mm 199); medium, 2550 xp


Treasure: 90 sp, 50 gp; 12 cp; 19 sp; 12 sp; 15 cp; 11 ep

Room #391
North Entry

Archway

→   Leads to room #374

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #411

Hidden Treasure

Hidden (DC 20 to find) Unlocked Iron Chest (60 hp)


500 cp, 8000 sp, 2000 gp, 100 pp, 6 x diamond (50 gp), onyx (50 gp), 3 x star rose quartz (50 gp), 2 x zircon (50 gp), Spell Scroll (Spare the Dying) (common, dmg 200), Spell Scroll (Hunter's Mark) (common, dmg 200), Spell Scroll (Protection from Evil and Good) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #392
East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #393

South Entry

Archway

→   Leads to room #413

Empty 
Room #393
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #392

East Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #394

East Entry #2

Unlocked Stone Door (60 hp)

Empty 
Room #394
North Entry

Archway

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #393

Room Features

A fountain decorated with six gargoyles sits in the north side of the room, and a crushed helm lies in the north side of the room

Room #395
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #377, inhabited by Neogi Master and 1 x Neogi

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #378

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #422, inhabited by Bugbear and 6 x Goblin

Room Features

A tile mosaic of ghoulish carnage covers the floor, and someone has scrawled "Abandon all hope" in goblin runes on the west wall

Monster

Ogre Bolt Launcher (cr 2, motm 200, mtf 220) and 4 x Ogre (cr 2, mm 237); hard, 2250 xp


Treasure: 1000 cp, 7000 sp, 2200 gp, 110 pp

Trap

Heavy Chain Flail: DC 10 to find, DC 10 to disable; initiative +3, 1 attack per round, +6 to hit against all targets within 5 ft., 4d10 bludgeoning damage and knocked prone

Room #396
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #408, inhabited by Choldrith and 7 x Chitine

Room Features

Someone has scrawled "door, right, right, straight" in dwarvish runes on the east wall, and a corroded iron key hangs from a hook on the north and west walls

Monster

2 x Duergar Xarrorn (cr 2, motm 111, mtf 193) and 5 x Duergar (cr 1, mm 122); hard, 1900 xp


Treasure: 17 sp; 23 cp; 14 sp; 14 gp; 15 sp; 8 gp; 5 sp

Room #397
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #370, inhabited by 7 x Svirfneblin

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #398

South Entry #1

Archway

→   Leads to room #426

South Entry #2

Archway

→   Leads to room #427, inhabited by Firenewt Warlock of Imix and 13 x Firenewt Warrior

Room Features

Several headless statues are scattered throughout the room, and a ring of keys lies in the north-west corner of the room

Room #398
West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #397

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #399, inhabited by 13 x Firenewt Warrior

East Entry #2

Archway

→   Leads to room #415, inhabited by Mind Flayer and 4 x Kuo-toa

Room Features

A stream of acid flows along a channel in the floor, and spirals of blue stones cover the floor

Room #399
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #371

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #398

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #409

Room Features

A fountain engraved with alien symbols sits in the west side of the room, and a rotting backpack lies in the south-east corner of the room

Monster

13 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); hard, 1300 xp


Treasure: 9 sp; 13 gp; 21 cp; 13 gp; 14 gp; 9 gp; 10 sp; 15 gp; 12 sp; 14 sp; 10 sp; 15 sp; 8 gp

Room #400
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #382

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #409

East Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #390, inhabited by Kuo-toa Archpriest and 5 x Kuo-toa

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #416

Monster

7 x Goblin (cr 1/4, mm 166) and 7 x Wolf (cr 1/4, mm 341); easy, 700 xp


Treasure: 9 gp; 10 gp; 17 gp; 20 cp; 17 cp; 14 ep; 18 cp; 18 sp; 10 ep; 19 sp; 23 cp; 16 gp; 14 gp; 3 pp

Room #401
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #376, inhabited by Kuo-toa Archpriest and 2 x Kuo-toa

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #402

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #429

Room Features

A shallow pit lies in the south-east corner of the room, and a sundered axe lies in the center of the room

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


600 cp, 2000 sp, 2000 gp, 130 pp, 3 x diamond (50 gp), moonstone (50 gp), onyx (50 gp), star rose quartz (50 gp), zircon (50 gp)

Room #402
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #376, inhabited by Kuo-toa Archpriest and 2 x Kuo-toa

North Entry #2

Archway

→   Leads to room #385

West Entry

Archway

→   Leads to room #401

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403, inhabited by Roper

Room Features

A stone sarcophagus sits in the south-east corner of the room, and a rusted gauntlet lies in the north-west corner of the room

Room #403
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #385

North Entry #2

Archway

→   Leads to room #386

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #402

East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #421, inhabited by Meazel and 1 x Adult Oblex

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #431, inhabited by Hobgoblin Devastator and 2 x Hobgoblin

Room Features

A tile labyrinth covers the floor, and a fountain of water sits against the north wall

Monster

Roper (cr 5, mm 261); easy, 1800 xp


Treasure: 110 gp

Room #404
East Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #405, inhabited by Duergar Stone Guard and 5 x Duergar

South Entry

Archway

→   Leads to room #422, inhabited by Bugbear and 6 x Goblin

Room Features

Someone has scrawled "Stay right" on the west wall, and a pile of blood-soaked clothing lies in the south side of the room

Monster

2 x Mimic (cr 2, mm 220); easy, 900 xp


Treasure: 14 sp; 9 gp

Room #405
North Entry

Archway

→   Leads to room #379

West Entry #1

Locked Iron Door (DC 25 to open)

→   Leads to room #404, inhabited by 2 x Mimic

West Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #422, inhabited by Bugbear and 6 x Goblin

Monster

Duergar Stone Guard (cr 2, motm 110, mtf 191) and 5 x Duergar (cr 1, mm 122); medium, 1450 xp


Treasure: 14 cp; 13 ep; 15 cp; 17 sp; 12 ep; 8 gp

Room #406
North Entry

Archway

→   Leads to room #388

East Entry

Archway

Room Features

A sloped pit lined with iron spikes lies in the north-east corner of the room, and a carved stone statue stands in the north-east corner of the room

Room #407
North Entry

Archway

→   Leads to room #389, inhabited by Bugbear Chief and 4 x Bugbear

West Entry

Locked Stone Door (DC 10 to open)

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #408, inhabited by Choldrith and 7 x Chitine

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #423, inhabited by Spectator and 1 x Gibbering Mouther

Monster

Drider (cr 6, mm 120) and 1 x Giant Spider (cr 1, mm 328); medium, 2500 xp


Treasure: 1400 cp, 30 ep; 14 cp

Room #408
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #380

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #407, inhabited by Drider and 1 x Giant Spider

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #396, inhabited by 2 x Duergar Xarrorn and 5 x Duergar

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #425

Room Features

Spirals of white stones cover the floor, and a foul odor fills the room

Monster

Choldrith (cr 3, motm 77, vgm 132) and 7 x Chitine (cr 1/2, motm 75, vgm 131); medium, 1400 xp


Treasure: 17 cp; 26 cp; 13 cp; 14 cp; 9 gp; 22 cp; 14 sp; 18 sp

Room #409
West Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #399, inhabited by 13 x Firenewt Warrior

West Entry #2

Unlocked Stone Door (60 hp)

→   Leads to room #415, inhabited by Mind Flayer and 4 x Kuo-toa

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #400, inhabited by 7 x Goblin and 7 x Wolf

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #428

Empty 
Room #410
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #390, inhabited by Kuo-toa Archpriest and 5 x Kuo-toa

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #417, inhabited by 3 x Mimic

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418

Monster

3 x Derro Savant (cr 3, motm 92, mtf 159) and 6 x Derro (cr 1/4, motm 91, mtf 158); hard, 2400 xp


Treasure: 12 gp; 14 sp; 19 cp; 10 gp; 10 sp; 10 gp; 17 cp; 13 sp; 9 sp

Room #411
North Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #383

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #391

East Entry

Archway

→   Leads to room #412, inhabited by 3 x Meazel

Empty 
Room #412
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #384, inhabited by Quaggoth Thonot and 5 x Quaggoth

West Entry #1

Archway

→   Leads to room #411

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Archway

→   Leads to room #413

Monster

3 x Meazel (cr 1, motm 177, mtf 214); easy, 600 xp


Treasure: 15 cp; 10 sp; 11 sp

Room #413
North Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #384, inhabited by Quaggoth Thonot and 5 x Quaggoth

North Entry #2

Archway

→   Leads to room #392

West Entry

Archway

→   Leads to room #412, inhabited by 3 x Meazel

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Trap

Falling Block: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 14 save or take 4d10 damage

Room #414
North Entry

Archway

→   Leads to room #387, inhabited by 7 x Xvart and 13 x Giant Rat

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #433, inhabited by 9 x Goblin and 16 x Giant Rat

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 4 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); easy, 600 xp


Treasure: 7 gp; 15 sp; 22 cp; 17 sp; 11 ep

Room #415
West Entry

Archway

→   Leads to room #398

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #409

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #435

Room Features

Someone has scrawled "Watch out for basilisk" in orcish runes on the west wall, and several pieces of spoiled meat are scattered throughout the room

Monster

Mind Flayer (cr 7, mm 222) and 4 x Kuo-toa (cr 1/4, mm 199); medium, 3100 xp


Treasure: 110 gp; 8 ep; 14 sp; 10 sp; 19 cp

Room #416
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #400, inhabited by 7 x Goblin and 7 x Wolf

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #417, inhabited by 3 x Mimic

South Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #436

Room Features

A narrow pit covered by iron bars lies in the south side of the room, and a pile of broken arrows lies in the center of the room

Room #417
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #416

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410, inhabited by 3 x Derro Savant and 6 x Derro

Monster

3 x Mimic (cr 2, mm 220); medium, 1350 xp


Treasure: 4 pp; 21 cp; 12 gp

Trap

Concealed Pit with Spikes: DC 10 to find, DC 10 to disable; affects all targets entering a 10 ft. square area, DC 12 save or take 4d10 damage

Room #418
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #410, inhabited by 3 x Derro Savant and 6 x Derro

West Entry #2

Locked Stone Door (DC 20 to open)

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #437, inhabited by Neogi Master and 1 x Neogi

South Entry

Unlocked Stone Door (60 hp)

Empty 
Room #419
East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #420

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #446

Room Features

A forge and anvil sit in the south side of the room, and a sulphurous odor fills the north-east corner of the room

Room #420
West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #419

East Entry

Archway

→   Leads to room #429

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #447, inhabited by 11 x Firenewt Warrior

Empty 
Room #421
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #403, inhabited by Roper

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #439, inhabited by Drow Priestess of Lolth and 7 x Drow

Room Features

The room has a high domed ceiling, and the south and west walls have been engraved with geometric patterns

Monster

Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); easy, 2000 xp


Treasure: 19 sp; 1600 cp, 50 ep

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


600 cp, 8000 sp, 2000 gp, 50 pp

Room #422
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #395, inhabited by Ogre Bolt Launcher and 4 x Ogre

North Entry #2

Archway

→   Leads to room #404, inhabited by 2 x Mimic

East Entry #1

Locked Iron Door (DC 10 to open)

→   Leads to room #405, inhabited by Duergar Stone Guard and 5 x Duergar

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #432

Room Features

A mural of vile acts covers the ceiling, and a pile of rotten fruit lies in the north-east corner of the room

Monster

Bugbear (cr 1, mm 33) and 6 x Goblin (cr 1/4, mm 166); easy, 500 xp


Treasure: 10 gp; 20 cp; 7 gp; 14 sp; 8 gp; 11 ep; 5 pp

Room #423
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #407, inhabited by Drider and 1 x Giant Spider

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #441, inhabited by 5 x Myconid Adult and 1 x Quaggoth Spore Servant

Room Features

A rattling noise can be heard in the south side of the room, and a ruined chain shirt lies in the north-east corner of the room

Monster

Spectator (cr 3, mm 30) and 1 x Gibbering Mouther (cr 2, mm 157); easy, 1150 xp


Treasure: 17 cp; 17 sp

Room #424
East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #425

Monster

11 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 550 xp


Treasure: 11 cp; 1 pp; 8 ep; 16 sp; 15 sp; 15 sp; 16 ep; 15 sp; 17 sp; 18 cp; 14 sp

Trap

Arrow Blaster: DC 10 to find, DC 10 to disable; +3 to hit against up to three targets within 10 ft., 2d10 piercing damage

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


900 cp, 6000 sp, 1900 gp, 130 pp, a fine leather belt trimmed with squirrel fur (250 gp), a fine leather saddle trimmed with fox fur (250 gp), a fine steel longsword inlaid with ornate electrum scrollwork (250 gp), a gold shield brooch inlaid with a filigree of platinum (250 gp), a rosewood orb set with blue spinel and topaz (250 gp), an agateware tureen embossed with floral vines (250 gp), Spell Scroll (Flame Strike) (rare, dmg 200)

Room #425
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #408, inhabited by Choldrith and 7 x Chitine

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #424, inhabited by 11 x Kobold Inventor

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #426

Trap

Magic Missle Trap: DC 10 to find, DC 15 to disable; one target, 2d10 force damage

Room #426
North Entry

Archway

→   Leads to room #397

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #425

South Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #442, inhabited by Roper and 5 x Piercer

Empty 
Room #427
North Entry

Archway

→   Leads to room #397

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #434

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #443, inhabited by Adult Oblex

Room Features

A rotting odor fills the center of the room, and a charred wooden shield lies in the west side of the room

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 13 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); hard, 1500 xp


Treasure: 700 cp, 7000 sp, 1400 gp, 120 pp, diamond (50 gp), citrine (50 gp), 2 x jasper (50 gp), 2 x onyx (50 gp), sardonyx (50 gp), star rose quartz (50 gp), Spell Scroll (Locate Animals or Plants) (uncommon, dmg 200), Dust of Disappearance (uncommon, dmg 166), Potion of Fire Breath (uncommon, dmg 187)

Trap

Barbed Net Trap: DC 15 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 11 save or take 2d10 damage and become restrained

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60 hp)


700 cp, 5000 sp, 2200 gp, 80 pp, a bloodstone rod set with star ruby and star sapphire (250 gp), a fine leather coinpurse sewn with platinum (250 gp), a linen robe trimmed with squirrel fur (250 gp), an agateware plate painted with woodland imagery (250 gp)

Room #428
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #409

East Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #436

Empty 
Room #429
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #401

West Entry

Archway

→   Leads to room #420

East Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #430, inhabited by Vampiric Mist and 12 x Shadow

South Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #447, inhabited by 11 x Firenewt Warrior

Room Features

The floor is covered in perfect hexagonal tiles, and a creaking sound can be faintly heard near the east wall

Room #430
West Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #429

East Entry

Locked Iron Door (DC 20 to open) (slides down)

→   Leads to room #431, inhabited by Hobgoblin Devastator and 2 x Hobgoblin

South Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #448, inhabited by 2 x Duergar Kavalrachni and 2 x Female Steeder

Room Features

A faded and torn tapestry hangs from the west wall, and someone has scrawled "Run away!" in blood on the east wall

Monster

Vampiric Mist (cr 3, motm 250, mtf 246) and 12 x Shadow (cr 1/2, mm 269); deadly, 1900 xp


Treasure: 1000 cp, 11000 sp, 1500 gp, 160 pp, a bone scepter engraved with arcane runes (25 gp), a cloth robe trimmed with rabbit fur (25 gp), a rosewood chalice engraved with a labyrinth (25 gp), an obsidian coffer set with a single jade (25 gp), Quaal's Feather Token (fan) (rare, dmg 188), Potion of Clairvoyance (rare, dmg 187)

Room #431
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #403, inhabited by Roper

West Entry

Locked Iron Door (DC 20 to open) (slides down)

→   Leads to room #430, inhabited by Vampiric Mist and 12 x Shadow

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439, inhabited by Drow Priestess of Lolth and 7 x Drow

South Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #454, inhabited by Kuo-toa Archpriest and 3 x Kuo-toa Whip

South Entry #2

Locked Iron Door (DC 20 to open)

South Entry #3

Unlocked Stone Door (60 hp) (slides to one side)

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 2 x Hobgoblin (cr 1/2, mm 186); medium, 1300 xp


Treasure: 700 cp, 10000 sp, 2700 gp, 70 pp, 3 x diamond (100 gp), 2 x pearl (100 gp), 2 x chrysoberyl (100 gp), coral (100 gp), garnet (100 gp)

Room #432
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #422, inhabited by Bugbear and 6 x Goblin

West Entry #2

Locked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)

→   Leads to room #449

East Entry

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #440

Empty 
Room #433
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #414, inhabited by Firenewt Warlock of Imix and 4 x Firenewt Warrior

West Entry #2

Archway

→   Leads to room #440

Room Features

The south and east walls have been engraved with incoherent labyrinths, and a stone sarcophagus sits in the center of the room

Monster

9 x Goblin (cr 1/4, mm 166) and 16 x Giant Rat (cr 1/8, mm 327); medium, 850 xp


Treasure: 20 cp; 10 gp; 22 cp; 11 sp; 12 gp; 19 sp; 16 cp; 14 gp; 22 cp; 12 ep; 15 sp; 12 gp; 15 cp; 13 gp; 6 gp; 10 sp; 16 cp; 3 ep; 12 sp; 20 sp; 13 sp; 6 ep; 6 gp; 17 cp; 17 sp

Room #434
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #427, inhabited by Firenewt Warlock of Imix and 13 x Firenewt Warrior

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #451, inhabited by 4 x Meazel and 1 x Adult Oblex

Room Features

A well lies in the south-west corner of the room, and several corroded iron spikes are scattered throughout the room

Room #435
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #415, inhabited by Mind Flayer and 4 x Kuo-toa

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #451, inhabited by 4 x Meazel and 1 x Adult Oblex

South Entry #2

Archway

→   Leads to room #452

Room Features

The floor is covered in square tiles, alternating white and black, and a fountain of water sits against the west wall

Room #436
North Entry

Locked Iron Door (DC 25 to open)

→   Leads to room #416

West Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

→   Leads to room #428

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #444

Trap

Rune of Fear: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or become frightened for 1d4 rounds

Room #437
North Entry

Locked Stone Door (DC 15 to open)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #418

East Entry

Archway

→   Leads to room #438, inhabited by Nilbog and 14 x Goblin

Monster

Neogi Master (cr 4, motm 192, vgm 180) and 1 x Neogi (cr 3, motm 192, vgm 180); medium, 1800 xp


Treasure: 14 cp; 11 cp

Hidden Treasure

Hidden (DC 15 to find) Locked Iron Chest (DC 20 to unlock, DC 30 to break; 60 hp)


700 cp, 9000 sp, 1600 gp, 90 pp

Room #438
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry

Archway

→   Leads to room #437, inhabited by Neogi Master and 1 x Neogi

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #446

Room Features

A mural of a god of artifice covers the ceiling, and a ring of keys lies in the south-west corner of the room

Monster

Nilbog (cr 1, motm 195, vgm 182) and 14 x Goblin (cr 1/4, mm 166); medium, 900 xp


Treasure: 13 ep; 17 sp; 8 sp; 9 ep; 14 sp; 8 gp; 14 sp; 15 cp; 4 gp; 16 cp; 15 sp; 19 cp; 10 ep; 21 sp; 2 pp

Room #439
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #421, inhabited by Meazel and 1 x Adult Oblex

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #431, inhabited by Hobgoblin Devastator and 2 x Hobgoblin

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464

Room Features

Spirals of red stones cover the floor, and a pierced breastplate lies in the east side of the room

Monster

Drow Priestess of Lolth (cr 8, mm 129) and 7 x Drow (cr 1/4, mm 128); hard, 4250 xp


Treasure: 300 cp, 10000 sp, 2400 gp, 160 pp, 4 x diamond (50 gp), carnelian (50 gp), jasper (50 gp), moonstone (50 gp), 2 x onyx (50 gp), quartz (50 gp), sardonyx (50 gp), star rose quartz (50 gp), Spell Scroll (Flaming Sphere) (uncommon, dmg 200), Potion of Greater Healing (uncommon, dmg 187)

Room #440
West Entry

Locked Stone Door (DC 20 to open) (slides up)

→   Leads to room #432

East Entry

Archway

→   Leads to room #433, inhabited by 9 x Goblin and 16 x Giant Rat

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #455, inhabited by Kuo-toa Archpriest and 2 x Kuo-toa Whip

Room Features

A tile mosaic of arcane patterns covers the floor, and several corroded iron spikes are scattered throughout the room

Room #441
West Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #423, inhabited by Spectator and 1 x Gibbering Mouther

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #458

East Entry

Archway

→   Leads to room #450, inhabited by Firenewt Warlock of Imix and 13 x Firenewt Warrior

Monster

5 x Myconid Adult (cr 1/2, mm 232) and 1 x Quaggoth Spore Servant (cr 1, mm 230); easy, 700 xp


Treasure: 10 sp; 12 gp; 11 gp; 14 sp; 14 sp; 18 cp

Room #442
North Entry

Stuck Stone Door (DC 20 to break; 60 hp) (slides down)

→   Leads to room #426

South Entry #1

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #467, inhabited by Barghest and 8 x Goblin

South Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #468, inhabited by Kobold Scale Sorcerer and 14 x Kobold

Monster

Roper (cr 5, mm 261) and 5 x Piercer (cr 1/2, mm 252); hard, 2300 xp


Treasure: 800 cp, 5000 sp, 2400 gp, 170 pp, 2 x diamond (50 gp), carnelian (50 gp), jasper (50 gp), moonstone (50 gp), zircon (50 gp), Spell Scroll (Acid Splash) (common, dmg 200), Spell Scroll (Divine Favor) (common, dmg 200), Spell Scroll (Identify) (common, dmg 200), 2 x Potion of Healing (common, dmg 187)

Room #443
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #427, inhabited by Firenewt Warlock of Imix and 13 x Firenewt Warrior

South Entry

Unlocked Iron Door (60 hp)

→   Leads to room #469, inhabited by Mindwitness and 1 x Mind Flayer

Monster

Adult Oblex (cr 5, motm 198, mtf 218); easy, 1800 xp


Treasure: 70 gp, 11 pp

Room #444
West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #436

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #459, inhabited by Orc Claw of Luthic and 5 x Orc

Room Features

A stone ramp ascends towards the south wall, and a charred wooden shield lies in the south-west corner of the room

Hidden Treasure

Hidden (DC 15 to find) Unlocked Iron Chest (60 hp)


1000 cp, 10000 sp, 1400 gp, 130 pp, a bone scepter set with a single jet (25 gp), a brass chalice engraved with elven script (25 gp), a brass warhammer set with chrysoprase and quartz (25 gp), a pewter medallion inlaid with a filigree of electrum (25 gp), a pewter ring brooch engraved with arcane runes (25 gp), a rosewood chalice engraved with elven script (25 gp), a silver ring set with chrysoberyl and coral (25 gp), a stoneware chalice embossed with floral vines (25 gp), Spell Scroll (Shillelagh) (common, dmg 200), Spell Scroll (Create or Destroy Water) (common, dmg 200), Spell Scroll (Entangle) (common, dmg 200), Potion of Healing (common, dmg 187)

Room #445
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

South Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #460

Monster

Drow Mage (cr 7, mm 129) and 1 x Chitine (cr 1/2, motm 75, vgm 131); medium, 3000 xp


Treasure: 120 ep, 80 gp; 10 gp

Room #446
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #419

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #438, inhabited by Nilbog and 14 x Goblin

South Entry

Archway

→   Leads to room #473

Room Features

A large demonic idol with ruby eyes sits in the south-east corner of the room, and someone has scrawled "Stay left" on the north wall

Room #447
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #420

North Entry #2

Locked Iron Door (DC 10 to open)

→   Leads to room #429

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #448, inhabited by 2 x Duergar Kavalrachni and 2 x Female Steeder

South Entry

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A stream of water flows along a channel in the floor, and an altar of evil sits in the south-west corner of the room

Monster

11 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); medium, 1100 xp


Treasure: 13 gp; 8 sp; 11 sp; 10 sp; 11 sp; 21 cp; 2 pp; 14 cp; 13 gp; 17 cp; 10 gp

Room #448
North Entry

Locked Stone Door (DC 15 to open)

→   Leads to room #430, inhabited by Vampiric Mist and 12 x Shadow

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #447, inhabited by 11 x Firenewt Warrior

East Entry

Unlocked Iron Door (60 hp)

→   Leads to room #454, inhabited by Kuo-toa Archpriest and 3 x Kuo-toa Whip

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #475

Room Features

An iron sarcophagus sits in the south-west corner of the room, and a sundered mace lies in the south-east corner of the room

Monster

2 x Duergar Kavalrachni (cr 2, motm 107, mtf 189) and 2 x Female Steeder (cr 1, motm 231, mtf 238); medium, 1300 xp


Treasure: 9 gp; 9 gp; 10 gp; 12 gp

Room #449
East Entry

Locked Stone Door (DC 10 to open) (magically reinforced, disadvantage to break)

→   Leads to room #432

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464

South Entry #2

Locked Stone Door (DC 15 to open)

Empty 
Room #450
West Entry

Archway

→   Leads to room #441, inhabited by 5 x Myconid Adult and 1 x Quaggoth Spore Servant

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #467, inhabited by Barghest and 8 x Goblin

Room Features

A group of monstrous faces have been carved into the south wall, and the scent of smoke fills the south side of the room

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 13 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); hard, 1500 xp


Treasure: 8 gp; 16 sp; 11 gp; 19 cp; 12 sp; 9 gp; 9 gp; 11 gp; 11 cp; 18 cp; 3 pp; 21 cp; 12 sp; 16 cp

Hidden Treasure

Hidden (DC 20 to find) Locked Iron Chest (DC 25 to unlock, DC 30 to break; 60 hp)


500 cp, 5000 sp, 1800 gp, 80 pp, a cloth robe threaded with copper (25 gp), a lacquered wooden comb engraved with a labyrinth (25 gp), a malachite puzzle box engraved with a labyrinth (25 gp), a rosewood cup engraved with arcane runes (25 gp), Spell Scroll (Ray of Frost) (common, dmg 200), Potion of Climbing (common, dmg 187), 2 x Potion of Healing (common, dmg 187)

Room #451
North Entry #1

Unlocked Stone Door (60 hp)

→   Leads to room #434

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #435

East Entry

Archway

→   Leads to room #452

Monster

4 x Meazel (cr 1, motm 177, mtf 214) and 1 x Adult Oblex (cr 5, motm 198, mtf 218); hard, 2600 xp


Treasure: 8 ep; 10 gp; 13 cp; 13 sp; 150 ep, 80 gp

Room #452
North Entry

Archway

→   Leads to room #435

West Entry

Archway

→   Leads to room #451, inhabited by 4 x Meazel and 1 x Adult Oblex

East Entry

Archway

South Entry

Archway

→   Leads to room #481, inhabited by Hobgoblin Devastator and 6 x Hobgoblin

Room Features

A stream of water flows along a channel in the floor, and a warped spear lies in the south-east corner of the room

Room #453
East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #471, inhabited by 2 x Young Kruthik and 4 x Adult Kruthik

Room Features

Someone has scrawled a dark symbol on the south wall, and a pile of broken glass lies in the east side of the room

Room #454
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #431, inhabited by Hobgoblin Devastator and 2 x Hobgoblin

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #448, inhabited by 2 x Duergar Kavalrachni and 2 x Female Steeder

East Entry

Archway

→   Leads to room #463

South Entry

Unlocked Stone Door (60 hp)

→   Leads to room #476, inhabited by Mind Flayer Arcanist

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 3 x Kuo-toa Whip (cr 1, mm 200); deadly, 2900 xp


Treasure: 130 gp; 8 sp; 14 sp; 17 sp

Trap

Teleporter Crystal: DC 15 to find, DC 15 to disable; affects each creature which touches the crystal, DC 10 save or be teleported to another location

Room #455
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #440

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456

South Entry #1

Locked Stone Door (DC 25 to open)

→   Leads to room #477

South Entry #2

Archway

→   Leads to room #478, inhabited by 2 x Orc Red Fang of Shargaas and 2 x Giant Bat

Monster

Kuo-toa Archpriest (cr 6, mm 200) and 2 x Kuo-toa Whip (cr 1, mm 200); hard, 2700 xp


Treasure: 170 ep, 50 gp; 18 cp; 3 pp

Room #456
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #455, inhabited by Kuo-toa Archpriest and 2 x Kuo-toa Whip

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #457

South Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #479, inhabited by Firenewt Warlock of Imix and 10 x Firenewt Warrior

Empty 
Room #457
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #456

South Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #480, inhabited by Yuan-ti Pit Master and 2 x Yuan-ti Pureblood

Room Features

Someone has scrawled "The Elven Blade is broken" on the west wall, and a ruined chain shirt lies in the south-east corner of the room

Room #458
East Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #441, inhabited by 5 x Myconid Adult and 1 x Quaggoth Spore Servant

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #465, inhabited by Female Steeder and 8 x Male Steeder

South Entry

Locked Stone Door (DC 20 to open)

Trap

Poison Gas Trap: DC 10 to find, DC 10 to disable; affects all targets within a 10 ft. square area, DC 12 save or take 4d10 poison damage

Room #459
North Entry #1

Unlocked Stone Door (60 hp)

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #444

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #460

Monster

Orc Claw of Luthic (cr 2, vgm 183) and 5 x Orc (cr 1/2, mm 246); easy, 950 xp


Treasure: 10 sp; 13 sp; 12 cp; 10 sp; 10 ep; 6 gp

Room #460
North Entry

Locked Stone Door (DC 20 to open)

→   Leads to room #445, inhabited by Drow Mage and 1 x Chitine

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #459, inhabited by Orc Claw of Luthic and 5 x Orc

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #461, inhabited by Ogre Battering Ram and 2 x Ogre

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Room Features

Various torture devices are scattered throughout the room, and a pile of spoiled meat lies in the south side of the room

Room #461
North Entry

Stuck Iron Door (DC 25 to break; 60 hp)

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #460

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #462, inhabited by 5 x Mimic

Room Features

Several alcoves are cut into the north and south walls, and someone has scrawled "The gold is cursed" in dwarvish runes on the east wall

Monster

Ogre Battering Ram (cr 4, motm 200, mtf 220) and 2 x Ogre (cr 2, mm 237); hard, 2000 xp


Treasure: 900 cp, 10000 sp, 1800 gp, 100 pp, 3 x black onyx (150 gp), diamond (100 gp), amber (100 gp), 2 x amethyst (100 gp), 2 x garnet (100 gp), 3 x jet (100 gp), spinel (100 gp), tourmaline (100 gp)

Room #462
West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #461, inhabited by Ogre Battering Ram and 2 x Ogre

East Entry

Archway

→   Leads to room #471, inhabited by 2 x Young Kruthik and 4 x Adult Kruthik

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

Monster

5 x Mimic (cr 2, mm 220); hard, 2250 xp


Treasure: 15 sp; 9 ep; 22 cp; 15 sp; 12 sp

Room #463
West Entry

Archway

→   Leads to room #454, inhabited by Kuo-toa Archpriest and 3 x Kuo-toa Whip

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #483

Room Features

Various torture devices are scattered throughout the room, and someone has scrawled "Ames' Foxes looted this place" on the east wall

Room #464
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #439, inhabited by Drow Priestess of Lolth and 7 x Drow

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #449

South Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #483

Room Features

A narrow pit covered by iron bars lies in the south side of the room, and a pile of blood-soaked clothing lies in the south-west corner of the room

Room #465
West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #458

West Entry #2

Archway

East Entry

Unlocked Stone Door (60 hp)

Room Features

A fountain decorated with five water-breathing dragon heads sits in the east side of the room, and someone has scrawled "I'd rather be at the Gray Mug" in dwarvish runes on the west wall

Monster

Female Steeder (cr 1, motm 231, mtf 238) and 8 x Male Steeder (cr 1/4, motm 231, mtf 238); easy, 600 xp


Treasure: 5 pp; 10 gp; 20 cp; 10 ep; 16 gp; 10 sp; 14 sp; 23 cp; 10 gp

Room #466
East Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #467, inhabited by Barghest and 8 x Goblin

South Entry

Locked Stone Door (DC 25 to open)

Empty 
Room #467
North Entry #1

Locked Stone Door (DC 10 to open)

→   Leads to room #450, inhabited by Firenewt Warlock of Imix and 13 x Firenewt Warrior

North Entry #2

Stuck Iron Door (DC 25 to break; 60 hp) (slides to one side)

→   Leads to room #442, inhabited by Roper and 5 x Piercer

West Entry

Unlocked Stone Door (60 hp) (slides down)

→   Leads to room #466

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #468, inhabited by Kobold Scale Sorcerer and 14 x Kobold

Room Features

The floor is covered in square tiles, alternating white and black, and an altar of evil sits in the north side of the room

Monster

Barghest (cr 4, motm 60, vgm 123) and 8 x Goblin (cr 1/4, mm 166); hard, 1500 xp


Treasure: 12 gp; 8 gp; 15 sp; 11 ep; 19 sp; 8 gp; 5 ep; 6 pp; 19 cp

Room #468
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #442, inhabited by Roper and 5 x Piercer

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #467, inhabited by Barghest and 8 x Goblin

East Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #469, inhabited by Mindwitness and 1 x Mind Flayer

Monster

Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 14 x Kobold (cr 1/8, mm 195); easy, 550 xp


Treasure: 8 ep; 13 sp; 15 cp; 24 cp; 18 cp; 16 sp; 11 sp; 6 pp; 15 sp; 13 sp; 16 sp; 9 sp; 17 gp; 22 cp; 8 gp

Room #469
North Entry

Unlocked Iron Door (60 hp)

→   Leads to room #443, inhabited by Adult Oblex

West Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #468, inhabited by Kobold Scale Sorcerer and 14 x Kobold

South Entry

Archway

Monster

Mindwitness (cr 5, motm 181, vgm 176) and 1 x Mind Flayer (cr 7, mm 222); deadly, 4700 xp


Treasure: 120 ep, 90 gp; 1600 cp, 50 ep

Room #470
East Entry

Archway

→   Leads to room #481, inhabited by Hobgoblin Devastator and 6 x Hobgoblin

Monster

Venom Troll (cr 7, motm 248, mtf 245) and 1 x Troll (cr 5, mm 291); deadly, 4700 xp


Treasure: 600 cp, 3000 sp, 1500 gp, 140 pp, a bone orb engraved with draconic scales (25 gp), a cloth vest trimmed with fox fur (25 gp), a fine leather vest tooled with draconic scales (25 gp), a fine leather vest trimmed with rabbit fur (25 gp), a set of ivory dice with copper pips (25 gp), +1 Shield (uncommon, dmg 200), Gloves of Swimming and Climbing (uncommon, dmg 172), Instrument of the Bards (Doss lute) (uncommon, dmg 176), +1 Weapon (light crossbow) (uncommon, dmg 213)

Room #471
North Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #453

West Entry

Archway

→   Leads to room #462, inhabited by 5 x Mimic

Room Features

A magical mural on the north wall depicts the gruesome death of whomever views it, and a pair of dice lies in the south-west corner of the room

Monster

2 x Young Kruthik (cr 1/8, motm 168, mtf 211) and 4 x Adult Kruthik (cr 2, motm 169, mtf 212); hard, 1850 xp


Treasure: 400 cp, 10000 sp, 1500 gp, 80 pp, a bone scepter engraved with draconic scales (25 gp), a pewter torc set with turquoise (25 gp), 2 x an earthenware vase embossed with floral vines (25 gp), Cloak of Elvenkind (uncommon, dmg 158), Staff of the Adder (uncommon, dmg 203), +1 Weapon (net) (uncommon, dmg 213)

Room #472
North Entry

Archway

East Entry #1

Unlocked Iron Door (60 hp)

→   Leads to room #473

East Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

Room Features

A sour odor fills the west side of the room, and a charred wooden shield lies in the south side of the room

Monster

8 x Goblin (cr 1/4, mm 166) and 8 x Wolf (cr 1/4, mm 341); medium, 800 xp


Treasure: 7 gp; 16 cp; 17 sp; 13 cp; 8 ep; 21 cp; 8 gp; 9 gp; 1 pp; 21 cp; 12 sp; 11 cp; 15 cp; 14 sp; 16 sp; 18 cp

Room #473
North Entry

Archway

→   Leads to room #446

West Entry

Unlocked Iron Door (60 hp)

→   Leads to room #472, inhabited by 8 x Goblin and 8 x Wolf

Room Features

A stone dais and throne sits in the north-west corner of the room, and a sundered helm lies in the south-east corner of the room

Room #474
North Entry

Archway

West Entry

Stuck Stone Door (DC 20 to break; 60 hp)

East Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #475

Monster

6 x Mimic (cr 2, mm 220); hard, 2700 xp


Treasure: 800 cp, 8000 sp, 1800 gp, 80 pp, black onyx (150 gp), 2 x amber (100 gp), amethyst (100 gp), 2 x jet (100 gp), 3 x pearl (100 gp), Spell Scroll (Detect Magic) (common, dmg 200), Spell Scroll (Ensnaring Strike) (common, dmg 200), Spell Scroll (Faerie Fire) (common, dmg 200), Spell Scroll (Silent Image) (common, dmg 200), Spell Scroll (Darkness) (uncommon, dmg 200), Potion of Climbing (common, dmg 187)

Room #475
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #448, inhabited by 2 x Duergar Kavalrachni and 2 x Female Steeder

West Entry

Locked Iron Door (DC 10 to open)

→   Leads to room #474, inhabited by 6 x Mimic

South Entry #1

Unlocked Iron Door (60 hp)

South Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

A tile labyrinth covers the floor, and someone has scrawled a dark symbol on the west wall

Room #476
North Entry

Unlocked Stone Door (60 hp)

→   Leads to room #454, inhabited by Kuo-toa Archpriest and 3 x Kuo-toa Whip

East Entry

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #483

South Entry

Locked Stone Door (DC 10 to open)

Room Features

A faded and torn tapestry hangs from the north wall, and someone has scrawled a dark symbol on the north wall

Monster

Mind Flayer Arcanist (cr 8, mm 222); hard, 3900 xp


Treasure: 160 sp, 80 gp

Room #477
North Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

North Entry #2

Locked Stone Door (DC 25 to open)

→   Leads to room #455, inhabited by Kuo-toa Archpriest and 2 x Kuo-toa Whip

East Entry

Archway

→   Leads to room #478, inhabited by 2 x Orc Red Fang of Shargaas and 2 x Giant Bat

Room Features

A cube of solid stone stands in the north-west corner of the room, and rusting iron spikes line the north and south walls

Room #478
North Entry

Archway

→   Leads to room #455, inhabited by Kuo-toa Archpriest and 2 x Kuo-toa Whip

West Entry

Archway

→   Leads to room #477

East Entry

Unlocked Stone Door (60 hp)

→   Leads to room #479, inhabited by Firenewt Warlock of Imix and 10 x Firenewt Warrior

Room Features

A well lies in the west side of the room, and a clicking noise can be heard in the south side of the room

Monster

2 x Orc Red Fang of Shargaas (cr 3, vgm 185) and 2 x Giant Bat (cr 1/4, mm 323); easy, 1500 xp


Treasure: 19 sp; 19 cp; 8 gp; 12 sp

Room #479
North Entry

Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #456

West Entry

Unlocked Stone Door (60 hp)

→   Leads to room #478, inhabited by 2 x Orc Red Fang of Shargaas and 2 x Giant Bat

East Entry #1

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #480, inhabited by Yuan-ti Pit Master and 2 x Yuan-ti Pureblood

East Entry #2

Stuck Iron Door (DC 25 to break; 60 hp)

Room Features

Someone has scrawled "I've forgotten my name" on the north wall, and a corroded iron key hangs from a hook on the south and west walls

Monster

Firenewt Warlock of Imix (cr 1, motm 125, vgm 143) and 10 x Firenewt Warrior (cr 1/2, motm 125, vgm 142); medium, 1200 xp


Treasure: 8 gp; 19 cp; 12 gp; 9 gp; 8 gp; 11 cp; 15 cp; 16 sp; 16 cp; 17 ep; 11 gp

Room #480
North Entry

Locked Stone Door (DC 10 to open)

→   Leads to room #457

West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #479, inhabited by Firenewt Warlock of Imix and 10 x Firenewt Warrior

South Entry #1

Stuck Stone Door (DC 20 to break; 60 hp) (slides up)

South Entry #2

Archway

Monster

Yuan-ti Pit Master (cr 5, motm 276, vgm 206) and 2 x Yuan-ti Pureblood (cr 1, mm 310); hard, 2200 xp


Treasure: 170 gp; 19 cp; 27 cp

Room #481
North Entry

Archway

→   Leads to room #452

West Entry #1

Archway

→   Leads to room #470, inhabited by Venom Troll and 1 x Troll

West Entry #2

Archway

East Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #482, inhabited by Quaggoth Thonot and 5 x Quaggoth

Room Features

Various torture devices are scattered throughout the room, and someone has scrawled "For the glory of the Gargoyle Duchess" in goblin runes on the east wall

Monster

Hobgoblin Devastator (cr 4, motm 153, vgm 161) and 6 x Hobgoblin (cr 1/2, mm 186); hard, 1700 xp


Treasure: 12 ep; 9 ep; 13 sp; 16 gp; 16 cp; 13 ep; 17 sp

Room #482
West Entry

Stuck Iron Door (DC 25 to break; 60 hp)

→   Leads to room #481, inhabited by Hobgoblin Devastator and 6 x Hobgoblin

East Entry

Unlocked Stone Door (60 hp) (slides down)

Monster

Quaggoth Thonot (cr 3, mm 256) and 5 x Quaggoth (cr 2, mm 256); deadly, 2950 xp


Treasure: 900 cp, 4000 sp, 1600 gp, 140 pp, black onyx (150 gp), 2 x diamond (100 gp), amber (100 gp), amethyst (100 gp), 2 x coral (100 gp), garnet (100 gp), jade (100 gp), jet (100 gp), 2 x pearl (100 gp), tourmaline (100 gp)

Room #483
North Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #463

North Entry #2

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #464

West Entry #1

Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #476, inhabited by Mind Flayer Arcanist

West Entry #2

Stuck Stone Door (DC 20 to break; 60 hp) (slides to one side)

Empty 

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